Pilot Archive
Thread: what is a good loadout for a bellulab 4/4/3/3 pilot lvl?
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Vashas
Fri Jul 29, 2005 7:43 pm
#1
Can anyone suggest a good loadout for a bellulab.I can use up 2 lvl8 components but having a hard time balancing weight.
JaekeW
Sat Jul 30, 2005 10:02 am
#2
Go grind an Imperial pilot profession without using the Heavy-TIE. That will teach you about how to utilize mass well. Seriously, It's not that hard to outfit the Belbullab-22.
Muon-Gold
Sat Jul 30, 2005 1:22 pm
#3
There are a lot of combinations that work well.
A simplebasic loadout for JSF or Grievious':
- 1500mass RE1 reactor 10k energy
- 13.5k mass Mark IV crafted engine
- 16.5k mass Mark IV crafted shield
- 3k mass RE'd looted capasitor
- 3kmass worth of front and rear armor (use this to fill to max mass)
- 1500 mass droid interface
- 1500 mass RE2 booster (use a caged model for sidepipes in the Grievious'!)
- 16.5k mass advanced class weapon
- 16.5k mass advanced class disruptor (ions and blasterscause default appearance box underneath theGrievious')
- 13.5k massMark IV proton launcher tube
- 2400 masssensor decoy countermeasure tube
An advanced defence RE8 shield version:
- 1000mass RE1 reactor 10k energy
- 9k mass pre-nerf RE6 reward engine 70ypr 96 speedengine (or current RE6 reward engine)
- 25kmass RE8 shield 2500+ hitpoints or so
- 1100 mass RE2 34 recharge 1000 energy capasitor
- 3kmass worth of front and rear armor
- 500 mass 15 speed pre-nerfdroid interface
- 1500 mass RE2booster
- 16.5k mass advanced class weapon
- 16.5k mass advanced class weapon
- 13.5k massMark IV proton launcher tube
- 2400 masssensor decoy countermeasure tube
An advanced defence version with RE8 shield and twin RE8weapons no launcher:
- 1000mass RE1 reactor 10k energy
- 9k mass RE6 engine
- 25kmass RE8 shield 2500+ hitpoints or so
- 1100 mass RE2 looted 34/1000capasitor
- 3kmass worth of front and rear armor
- 500 mass 15 speed pre-nerfdroid interface
- 1500 mass RE2 booster
- 22kmass RE8 3500+ weapon
- 22k mass RE8 3500+ weapon
- 2400 masssensor decoy countermeasure tube
An advanced speed and defenceversion no launcher:
- 1000mass RE1 reactor 10k energy
- 22k mass RE8 Quantum Ion Drive reward 76ypr106 speedengine
- 25k mass RE8 shield
- 1100 mass RE2 35 recharge 1000 energy capasitor
- 3kmass worth of front and rear armor
- 500 mass 15 speed pre-nerfdroid interface
- 1500 mass RE2booster
- 16.5k mass advanced class weapon
- 16.5k mass advanced class weapon
- 2400 masssensor decoy countermeasure tube
An advanced RE8 speed and defencewith RE7 weapons version no launcher:
- 1000mass RE1 reactor 10k energy
- 22k mass RE8 Quantum Ion Drive reward 76ypr106 speedengine
- 25k mass RE8 shield
- 1100 mass RE2 35 recharge 1000 energy capasitor
- 3kmass worth of front and rear armor
- 500 mass 15 speed pre-nerfdroid interface
- 1500 mass RE2booster
- 15k massRE7 3k damage rewardweapon
- 15k mass RE7 3k damage rewardweapon
- 2400 masssensor decoy countermeasure tube
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