Pilot Archive
Thread: Weapons Overload 4 Question
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Irish_Darkshadow
Mon Feb 21, 2005 4:11 am
#1
=> I am flying a Tie Advanced running with a surplus of power at launch time of about 1.5K.
=> Current skills are 4/4/3/3
=> My normal droid command setup is : Reactor Overload 4 / Weapons Capacitor Overload 4 / Weapons Overload 3
I decided to give weapons overload 4 a try yesterday and things went fine until I decided to fire the weapons at which point I am told they are disabled !!!
I don't get it, I have more than enough power, I overload the reactor and the capacitor which should give me more than enough energy and capacitor juice to handle the weapons and yet I get this problem.
Any chance someone out there has some idea on how I can get this sorted out ?
Any help will be greatly appreciated.
=> Current skills are 4/4/3/3
=> My normal droid command setup is : Reactor Overload 4 / Weapons Capacitor Overload 4 / Weapons Overload 3
I decided to give weapons overload 4 a try yesterday and things went fine until I decided to fire the weapons at which point I am told they are disabled !!!
I don't get it, I have more than enough power, I overload the reactor and the capacitor which should give me more than enough energy and capacitor juice to handle the weapons and yet I get this problem.
Any chance someone out there has some idea on how I can get this sorted out ?
Any help will be greatly appreciated.
VolvoSsixtyTsix
Mon Feb 21, 2005 5:16 am
#2
Weapon overload is EXTREMELY, I mean EXTREMELY wastefull on energy. Not only it takes huge amounts of energy from reactor, it also takes 2X energy from capacitor. I found this comand to be rather useless.
droid327
Mon Feb 21, 2005 6:10 am
#3
look on your component readout when you run this program.....your weapons energy efficiency will read .1...that means that they'll be draining 10x the reactor energy they normally do, and draining 10x the energy per shot. RO4 only gives you a 40% bonus, not to mention decaying your reactor, so unless you have a superelite reactor WO4 is an instant disabler for your guns
Eaca
Mon Feb 21, 2005 8:37 am
#4
droid327 wrote:
look on your component readout when you run this program.....your weapons energy efficiency will read .1...that means that they'll be draining 10x the reactor energy they normally do, and draining 10x the energy per shot. RO4 only gives you a 40% bonus, not to mention decaying your reactor, so unless you have a superelite reactor WO4 is an instant disabler for your guns![]()
RO4 gives a larger than 40% bonus. I don't know where people got this from, other than pulling it out of thier behinds, but I know RO4 does a lot more than 40% reactor. How do I know you ask? Simple
One of my ship setups had me using an engine with 1800 reactor drain on a 13.5k reactor and EO4 didn't disable anything so long as RO4 was run first. Energy usage was right at 10k on the setup screen. Since EO4 increases reactor drain on the engine 10x, we know that the engine drain was 18k, for a total reactor drain of 26.2k since no components were underepowered. A reactor with 13.5 gen but only a 40% boost from RO4 would only generate 18.9k power, leaving a deficit of 7.3k power, which would definitely disable some weapons and other components. But I know from experience that it didn't. I do know that lowering reactor power down to the 12k range DID start to disable components. This leads me to believe RO4 doubles reactor power, because 13.5k x 2 = 27k power, which is enough to run 26.2k worth of gear, however 12k x 2 is only 24k, leaving a 2.2k deficit, disabling my secondary gun and underpowering the first slightly.
DocDiablo
Mon Feb 21, 2005 11:00 am
#5
Stick with RO3 and WO3. Matter of fact, stick with level 3 in everything, as level 4 causes decay, and will eventually destroy your best stuff.
Imaridril
Mon Feb 21, 2005 11:12 am
#6
Its possible that RO4 doubles your reactor's output in the same way that Capacitor Overload 4 doubles your capacitor's energy and recharge rate.
Eaca wrote:
droid327 wrote:
look on your component readout when you run this program.....your weapons energy efficiency will read .1...that means that they'll be draining 10x the reactor energy they normally do, and draining 10x the energy per shot. RO4 only gives you a 40% bonus, not to mention decaying your reactor, so unless you have a superelite reactor WO4 is an instant disabler for your guns![]()
RO4 gives a larger than 40% bonus. I don't know where people got this from, other than pulling it out of thier behinds, but I know RO4 does a lot more than 40% reactor.
VolvoSsixtyTsix
Mon Feb 21, 2005 11:13 am
#7
As IMP I run RO3, WCO4, and EO3 this gives me base speed of 1186 (1370 boostered). Two 3.5k weapons, 26 missiles and I am ready to fight anything on my way.
Ratape
Mon Feb 21, 2005 11:25 am
#8
DocDiablo wrote:Stick with RO3 and WO3. Matter of fact, stick with level 3 in everything, as level 4 causes decay, and will eventually destroy your best stuff.
Well said. The easiest way is to just not mess with the level 4 stuff except for maybe cap->shield shunt 4.
rickon_stark
Mon Feb 21, 2005 6:07 pm
#9
or, as a friend of mine pointed out, hold off running the "4" commands until you get to deep space, and no decay
Saabotage
Mon Feb 21, 2005 7:33 pm
#10
Irish_Darkshadow wrote:
=> I am flying a Tie Advanced running with a surplus of power at launch time of about 1.5K.
=> Current skills are 4/4/3/3
=> My normal droid command setup is : Reactor Overload 4 / Weapons Capacitor Overload 4 / Weapons Overload 3
I decided to give weapons overload 4 a try yesterday and things went fine until I decided to fire the weapons at which point I am told they are disabled !!!
I don't get it, I have more than enough power, I overload the reactor and the capacitor which should give me more than enough energy and capacitor juice to handle the weapons and yet I get this problem.
Any chance someone out there has some idea on how I can get this sorted out ?
Any help will be greatly appreciated.
Go for RO4, CapO3, WO4, EO3, and a nice REed cap along with Css4, and a nice DI. Least thats what i use on my A-wing......
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