Pilot Archive

Thread: Twin Auto-Blasters, uber???

Zanholo
Mon Feb 21, 2005 2:32 pm
#1

So, last night I find that I finally have enough level 8 guns to pick and choose to finally re my borstel reward gun. (this is with Lakers, my CorSec master) Orange definitely does NOT go with my purple and yellow, so I start loading up guns 3 at a time and launching to see their color. Sweet, I have 5 guns with light purple beams!!


Then I load a "Gyrhil 72 Twin Auto-Blaster". I noticed no gun graphic in the ship menu, but it's in gun mount 3 on the Kryat, above the cockpit, and it's hard to see sometimes anyway, so I launched to check.


Weapon 1 fires fine. Weapon 4 fires fine. Weapon 3...shows no graphic on the ship and when fired, it fires a single bolt FROM GUN 1 & GUN 4! Took me a few more reconfigs to learn that this weapon performs this funtion in whatever hardpoint it's installed; when triggered it will fire all other mounted blaster/cannon type weapons 1 shot, missiles/bombs/cmeasures not included.


What this effectively seems to be doing is giving me half the refire rate on the other two weapons!!! If I hold down all three weapon inputs, I get double blasts at what seems to be amazing speed!! Right now I am using .320 and .399 speed weapons that are shooting double speed. Imagine the refire rate when using .260 or thereabouts weapons!


This weapon does have its own stats listed on it, but it certainly seems to be using the other weapons it fires for its dmg and not its own.


So, for the moment I have it mounted on my wingtip hardpoints, since they don't hit much of the time anyway. It's still not re'ed and is 30k. I am wondering if I re it and put it first, will it continue to not show a weapon graphic and continue its current funtionality.


Anyone else played with these style weapons??? I was quite shocked to learn this last night and see how I bacially turned 3 guns into 4...or two very fast/high dmg ones!



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
gojimbogo
Mon Feb 21, 2005 3:42 pm
#2

sounds like its broken to me...



Jamys Farstrider - Elder Commando, Talusian Resistance
PR Director, Spirit of the Fallanassi - http://www.sofgaming.net

"Sometimes, you have to roll a hard six."
- Commander William Adama

Zanholo
Mon Feb 21, 2005 3:53 pm
#3

Yeah, I see where it 'might' be part of the graphics bug, but with the name of the weapon I was sure hoping it's opperating as intended.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Alyxian
Mon Feb 21, 2005 3:54 pm
#4

I have one of those, blue bolt I think, nothing like you are describing though!



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
psikobunny
Mon Feb 21, 2005 6:06 pm
#5


This is one of the blasters that doesnt show up on the Krayt/Kimo. Yes it can be RE'd in the tool first and still won't show up on those ships. Do I recommend doing it simply to tack advantage of the invisibility and stacking? No. that's deliberate exploiting of a bug. I have such a gun. I use it on my Krayt. It was RE'd before there even was a Krayt. I have reported this but numerous times ingame and in these forums. If you happen to have an inviso gun by chance, great, enjoy the bug while it lasts. If you deliberately make one to take advantage of the bug, shame.


PS I never saw a refire "feature" like you describe. I simply think you're bolts are coming and going out of sync and not ever shot is a "supershot"

Message Edited by psikobunny on 02-21-2005 08:08 PM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Zanholo
Mon Feb 21, 2005 6:29 pm
#6


Well, since I just discovered this gun's (actually have two, both same name and same'ish stats, but one is 30k and one is 33k mass) current functionality last night and ran a total of 1 dath station duty mission and some random spawns (this after spending hours checking various guns and configs), I hardly think you need to start throwing 'exploit' terminology around.


I am actually being quite forthcoming with my findings and trying to bring it to the community's and the dev's attention. I have seen reports of guns not showing for many months, like everyone else. This particular type of gun's functionality is different than those reports, so I bring it up as a new issue, not more than 12 hours after I found it and slept.


Maybe check your guns that don't show a graphic image and pay close attention to how all your guns work. Mine currently function as I detailed; I am getting two shots from guns 1 and 4 within one refire period when holding all three weapons buttons. (I am not grouping weapons, have each gun set to a mouse button; weap1=mouse1, [weap2=turret/notarmed], weap3=mouse2, weap4=mouse4).


I haven't /bug'ed it yet because I find the concept intriguing and was hoping it might actually be intended for this type of weapon; Twin Auto-Blaster. The name seems to suggest this kind of doubling up and auto firing of weapons. It's not like there is no cost. The gun's mass isn't free and would really only be possible is heavier ships. We're all looking for something to make the heavy fighters more distinct...was hoping I had found something.


I'll have to check out what functionality this gun has paired with another in my lizzy.

Message Edited by Zanholo on 02-21-2005 05:32 PM



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
MonsofoLexius
Mon Feb 21, 2005 9:23 pm
#7






psikobunny wrote:


This is one of the blasters that doesnt show up on the Krayt/Kimo.

Message Edited by psikobunny on 02-21-2005 08:08 PM





Yup been an issue on the K/K since they were in. It does not effect the other guns in anyway (from any testing I have done)


PS Psi on the ball /goodbunny



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- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Zanholo
Mon Feb 21, 2005 9:48 pm
#8

Again...I am well aware of the graphic bug being aknown for quite some time... and again...I'd have to ask whether you have specifically tested this model. Mine is DEFINITELY doubling the shots of the other two guns.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
psikobunny
Mon Feb 21, 2005 9:51 pm
#9

Thanks Monsofo, actually if I had been more on the ball, I could post a list of several looted guns that don't appear. Once I had the joy of accidentally loading 3 different loot guns invisible at the same time in a Kimo. In this case, when ther are no working hardpoints the beam emanates from the dead center of the ship aiming forward. It has a BIG flash, that leaks out of every crack in the hull, and makes one huge mono-beam.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



psikobunny
Mon Feb 21, 2005 9:54 pm
#10

I also want to apologize to zanholo, but when you asked about RE'ing this gun, it kind of went from testing the bug to taking advantage of the bug, in my mind. Tests and whatnot are ok, but making it "uber" with the goal of improving your day to day game well, that's the E word, isnt it?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Zanholo
Mon Feb 21, 2005 10:19 pm
#11

Not if the effect is actually intended which is what this post is about/trying to determine. The previous reports of the graphics bug don't address this funtionality.


The only reason I was pondering re'ing it was to get it's mass a bit lower, but seems level 8's don't go much below 29k before re, at least from what I've seen thusfar.


I actually thought more people would actully think this functionality would be cool. How 'bout all those bwing pilots with hardpoints that hit nothing? 2 player ships like the aggressor and to lesser extent the ywing could certainly benefit while flying solo if one of these type of guns were equiped.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
S-1-l2-H-C
Tue Feb 22, 2005 12:14 am
#12

easy way to test this. load up really wimpy guns in the other 2 slots. if when you fire your third gun, you do heavy dmg, then its using its stats not the other guns stats. if you do light damage, then its firing the other guns like you are theorizing. have a sw craft some puny mkI disruptors with the worst resources you can find.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
MonsofoLexius
Tue Feb 22, 2005 3:06 am
#13






S-1-l2-H-C wrote:
easy way to test this. load up really wimpy guns in the other 2 slots. if when you fire your third gun, you do heavy dmg, then its using its stats not the other guns stats. if you do light damage, then its firing the other guns like you are theorizing. have a sw craft some puny mkI disruptors with the worst resources you can find.





Its firing all 3, just doesnot look like it



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

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