Pilot Archive
Thread: Aye aye Cap'n an idea on an elite pilot prof
This relates to the expected capital ships, namely, the corvette and other sundry ships. And, their Captains.
First off, this would require ace pilot (the faction determines the faction you go up in command) and either the leadership tree of squad leader, or master of squad leader. Millions of resources are needed, as well as special components from almost all elite crafting profs.
Now, you have your shiny new corvette, but what ho
Okay, so you have a crew now. Now comes the fun part, launching! you get up in your ship and fly around with your crew, you'll note that you get "command" xp instead of "pilot" xp this stuff lets you use better parts for your ship, as well as special commands. You also give you crew bonuses against boarders such as melee defense and DOT resistance. You can also designate senior officers, these players will be able to launch and command the ship in your absence, and also get command xp even when not acting as captain. These guys will have to have the command skill required for the ship to launch it, but can take command at any level if the ship is already in space.
THE SHIPS:
At novice you can command a gunboat "Imperial or the one shared by rebels and neutrals"
At T2 you get the Lancer (imp), the correlian gunboat (reb), or the large shovel noze cruiser thing as neutral
At T4 you get the vette as all commander factions
As Master (Admiral) you get the Dreadnought
All ships require insane amounts of resources. We're talking 10mil for the dreadnought
Thoughts? sugestions? complete rewrites?
Aciam wrote:
Am I the only one who thinks that being able to have your ship taken by someone else is a bad idea (and could lead to griefing)? Your ideas are good ones, but if the ships are to be player/guild built/owned then why would you allow another (larger) guild to come in and just take what's yours? I have no problem with losing a "captured" ship (as in, I go to space, steal an NPC ship which, in turn I lose to another boarding party). That's all fine and dandy, but having someone just take YOUR ship from you is bad. It would be akin to you losing that perfectly spec'd out pvp machine to someone who kills you in DS, or having some power-grinder super Jedi be able to loot your corpse after he kills you.
I'm not talking about stealing ships (It'd be cool tho) I'm talking about getting on, setting charges, then getting off *real* fast. You fly away, ominous silence, then BOOM! *That* is what I refer to
Oh, regarding too many corvettes, did anyone read the part about "10mil resources" and "Special components from almost *all* the elite crafting profs"? 10mil might be low for a dreadnought, howabout 25mil 8)
Aciam wrote:
Am I the only one who thinks that being able to have your ship taken by someone else is a bad idea (and could lead to griefing)? Your ideas are good ones, but if the ships are to be player/guild built/owned then why would you allow another (larger) guild to come in and just take what's yours? I have no problem with losing a "captured" ship (as in, I go to space, steal an NPC ship which, in turn I lose to another boarding party). That's all fine and dandy, but having someone just take YOUR ship from you is bad. It would be akin to you losing that perfectly spec'd out pvp machine to someone who kills you in DS, or having some power-grinder super Jedi be able to loot your corpse after he kills you.
Or, like having a bounty hunter take 400 thousand experience from you. But, I'm sure you hadn't thought of that.
I'm not talking about stealing ships (It'd be cool tho) I'm talking about getting on, setting charges, then getting off *real* fast. You fly away, ominous silence, then BOOM! *That* is what I refer to
AH! Now, that seems pretty cool!
10 million resources? 25 million resources?
Thats impossible, unless they increase the size of resource containers to hold more. 10 million resources would be 100 containers, assuming that each one was a whole 100k. Possible with a backpack, but thats a crap load of resources. 25 million would be completely impossible, no combination of inventory is going to let you hold 250 items.
I think that would be a bit too limiting anyway, it would take obsence amounts of harvesters to get 10 million (or assuming different resources, maybe 4 mil steel, 3 mil fiberplast. 2 mil ore and 1 mil aluminum) of the same kind. Since you aren't able to combine different resources in the same area of a schematic (unless your going to have 30 different slots for resources or something).
Electro5 wrote:10 million resources? 25 million resources?
Thats impossible, unless they increase the size of resource containers to hold more. 10 million resources would be 100 containers, assuming that each one was a whole 100k. Possible with a backpack, but thats a crap load of resources. 25 million would be completely impossible, no combination of inventory is going to let you hold 250 items.
I think that would be a bit too limiting anyway, it would take obsence amounts of harvesters to get 10 million (or assuming different resources, maybe 4 mil steel, 3 mil fiberplast. 2 mil ore and 1 mil aluminum) of the same kind. Since you aren't able to combine different resources in the same area of a schematic (unless your going to have 30 different slots for resources or something).
I'm thinking of like, a progressive building of it, building it one section at a time, or as someone else sugested (I forget who) having a hanger building that you put the resources in, and it makes the ship automatically (sorta like a factory)
Think Gunboats, Corvettes, and Frigates, max.
