Pilot Archive
Thread: Question: Which droid programs should I use?
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AtrusAtreides
Wed Jun 08, 2005 1:30 pm
#1
Alright, here is another one I would love help with:
I'm 4444 Rebel Alliance Pilot andhave decided to use level 3 subroutines since they do not decay my ship parts.
I have a level 5 astro droid with 125 programming space.
He is programmed with the following atm:
Weapon Capacitor Overcharge 3
Engine Overload 3
I have these Nuetral / Imp Subroutines in my inventory:
Reactor Overload 3
Weapon Overload 3
Capacitor to Shield Shunt 3
Not sure what Rebel subroutines I should put in and what Nuetral / Imp subroutines to use either.
Any advice would be much appreciated... Thx!
Attacca
Wed Jun 08, 2005 1:33 pm
#2
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=71224#M71224
The five you have listed you definately want to run. If you want to play with shield reinforcements go for it, might have touble squeezing them in a level five astromech.
taco_fox
Wed Jun 08, 2005 1:35 pm
#3
I use Reactor Overload 3, Cap Overload 3, Weapon Overload 3, and Cap to Shield Shunt 3 and I've been able to take anything that's thrown at me mission-wise. I never use my Rebel shield programs.. they take too much time and pale in comparason to CtSS3.
AtrusAtreides
Wed Jun 08, 2005 1:40 pm
#4
Wow... I got the 5 I'm supposed to have... amazing.
What do the rebel shield ones do anyway?
Attacca
Wed Jun 08, 2005 1:57 pm
#5
Read their descriptions ![]()
The Rebel programs aren't bad, they just pale compared to the big five. If you've got room, the shield reinforcement programs have some nice uses. You can bolster your shields, or transfer power from front to back and vice versa. Useful on POB ships, or when you're gunboat hunting.
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