Pilot Archive
Thread: Doh! Where is the Lamda shuttle's blind spot?
Guyvii2, which server are you on?
If you're on Ahazi, look up Ageba Osordi (me). I can try to give you a hand and have some Ace friends, as well
-Arturun
And blindspots only exists for ships that fly a path, the only ships doing that are the corvettes and gunboats in Kessel and Deepspace. You can hit them, and they just keep flying, even if you can't hit them.
Gunboats outside of Kessel/DS will turn around, chase you,roll, twitch, try to joust you, everything. Theres no blindspot for them, unless you disable their engines. Well ok, theres a blindspot but if you manage to get in it the ship rolls around and hits you with 5 guns again.
Against ships like this the best tactic is: Charge it, fire all guns, fly past it, hit boosters get out of range (1km or more, remember it will come after you) and regenerate your shields (use cap to shield shunt if available) then go for the next round. Try to always come from the same side (usually the front since they charge you as well) and hit the engines first, once the engine is down, you can get into the blindspot and kill it easily, the hard part is disabling it first.
If you have friends with you it gets easier of course, try to go in together (so the target has to split its firepower between you, instead of being able to give you both the full broadside), unless one of you is strong enough to take it basicly by himself.
Once you have BStrike at tier 3 it becomes easier, and if its only that the TIE NPCs draw alot of fire from the ships and its easier to blast it.
Message Edited by Kryxal on 07-14-2005 01:01 PM
Luckily, Lambdas don't have the firepower orshieldsof a gunship, so you can usually do a full speed heavy firing pass over the thing and fly past outside gun range taking fairly minimal damage, but generally doing a ton in return. The same thing goes for Decimators and Nova Couriers, you just have to be flying in hard from the start of gun range to outside its return fire range, boosters going if possible. A couple jousts like that and you'll kill it.
The mistake is trying to match speed on it and trying to shoot it to death, since these are usually not on "rails" and will turn to chase you. They will pummel you at close range and low speed. They will also pummel you if you try to kill their escorts first, if you are unable to pull the escort more than 1k away before engaging.
Guyvii2 wrote:
I am not aware of this tie heavy I keep hearing about. Is at the tie/in? if not what are the stats on the tie heavy.
The HVY Tie is usually around 95k mass and usually sells for 500k on my server. Very nice ship.
My favorite tactic on non Kessel gunboats is a full speed strafting pass. Hit it hard on the way in and the boost away as you pass. Corkscrew and or jink to minimize damage on the way out. Shunt AFTER you pass the GB and get out of range. If you are taking extreme damage on the way in, break off, pick an escape vector and boost. Only shunt while in range if your are in danger of losing the back shields. It is a real temptation to shunt on the way in or right after you pass. This leaves nothing for the back shields if you get hit hard. Take your time on your passes. I would rather fail a mission you can take again than mess up good components.
Cyd Outlander
Resident curmudgeon