Pilot Archive

Thread: Suggestions for things we can use Prestiege points for

KajaGrae
Fri Jul 29, 2005 10:37 pm
#1

Let me try this again


Any good suggestions?


Maybe purchase certain reward style items from various trainers for amounts of it?


Maybe the abillity to purchace one of the reward chassis's if your orginial gets destroyed (obviously must have the mission complete to be eligable)


Any others?




KajaGrae


Structural Engineer Extraordinaire
Owner: Tavern of the Nine Aces
1900 165 Fenix Rising, Corellia
BuzzBot
Fri Jul 29, 2005 10:49 pm
#2

Possibly get a fairly customizable emblem painted on your ship for Imperials, as we don't have any customizations right now. 12 mil prestige


Maybe a one-time-use either BomberStrike2 (purchased from Imperial Master Trainer for 15 mil prestige) or a rebel ability purchased from the rebel Master Trainer for the same price.


Something for rebels...hmm... Hey! How about 2 wing-men that stay with you until A) they are too damaged to help, and leave the system B) their "contract" time runs out. One and a halfhour of contract time could be 13 mil prestige.


Mining Operations Helper (contract thing, like the reb idea), purchasable from someone on Kashyyyk for 16.5 mil prestige that mines for you for 2 hours.


Both the prestige/time ideas would only count for the time you use them in space, not the timeyou are on the ground.





    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



psikobunny
Fri Jul 29, 2005 11:35 pm
#3

Some of the different uses for prestige people like are:


-using it to unlock elite missions


-buying super duper subcomponents to be used in the crafting of ship parts by shipwrights


Buying chassis outright or buying parts outright is generally unpopular because we love our shipwrights, and don't want them to suffer. It's a symbiotic circle, and it's bad enough the most popular ships in the game right now have nothing to do with them.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Yoda-5499
Fri Jul 29, 2005 11:50 pm
#4

This is from the other thread.

The Components
Engines, reactors, boosters, weapons, droid interfaces, shields, armor, capacitors, and mining equipment would be available to all factions in the form of one time use schematics which could be built by a Master Shipwright. These items would be the best of all crafted components and could only be used by a Master Pilot.

Each schematic would have different values, prestige wise. Critical components which are need to make a ship space worthy would be priced at or around 700K, whereas the minor components would only be between 200K and 400K. Mining equipment would be at the set price of 500K per mining laser and 800K per cargo hold.

No limit on how many of each schematic a person can have. All of the components crafted will not be able to RE. The components crafted from the schematics, as well as the schematics themselves, could be sold and traded.



The Chassis
Along with components, three chassis would be available in the form of deeds. These will also be purchased by all factions, with the exception being that each faction will have one that would be cheaper than the rest (i.e. if the YT-2400 light freighter were to be put in-game, it would be cheaper for Freelance pilots, but not for an Imperial or Rebel pilots). These ships would be POB. No limit on the number one person could have. These deeds could not be sold or traded.



Other Items
Space related decorations could also be bought. Miniatures of all the ships, paintings, and the YT seating could be bought. None of the above could be crafted.

Full sets of clothing (Shirts, Pants and Shorts, Jackets, Vests, Dresses and Robes, Shoes and Boots, Hats and Headwear, Gloves, Belts, Bodysuits, and Bandoliers/Packs) including faction aligned uniforms, would be on sale at the parts dealer. These could be traded and sold. Note: Species which could not wear the default clothing would be given a selection in which they could wear.

Schematics for new texture kits would also be available. These could only be used by Master Shipwrights. New patterns and faction symbols would be in kits. These kits could be used on all ships (except Imperial crafts). No limit on the amount one person can buy. These items can be sold and traded.



Other Notes

I choose not to apply the idea in which each squadron would have their own ship. It 1) would put a lot of stress on the Devs to create nine separate ships which were all equal to one another in performance, 2) be hard to find nine ships that would fit the timeline and 3) have it so people would not complain that Squadron A has a cooler looking ship than Squadron B.

We all know that the game became unbalanced when the new RotW ships arrived. I believe that the Devs, if this system were implemented, would like to avoid that unfair ship creation this time around. Having to create three ships would be a lot easier to balance than nine ships.

Now, I can pretty much say safely that at least one person is going to respond “The timeline is already messed up.” That may be true, but SOE is trying to attract customers with some of the more recent stuff added. Many of the Devs are trying to keep the game true to the time period it is set in.

I can also predict that people will also respond with “I won’t complain if someone has a cooler ship.” Most people who will read this are experienced players. I’m referring to the people who play the game and rarely come onto the forums. The ones who shout “NERF!” when they see something they don’t like or believe to be unfair, when in reality, it is good the way it is.

I also didn’t think making POB exclusive furniture was necessary. Decorations like the YT seating would be fine enough.



