Pilot Archive

Thread: what is a good loadout for a bellulab 4/4/3/3 pilot lvl?

Vashas
Fri Jul 29, 2005 7:43 pm
#1

Can anyone suggest a good loadout for a bellulab.I can use up 2 lvl8 components but having a hard time balancing weight.
JaekeW
Sat Jul 30, 2005 10:02 am
#2

Go grind an Imperial pilot profession without using the Heavy-TIE. That will teach you about how to utilize mass well. Seriously, It's not that hard to outfit the Belbullab-22.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Muon-Gold
Sat Jul 30, 2005 1:22 pm
#3

There are a lot of combinations that work well.


A simplebasic loadout for JSF or Grievious':



  • 1500mass RE1 reactor 10k energy

  • 13.5k mass Mark IV crafted engine

  • 16.5k mass Mark IV crafted shield

  • 3k mass RE'd looted capasitor

  • 3kmass worth of front and rear armor (use this to fill to max mass)

  • 1500 mass droid interface

  • 1500 mass RE2 booster (use a caged model for sidepipes in the Grievious'!)

  • 16.5k mass advanced class weapon

  • 16.5k mass advanced class disruptor (ions and blasterscause default appearance box underneath theGrievious')

  • 13.5k massMark IV proton launcher tube

  • 2400 masssensor decoy countermeasure tube



An advanced defence RE8 shield version:


  • 1000mass RE1 reactor 10k energy

  • 9k mass pre-nerf RE6 reward engine 70ypr 96 speedengine (or current RE6 reward engine)

  • 25kmass RE8 shield 2500+ hitpoints or so

  • 1100 mass RE2 34 recharge 1000 energy capasitor

  • 3kmass worth of front and rear armor

  • 500 mass 15 speed pre-nerfdroid interface

  • 1500 mass RE2booster

  • 16.5k mass advanced class weapon

  • 16.5k mass advanced class weapon

  • 13.5k massMark IV proton launcher tube

  • 2400 masssensor decoy countermeasure tube


An advanced defence version with RE8 shield and twin RE8weapons no launcher:


  • 1000mass RE1 reactor 10k energy

  • 9k mass RE6 engine

  • 25kmass RE8 shield 2500+ hitpoints or so

  • 1100 mass RE2 looted 34/1000capasitor

  • 3kmass worth of front and rear armor

  • 500 mass 15 speed pre-nerfdroid interface

  • 1500 mass RE2 booster

  • 22kmass RE8 3500+ weapon

  • 22k mass RE8 3500+ weapon

  • 2400 masssensor decoy countermeasure tube


An advanced speed and defenceversion no launcher:


  • 1000mass RE1 reactor 10k energy

  • 22k mass RE8 Quantum Ion Drive reward 76ypr106 speedengine

  • 25k mass RE8 shield

  • 1100 mass RE2 35 recharge 1000 energy capasitor

  • 3kmass worth of front and rear armor

  • 500 mass 15 speed pre-nerfdroid interface

  • 1500 mass RE2booster

  • 16.5k mass advanced class weapon

  • 16.5k mass advanced class weapon

  • 2400 masssensor decoy countermeasure tube


An advanced RE8 speed and defencewith RE7 weapons version no launcher:


  • 1000mass RE1 reactor 10k energy

  • 22k mass RE8 Quantum Ion Drive reward 76ypr106 speedengine

  • 25k mass RE8 shield

  • 1100 mass RE2 35 recharge 1000 energy capasitor

  • 3kmass worth of front and rear armor

  • 500 mass 15 speed pre-nerfdroid interface

  • 1500 mass RE2booster

  • 15k massRE7 3k damage rewardweapon

  • 15k mass RE7 3k damage rewardweapon

  • 2400 masssensor decoy countermeasure tube



For the sake of all things, let an artist fix saber animations!
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