Pilot Archive

Thread: Excuse my ignorance but are Pirate Trap 1 and 2 exactly the same thing!?

ajag
Mon Jan 31, 2005 4:51 am
#1

Hello All,

I got to Master Freelance and wanted to try Pirate Trap 2 thinking it would be maybe half as effective as when imperial pilots call a Tie bombing raid, but to my disappointment, only 3 tier 1 fighters showed up. This is exactly the same as Pirate trap 1!!! Did I miss something or is it just a very bad joke?

AJAG



AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

toltol
Mon Jan 31, 2005 5:44 am
#2

No, thats not a bug...working as intended.

But i recall that pirate trap 2 calls in one more tier1 ship than pt1 did (so 4 in total), could be wrong though or maybe they nerfed it along with energy pulse 3 back then...privateer specials are pretty much useless nowadays.





Iba Rero / Diane Verough

Auction deliveries to 200 -570 Red Light District on tat.
ajag
Mon Jan 31, 2005 5:58 am
#3

Oh well, there goes another command out of my shorcut bar lol. I wonder if this this is going to get addressed in the future. It would be nice to have something similar to what the Imps have even if not that powerful. Thank you very much for the answer.



AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

Nom-AU
Mon Jan 31, 2005 6:30 am
#4

If it's like the imperial commands, there's a much more likely chance of it working than trap one would. For instance, bomber strike one fails a lot when you first get it, but when you reach ace...well i haven't had it fail yet...



Nom'AU -- Dark Jedi Padawan
nnnntnnnxggggggggggggggg)
Only two things are infinite, the universe and human stupidity,
and I'm not sure about the former.

ajag
Mon Jan 31, 2005 6:46 am
#5

Actually both Pirate traps are pretty much 1 time use. I don't know what resets them, but I find that if I use either one of them, the pirates will come and pretty much get destroyed right away. If I want to call them again, I keep getting a message about all the pirates in the area are helping already. This happens even if I try leaving the area and come back. Also, I find that if I use any of my other specials, I get another message saying that I cannot use that command again because they are not going to fall for it twice, or that my computer is still recovering form the last command issued. Does anyone know whats the reset timers on these? I pretty much gave up on the specials and just use shun to shield while in battle. By the way, if anyone in intrepid wants any of the Freelancer droid programs, just contact me in game, bring your chip and I'll gladly burn it for you. Name in game is AJAG



AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

SwordNMace
Mon Jan 31, 2005 9:01 am
#6

One of the biggest issues with Pirate Trap is that the pirates that who are supposed to be coming to your aid will actually aggro you. It'd be nice if it called NPCs from your squadron.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
Ramona_Garcia
Mon Jan 31, 2005 9:08 am
#7

Err, read the description... you don't call the pirates for aid, you lure them there with a fake freighter distress call.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
SwordNMace
Mon Jan 31, 2005 9:14 am
#8



Ramona_Garcia wrote:
Err, read the description... you don't call the pirates for aid, you lure them there with a fake freighter distress call.



They're supposed to be taking a hit for you, being a buffer between you and your intended target. I'd call that aid. And there's still no reason why the NPCs lured by your false distress call can't be of the same squadron as you.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
Infestus
Mon Jan 31, 2005 11:09 am
#9

what would be nice if of instead of making wounded animal noises you just call in friendly pirates.


I mean not to complain what we got... what other got... blah blah..... but as I see it pirate trap is nearly if not totally worthless... why do we even have it then? I would like to see modifications made to make it more functional and helpful.


Simply making the pirates who come in non-agro would go a long way. and would it really be that bad if they were tier 2 or 3s?



Master Smuggler Alliance Pilot
Master Musician (Ret), Master Creature Handler (Ret), Master Bounty Hunter (Ret)
Star Ships by IMI - Infestus Military Industries: "Look to the Sky with IMI"
sharde64
Mon Jan 31, 2005 12:15 pm
#10

isent that like wastign police time but ure own squads iff u think about it the squad leader of the flight group would be abit peed iff he found out ulured 4 of his pilots to their death to save ure own ass???



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Shrendyc
Mon Jan 31, 2005 2:34 pm
#11






sharde64 wrote:

isent that like wastign police time but ure own squads iff u think about it the squad leader of the flight group would be abit peed iff he found out ulured 4 of his pilots to their death to save ure own ass???






Um...this makes my head hurt...can someone please translate?



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
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