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

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IdigitalDale
Sat Jul 30, 2005 5:54 am
#5

Personally, I'd like to see a programable autopilot for POB ships.We set up, say, 3 to 5 waypoints and the ship will patrol between them. Similar to the patrol pointswe can set up for droids.

Message Edited by IdigitalDale on 07-30-2005 05:57 AM



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Yoda-5499
Sat Jul 30, 2005 5:59 am
#6



IdigitalDale wrote:
Personally, I'd like to see a programable autopilot for POB ships. We set up, say, 3 to 5 waypoints and the ship will patrol between them. Similar to the patrol points we can set up for droids.

Message Edited by IdigitalDale on 07-30-2005 05:57 AM



That would make the Yacht more like a cruise ship. That would be awesome! Party on the inside while you traveled the space sector. But how does that tie in with Prestige points?



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
dimmu-borgir
Sat Jul 30, 2005 6:10 am
#7

perhaps a kit to load up the yacht weapons and whatnot?



Dimmu Borgir

I art in thine base

Slaying thine doodz

Imaridril
Sat Jul 30, 2005 8:14 am
#8

A few points...



  • Any rewards you get for prestige points need to be VERY expensive, because there are a lot of players will massive amounts of prestige points. For example, I've currently got 225mil Pilot Prestige, and I know there are players who have even more. If a nice componenthad a cost ofsay only 1mil prestige, someone like me could buy enough of them to outfit every active PvP pilot of my server, twice over, if I wanted.

  • Using the regular loot system you can already put together components that make PvE rediculously easy and push the limit of what the PvP game-engine can handle. I'd be hesitant to add in any components that are yet another notch better.

That being said, here's somethings that would work that wouldn't really unbalance anything...



  1. Guns of various levels that don't have amazing stats, but have fire graphics that aren't available on any normal looted guns.

  2. Ace helmets and jackets with different color schemes or slightly different looks.

  3. Unique texture kits for starships.

  4. Hologramsof various types of fighters.

  5. Replacement chassis of the quest reward ships, such as the JSF and Vaksai.

  6. Engines that don't have amazing stats, but have a new third type of appearance graphics when loaded into a ship.

  7. Access to elite missions.

  8. Decorative furniture items that look good inside the POB ships.

  9. Enhancer items that shipwrights can use to craftcomponents that are closer in stats to decent reverse engineered components.

  10. One time use tailor schematics for the ace helmets and jackets so that you could have a tailor craft you one with BE tissues and/or sockets.

  11. A few new titles, such as say "flight leader", "pirate", or "wing commander".





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Tarnak_Archvold
Sat Jul 30, 2005 8:23 am
#9

http://www.imagedump.com/index.cgi?pick=setandget&tp=288075&poll_id=0&category_id=19&warned=y
How about an imperial navy uniform like the first trainer on Naboo is wearing? I really would like one of toughs, especially the black command hat. Or rank badges, they could be made to use the necklace spot and just be think enough to protrude throe the jacket.
Or how about letting us but banners and the imperial/rebel logo holograms after we had completed the quests.

I would rather have more useful fluff, then adding stuff that would make the game easier.

Message Edited by Tarnak_Archvold on 07-30-2005 05:26 PM




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Halyn
Sat Jul 30, 2005 8:54 am
#10

Player space stations! Make both the initial cost and the maintenance paid all in prestige, so only serious pilots can afford them. Would help keep space from becoming too cluttered. Maybe even add in a 9 pilot mastery requirement, too.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Ashtirael
Sat Jul 30, 2005 10:41 am
#11

Gimme prestige paid NPC gunners for my POB ships

Need one so I can put that fourth gun in my krayt turret and get some use outta it
Smashedmuffin
Sat Jul 30, 2005 12:39 pm
#12

just ontop of my head im thinking.. want more ace type clothing, getting parts for special paint kits that sw make. Really like the idea with unlocking elite missions

*Edit* being able to call a repair droid for a high fee would be nice too

Message Edited by Smashedmuffin on 07-30-2005 09:52 AM




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werehere
Sat Jul 30, 2005 1:18 pm
#13

To buy pilot clothing furniture for pob ships , ONly allowed in pob ships so arc are not out of the furniture buissness. Air fresheners for the ship to hang for fun , A radio for your ship that can play any music in game, Be able to buy smuggleing compartments certin amount you can buy you buy one at a time , LImit maybe 10 and each can hold 10 items ,Be able to drop fireworks over a planet like in episode 6 lol jk , THe capability of fireing a missile without a lock aginst ahead on fighter or against pob or other slow moving targets, (dume missiles) OR missiles that you can get a schematic for a sw to make like 10 of missiles that you launch then they get a lock on the closest enimy fighter,
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