Pilot Archive

Thread: Freelance Smuggler looking for a little advice

ShrekECPI
Sat May 07, 2005 2:20 pm
#1

I am currently a 2323 Freelancer. I have enough xp to get trained up to 3323 or 2333. I am currently flying a Dune Lizard.(I guess that makes me a tier 2?)


Does anybody have some advice on the best way to proceed, I was hoping to hit Freelance Ace and then AllianceAce.


I need to get some good equipment and a bigger ship to continue advancing, I am getting killed outright on the Jabba Missions.


Thanks in advance



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Golrok
Sat May 07, 2005 2:54 pm
#2

The dunelizard can be modded to fight and survive against Tier 4's. I modded my liz all the way into the mid Tier 4's. Once you are certed to equip Tier 4 equipment, then it is time to get a new chasis. For now just modify your lizard and focus on leveling up equipment first, and droid commands. With a good nav comp the lizard can go far.

StressLess
Sat May 07, 2005 3:49 pm
#3






ShrekECPI wrote:

I am currently a 2323 Freelancer. I have enough xp to get trained up to 3323 or 2333. I am currently flying a Dune Lizard.(I guess that makes me a tier 2?)


Does anybody have some advice on the best way to proceed, I was hoping to hit Freelance Ace and then AllianceAce.


I need to get some good equipment and a bigger ship to continue advancing, I am getting killed outright on the Jabba Missions.


Thanks in advance






The Dune Lizard is the biggest ship till you hit tier 4 and many people have used their's up to Master level.


You need the best shields, engine, weapons and reactor you can loot or buy. And you need a fast droid interface, since you HAVE to use droid commands to succeed! Buy yourself some shield command chips and weapon overload command chips (or have a friend with those command program them for you) and then use your own cap overload and cap-to-shield commands as well. I used (and am stillusing)the Shield Adjust Rear - Moderate and putting better armor in the front armor slot. And while a fast engine is good for getting you out of trouble, most fighting is going to be done at 1/2 or 2/3 throttle for manuverability (and at 1/3 throttle for faster ships making passes at you). Use the component selection keys to select their engines and disable them first, once they are all disabled do a quick mop-up pass and take them out.


Last thing is setup a hotkey to hyperspace within the sector (close to the station) so that you can repair and get back into the mission. As long as you don't leave the sector the mission goes on. Beware though, they might find you before you find them again!


Good luck!






-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
ShrekECPI
Sat May 07, 2005 4:57 pm
#4

Thanks guys, I think I need to find a better Dune Lizard, and bigger reactor, capacitor and shields. My current shields are about 890-900 front and rear. my cap is 1001 I have plenty of Mass left but my 11000+ reactor is not going handle more powerfull components. I use Cap to Shield Shunt 3 like crazy. So I am unable to keep up a good firing rate. No missles or Chaff yet




Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
StressLess
Sun May 08, 2005 11:30 am
#5






ShrekECPI wrote:

Thanks guys, I think I need to find a better Dune Lizard, and bigger reactor, capacitor and shields. My current shields are about 890-900 front and rear. my cap is 1001 I have plenty of Mass left but my 11000+ reactor is not going handle more powerfull components. I use Cap to Shield Shunt 3 like crazy. So I am unable to keep up a good firing rate. No missles or Chaff yet







Use your cap overload (but repair it after you land since it causes damage, no decay if you don't use Cap Overload 4, only up to 3). This will increase the cap reserve AND speed up the recharge rate, it's a MUST have droid program. Also get Weapon Overload.






-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Arsani
Sun May 08, 2005 1:29 pm
#6

Definately get a new reactor. Might want to try holding off on the really nice high mass weapons and getting the best shields you can. You won't kill folk as quick, but you'll die less.



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
ShrekECPI
Sun May 08, 2005 1:55 pm
#7

Ooohhh, So if repair my Components on the ground it doesn't decay?


Please tell me this correct, cause I used Cap OL 3 the other day and I have yet to repair it.

All of my components are looted(pre-nerf), So I have only had to purchase Chasis so far.




(Yes, I am a Space Loot Ho)




Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
StressLess
Sat May 14, 2005 4:30 am
#8






ShrekECPI wrote:

Ooohhh, So if repair my Components on the ground it doesn't decay?


Please tell me this correct, cause I used Cap OL 3 the other day and I have yet to repair it.

All of my components are looted(pre-nerf), So I have only had to purchase Chasis so far.




(Yes, I am a Space Loot Ho)






Cap OL 3 does less than 10 points of damage, so if you repair it before you incure any other damage you will avoid decay. If you use it twice without repairing it the total damage will be about 16 points (8x2) and you will get 1 point of decay when you repair it. I use a Re'd Level 2 cap that's real fast recharge and a goodly amount of energy storage (and is VERY light for the amount of energy storage it has). This also means low armor points and low HP so even 1 point of decay at a time will make the cap worthless to me.


If you do forget to fix it more before re-using the overload, drop by a space station and have them repair the minimum amount of damage (1/4 I think) until they they are charging less than 3 credits per repair. Repairing less than 10 points at a time also avoids damage, so repair a little at a time until you have less than 10 points then finish the repair yourself.







-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
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