Pilot Archive

Thread: Rebel Pilot droid commands...

Kirkmeister
Wed Jun 29, 2005 9:13 am
#1

What he says, but I'd be tempeted to go with Reactor Overload 4 and Cap Overload 4. Gives you a better boost on shields when using shunt, and also a lot more power. Reactors and caps are easy enough to loot, so you don't really need top quality stuff if you have the right progs to run them. Where Rebel loses out on Droids, I feel it makes up for in skills. Inspace reload, Vamp repair, Other ship repair, jumpstart are all excellent skills that get used a bit, maily the reload, but vamp repair comes in useful, if someone trashes your engine so you can limp away if you are quick



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Turby
Wed Jun 29, 2005 12:24 pm
#2

I've been hearing alot about the droids, but haven't bothered foolin' with them just yet. I am now at 3/3/3/3 and i have not been using the droids. I have read the guides but i don't see how effective the rebel shield commands are in the heat of a battle. is it really worth lacking the back to increase some in the front? and if i'm doing a mission where their are lots (4-6) fighters after me, which command would be the best to use? i get frustrated sometimes when i'm doing a mission and get destroyed because i'm just getting way too overwhelmed from fighters in every direction...whats the best tactic during that time?


thanks for helping a newb =P



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C-Note -Tom- | MBH MCM | Fist Of The Empire

Treena_Daal
Wed Jun 29, 2005 12:35 pm
#3

When you're being overwhelmed, joust them. Shift your shields to the front as much as you can, and fly through the swarm. Then, just keep going. When you get about 1k out, cut your throttle and turn around. Now, they're all headed toward your front shields, which you boosted. Blast at them as you pass each other. Then just fly away and do it again.

There are 5 droid commands that no ship should be without, provided you have the room in your droid for them. Sadly, none of them are Rebel. So you'll need to find someone else to burn them for you, but you can still use them. You'll want:

Reactor Overload 3
Engine Overload 3
Weapon Overload 3
Weapon Capacitor Overcharge 3
Capacitor to Shield Shunt 4

With those programs and the ability to joust things, not a whole lot should be able to take you down.
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