Pilot Archive

Thread: Some Question about part combation

staplesman88
Tue Feb 01, 2005 10:50 am
#1


(Before you read keep in mind that I did look at the FAQ at the top of the Page)


Last night got the T2 ship box in Imp pilot, so i went and bought the Tie/In ship thing. I had just a Tie from the T1 boxes. these where the stats on both that I can remeber. The stats where just with the parts i had

T1 Tie= Max speed=605 with Droid command.

Booster # for how much energy it has= 1499

T2 Tie= Max spped= 586 with Droid command/

Booster # for how much energy 1900ish.


Now what i cant figure out is what happened when i moved the parts for on ship to the next. I think the capacitor was different. So here are my questions.


--With Recharge Rate/Droid Command Speedyou want the lowest possible speed, right?

--What dose capacitor energy effect on your ship?

--When I load Missle packs on to my ship how do I reload when I am in space? (I put like 3 missile packs in my ship andI cant figure out how to reload them or to get them back to put them in my other ship)

--What dose the Reactor do for your ship? What parts does it effect?


Thx all who help!

Message Edited by staplesman88 on 02-01-2005 10:04 AM

IL-Vec
Tue Feb 01, 2005 11:46 am
#2






staplesman88 wrote:


(Before you read keep in mind that I did look at the FAQ at the top of the Page)


Last night got the T2 ship box in Imp pilot, so i went and bought the Tie/In ship thing. I had just a Tie from the T1 boxes. these where the stats on both that I can remeber. The stats where just with the parts i had

T1 Tie= Max speed=605 with Droid command.

Booster # for how much energy it has= 1499

T2 Tie= Max spped= 586 with Droid command/

Booster # for how much energy 1900ish.


Now what i cant figure out is what happened when i moved the parts for on ship to the next. I think the capacitor was different. So here are my questions.


1--With Recharge Rate/Droid Command Speedyou want the lowest possible speed, right?

2--What dose capacitor energy effect on your ship?

3--When I load Missle packs on to my ship how do I reload when I am in space? (I put like 3 missile packs in my ship andI cant figure out how to reload them or to get them back to put them in my other ship)

4--What dose the Reactor do for your ship? What parts does it effect?


Thx all who help!


Message Edited by staplesman88 on 02-01-2005 10:04 AM



numbered your questions

1/ recharge rate higher is better, droid speed lower is better

2/ capacitor energy is max pool cap for gun's (and sheild shunt droid command) to draw from this will regen during firing process

3/ you cannot reload in space from your inventory. you can switch the entire launcher to another ship but you cannot remove them to put in a different launcher. Rebel's can reload with a command skill (not droid) you will recieve ordanance approx 70-90% of what your last reload's stats were and this can only be done when NO NPC ship is actively in combat with you and you must be unmoving to do it so player ships would pound you in PvP.

4/ short answer - everything. just about everything except armor and associated droid/flight computer has a reactor drain statistic this will total in you manage screen as a fraction/ratio of the currently installed reactor. once you have to much equipment for your reactor it will appear red in manage screen. if this occurs this is a high likelyhood that certain systems while have "low power" and be disabled. droid commands require systems to draw more power (engine/weapon/capacitor overloads) and reactor overload is there to counteract this. you will want to test run every set up with intended droid commands to see if all systems remain intact nothing's worse than running in on a gunship to get "weapon disabled" as you try to launch spacebomb's




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Grunholf
Tue Feb 01, 2005 11:55 am
#3

I just wanted to say thank you to the person who replied first. That was a informative post that did not flame for a simple question. You answered clearly and without judgement. I have seen so many immature posts about "oooh, your soooo stuupid, read the stickees" (misspelled on purpose). I appreciate an intelligent post when I read one.

Thank you.
Grunholf
staplesman88
Tue Feb 01, 2005 5:20 pm
#4

1st_Viduus
Wed Feb 02, 2005 1:34 am
#6

Just a sidenote, since I didn't see it addressed:


If you have missiles in your launcher already and load another pack in, the missiles in the launcher are destroyed. Not a big terrible issue in lower levels, but if you do it with SB2's you're gonna want to cry...


So you need to watch you don't over-load your launchers.



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Nooca
Wed Feb 02, 2005 12:32 pm
#7

Also a droid combo that works good for me and gives me plenty of energy on my reactor:


Reactor Overload 2; Engine Overload 3; Capacitor Overcharge 3; Weapons Overload 3


This is a great combo, and before I run it my reactor is like 12400/13152. I don't have any adverse effects with that droid combo. Lots of good effects though, heh.



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