Pilot Archive
Thread: M22 Krayt Turrent Question
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RufiusMcGee
Tue Mar 01, 2005 6:13 pm
#1
I am having problems with the turrent om my Krayt.
Ihave tried several times to take my friends up, but they all say that they are unable to see anything except the view when they first load in.
I see the gun firing forward and they can run droid commands.
Is this a known problem?
Any advice would be appreciated.
MonsofoLexius
Tue Mar 01, 2005 6:15 pm
#2
RufiusMcGee wrote:
I am having problems with the turrent om my Krayt.
Ihave tried several times to take my friends up, but they all say that they are unable to see anything except the view when they first load in.
I see the gun firing forward and they can run droid commands.
Is this a known problem?
Any advice would be appreciated.
- Make sure there is a gun loaded in the turret
- Try swapping out to a different gun, there are a few bugged in the Krayt turret
It "sounds" like what happens when you load a toon up there and have no gun equiped in the turret. So if you do it might be one of the bugged ones.
Zanholo
Tue Mar 01, 2005 8:01 pm
#3
I actually heard this last week from several players. Wondering if last publish introduced a new bug..?
RufiusMcGee
Tue Mar 01, 2005 10:24 pm
#4
The gun that was loaded both times was a Corellia 1D servo turrent LVL7.
Ihave switched it out but have not got anyone to test it.
I have only had the ship a couple weeks, and only had a few chances to get a gunner.
Thanks for the responces.
RandolfOKeefe
Wed Mar 02, 2005 12:22 am
#5
Thats probably answers it then. Have had the bug too and that exact lvl 7 gun was what I used in the krayt gunner seat. Problem though will be finding another lvl 7 gun to replace it 
MonsofoLexius
Wed Mar 02, 2005 1:49 pm
#6
RandolfOKeefe wrote:
Thats probably answers it then. Have had the bug too and that exact lvl 7 gun was what I used in the krayt gunner seat. Problem though will be finding another lvl 7 gun to replace it
Ya its a pain...
PS Shii, if you hear of "new" ones that have this problem /bug it for me in game (or have them do it) and drop me a PM or post here on the models causing it..
PlayerOneX
Wed Mar 02, 2005 6:49 pm
#7
My alt is a shipwright, and i'd had people in the past with this same problem... it was fixed by replaceing a loot gun in the turrent with a crafted one. One of thetwo had to use all crafted guns on his ship, before it worked out for him. This was some time ago, andI figured it was isolated, this is the first i've heard of it happeneing again, might wanna try swaping out some crafted guns in your turrent to see if it helps.
psikobunny
Wed Mar 02, 2005 7:13 pm
#8
Here's the lowdown on the issue.
Every ship has an individual list ofdifferent lookingguns in the game and instructions of how to display them graphically. Every ship has the default looks for the crafted guns, that's why those work. It's a known issue since its introduction, that there are several (at least 5) graphical models that do not work in the Krayt/Kimogila. There are reports of similar problems in TIE Aggressors.
-it has nothing to do with a particular hardpoint
-its not even specific to the Krayt, since the Kimo uses the same Table due to the similar models
-it's not better or worse since the last patch
Everyone who runs into a specific type of gun that does not work needs to forward the name to Monsofo, as well as /bug it ingame as a Graphics issue. List the gun, and the type of ship it doesnt work on.
It's a pretty simple fix, once someone in Dev-land can get around to it, but if they have a complete, or near complete list of broken guns, it will be fixed more easily I should think.
PS anyone who has several guns of ANY level laying about preparing to RE can help out, but taking them all, and loading them into the ship 1 at a time. You dont even need to launch, just look at the model in the Management window and see if a gun appears in the slot when you Load.
Message Edited by psikobunny on 03-02-2005 09:15 PM
MonsofoLexius
Wed Mar 02, 2005 7:23 pm
#9
Thanks for the low down Phik,
I did not track the issue much pre-corro as I never had the problem..
RufiusMcGee
Thu Mar 03, 2005 1:12 pm
#10
The new gun I put in works.
Managed to get a gunner earlier tonight. He toasted some Tier 2's near the Naboo Station.
Thanks for the heads up on the graphic clue asto what won't work.
Now thatI look back on this it was exactly the way it worked. The1D didn't show on the immage, the new one does.
I often go looting, from now on I will check the guns before I drop them off. See ifI can get a list together of what works and what doesn't.
Don't really have to worry about loosing track of the current gun, theSW named it "Rufius's Dealer-of-Death" when he RE'd it.
Thank you all for the responces.
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