Electro5 wrote:10 million resources? 25 million resources?
Thats impossible, unless they increase the size of resource containers to hold more. 10 million resources would be 100 containers, assuming that each one was a whole 100k. Possible with a backpack, but thats a crap load of resources. 25 million would be completely impossible, no combination of inventory is going to let you hold 250 items.
I think that would be a bit too limiting anyway, it would take obsence amounts of harvesters to get 10 million (or assuming different resources, maybe 4 mil steel, 3 mil fiberplast. 2 mil ore and 1 mil aluminum) of the same kind. Since you aren't able to combine different resources in the same area of a schematic (unless your going to have 30 different slots for resources or something).
There is a very simple way to get that much of one resource. Recyclers.... Junk metal but you can make millions of it.
For the original person.
ANY GOUND BASED PROFFESION AS A PREREQ TO ANY JTL PROFFESION IS BAD.
JTL allows us to be what ever on the ground and still able to come in to space and fly what we want to a great degree. Making us have some ground proffesion in addition then will hamper nonpure combat people and Jedi. Yes Jedi do pertain here. THEY SHOULDN'T GET ANY JTL BONUS, But a full template jedi will not be able to get any required ground proffesion. That exludes them, and a large portion of teh player base since there are so mant Jedi out tehre now. If you want Squad Leader you need some combat. We all know that partial combat isn't really that effective. Also being non master crafter also is a disadvantage. So the only people that could get the required squad leader would be people willing to go ONLY COMBAT AND HAVE SQUADLEADER. Now I know the Squadleaders would love this. But that is less then 10% of the player base.
You say that will limit the number of big ships? Limiting some JTL content because of the ground proffesions is wrong from how they implemented JTL to begin with. I know people say NK limits getting teh Bel-22. Go buy one. You can and still fly it. Limits you to the JSF or ARC. You can have help and change faction if you really want one.
As for crafting the ship.
Making the Ships in sections "bulkheads" is a great way to make the ship and not have to use recyclers.
Including components form all crafters is a great idea. Bad thing is even though I like the nter dependence of crafters the great majority of people don't and the devs are making crafting easier it seems.
Yalton wrote:
Electro5 wrote:10 million resources? 25 million resources?
Thats impossible, unless they increase the size of resource containers to hold more. 10 million resources would be 100 containers, assuming that each one was a whole 100k. Possible with a backpack, but thats a crap load of resources. 25 million would be completely impossible, no combination of inventory is going to let you hold 250 items.
I think that would be a bit too limiting anyway, it would take obsence amounts of harvesters to get 10 million (or assuming different resources, maybe 4 mil steel, 3 mil fiberplast. 2 mil ore and 1 mil aluminum) of the same kind. Since you aren't able to combine different resources in the same area of a schematic (unless your going to have 30 different slots for resources or something).
There is a very simple way to get that much of one resource. Recyclers.... Junk metal but you can make millions of it.
For the original person.
ANY GOUND BASED PROFFESION AS A PREREQ TO ANY JTL PROFFESION IS BAD.
JTL allows us to be what ever on the ground and still able to come in to space and fly what we want to a great degree. Making us have some ground proffesion in addition then will hamper nonpure combat people and Jedi. Yes Jedi do pertain here. THEY SHOULDN'T GET ANY JTL BONUS, But a full template jedi will not be able to get any required ground proffesion. That exludes them, and a large portion of teh player base since there are so mant Jedi out tehre now. If you want Squad Leader you need some combat. We all know that partial combat isn't really that effective. Also being non master crafter also is a disadvantage. So the only people that could get the required squad leader would be people willing to go ONLY COMBAT AND HAVE SQUADLEADER. Now I know the Squadleaders would love this. But that is less then 10% of the player base.
You say that will limit the number of big ships? Limiting some JTL content because of the ground proffesions is wrong from how they implemented JTL to begin with. I know people say NK limits getting teh Bel-22. Go buy one. You can and still fly it. Limits you to the JSF or ARC. You can have help and change faction if you really want one.
As for crafting the ship.
Making the Ships in sections "bulkheads" is a great way to make the ship and not have to use recyclers.
Including components form all crafters is a great idea. Bad thing is even though I like the nter dependence of crafters the great majority of people don't and the devs are making crafting easier it seems.
I do understand your dislike of having SL for captain, but think how *many* just Ace pilots there are out there... we need something or other to keep it in check.
The components from all kinds of crafters helps promote Cap ships being made by larger guilds.
A way to help with the SL thing would be to have a "Security chief" position, He'd command the troops onboard incase of boarding. In order for an effective defence of the ship, you'd need a SL filling this position. It wouldn't be absolutly necessary, but a ship with a good security chief should do better against a boarding than one without.