Pilot Archive

Thread: Doh! Where is the Lamda shuttle's blind spot?

Guyvii2
Sat Jul 09, 2005 4:21 pm
#1

I am trying to rescue the imp in the inqusition mission but do not seem to be rolling right and keep getting my front shields are armor toasted. I can not buy any missil launchers , so looking to blaster this boy out.

Any help. I thought the faq would have blind spots but only for the corvette.

Thanks in advance for any help on this mission.

I am using a tie normal.



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Treena_Daal
Sat Jul 09, 2005 5:46 pm
#2

Umm... the bottom is the closest you'll get to a blind spot. Maybe up front, above the guns. Your best bet is just to grab a Heavy TIE, load up some good shields, and maybe Cap to Shield Shunt if you need it. Or bring friends to help shoot it down faster.
Arturun
Sat Jul 09, 2005 8:07 pm
#3

Guyvii2, which server are you on?


If you're on Ahazi, look up Ageba Osordi (me). I can try to give you a hand and have some Ace friends, as well


-Arturun


Guyvii2
Sun Jul 10, 2005 6:54 am
#4

you rock. I had to have cara help me. we kicked its butt. Of course she had a jedi fighter. LOL.

As for the heavy tie, the mission is a tier 2 mission for the imp inquastion. The tie normail was all I get. I need to be buddies with a ship wright to get some missil lauchers. can not find them anywhere.

I am on Corbantis by the way. Thank you all for the ideals. The take a buddy in a kick butt ship is the answer. That and I will need to learn to dodge bolts better.



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Coreena
Sun Jul 10, 2005 7:19 am
#5

Heavy TIE is is tier 1 certification (same as the normal TIE Fighter), but its not exactly cheap.

And blindspots only exists for ships that fly a path, the only ships doing that are the corvettes and gunboats in Kessel and Deepspace. You can hit them, and they just keep flying, even if you can't hit them.
Gunboats outside of Kessel/DS will turn around, chase you,roll, twitch, try to joust you, everything. Theres no blindspot for them, unless you disable their engines. Well ok, theres a blindspot but if you manage to get in it the ship rolls around and hits you with 5 guns again.

Against ships like this the best tactic is: Charge it, fire all guns, fly past it, hit boosters get out of range (1km or more, remember it will come after you) and regenerate your shields (use cap to shield shunt if available) then go for the next round. Try to always come from the same side (usually the front since they charge you as well) and hit the engines first, once the engine is down, you can get into the blindspot and kill it easily, the hard part is disabling it first.
If you have friends with you it gets easier of course, try to go in together (so the target has to split its firepower between you, instead of being able to give you both the full broadside), unless one of you is strong enough to take it basicly by himself.

Once you have BStrike at tier 3 it becomes easier, and if its only that the TIE NPCs draw alot of fire from the ships and its easier to blast it.





Coreena Telios
Master Dancer
Starsider Galaxy
Kryxal
Sun Jul 10, 2005 8:42 am
#6

There's also the possibility of getting the ships to chase you and having somebody ELSE sit either in the blind spot or at 530-550m.

Message Edited by Kryxal on 07-14-2005 01:01 PM



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Guyvii2
Thu Jul 14, 2005 8:17 am
#7

I am not aware of this tie heavy I keep hearing about. Is at the tie/in? if not what are the stats on the tie heavy.



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
Alarien
Thu Jul 14, 2005 10:30 am
#8

Luckily, Lambdas don't have the firepower orshieldsof a gunship, so you can usually do a full speed heavy firing pass over the thing and fly past outside gun range taking fairly minimal damage, but generally doing a ton in return. The same thing goes for Decimators and Nova Couriers, you just have to be flying in hard from the start of gun range to outside its return fire range, boosters going if possible. A couple jousts like that and you'll kill it.


The mistake is trying to match speed on it and trying to shoot it to death, since these are usually not on "rails" and will turn to chase you. They will pummel you at close range and low speed. They will also pummel you if you try to kill their escorts first, if you are unable to pull the escort more than 1k away before engaging.





Alarien Evenstar
-Rogue Paladin-
Starsider
LordVerminaard
Thu Jul 14, 2005 1:54 pm
#9







Guyvii2 wrote:
I am not aware of this tie heavy I keep hearing about. Is at the tie/in? if not what are the stats on the tie heavy.





The HVY Tie is usually around 95k mass and usually sells for 500k on my server. Very nice ship.




- I Support TheCompleteANNIHILATION of ALL Condemned t Housing

- I Also Support TheReaddition of BLUE GLOWIES to ALL Holograms!!!!!
Guyvii2
Fri Jul 15, 2005 7:09 am
#10

WOW. sounds nice. Where can I find the stats. I do not see this ship anywhere. I need to buy one. I am on corbantis ( hint hint)



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
FLMOPE
Fri Jul 15, 2005 7:37 am
#11

My favorite tactic on non Kessel gunboats is a full speed strafting pass. Hit it hard on the way in and the boost away as you pass. Corkscrew and or jink to minimize damage on the way out. Shunt AFTER you pass the GB and get out of range. If you are taking extreme damage on the way in, break off, pick an escape vector and boost. Only shunt while in range if your are in danger of losing the back shields. It is a real temptation to shunt on the way in or right after you pass. This leaves nothing for the back shields if you get hit hard. Take your time on your passes. I would rather fail a mission you can take again than mess up good components.


Cyd Outlander


Resident curmudgeon





Cydarien Outlander Imperial ACE Pilot. Shipwright. Everything else is filler.
Praetor Darkmind Rebel Ace Pilot. Master BH Nothing to hunt..

Don't gloat when you win and NEVER whine when you lose.
Never stand begging for what you have the power to earn.

Revenant 5

607th New Avalon Fighter Wing
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