Pilot Archive

Thread: belbullab

Vander_Legion
Sat Jun 18, 2005 4:24 am
#1

I'm just curious, what's so good about the belbullab fighter? My heavy Scyk has more mass, is faster, and is more maneuverable. the only thing i can find about the belb is that it has an extra gun slot, but with only 90k mass you can't fit a second good gun into it, so...



Vander Legion
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C-H-U-D
Sat Jun 18, 2005 4:28 am
#2

it's all about mass management. i've got 2 fast and heavy hitting guns on my b-22, some shields that'll stop just about anything, and i can push 1400 speed without popping engine overload 4. the b-22 is mainly a ship that says "i'm a badass and you're not, because i have this fighter, and you don't!"



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Raanan
Sat Jun 18, 2005 4:29 am
#3






Vander_Legion wrote:

I'm just curious, what's so good about the belbullab fighter? My heavy Scyk has more mass, is faster, and is more maneuverable. the only thing i can find about the belb is that it has an extra gun slot, but with only 90k mass you can't fit a second good gun into it, so...






Sure you can. Just skimp on other areas like booster and armor After all, the point is to be turning and burning so fast, you don't get hit enough to make armor matter.


Besides, it's pretty.






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psikobunny
Sat Jun 18, 2005 4:35 am
#4


Don't forget the role of profile in PvP. The B22 is smaller. Also, many times 2 guns in total can dish better than a single.


Not knocking either ship, I like them both. There's a certain style to each.




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Mortiar
Sat Jun 18, 2005 5:28 am
#5

anyone know if you have to have don any special quest to fly this thing? like with the arc



~ Eacomo An'tah ~
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Dim_Reaper
Sat Jun 18, 2005 6:06 am
#6

No, you don't have to have done the quest to fly this fighter - I bought one this week and I haven't done the quest. As said above, with the right components this is a fantastic ship, and it does look cool.



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Pete-Gin
Wed Jun 22, 2005 4:35 pm
#7

Who can use this ship, whioch faction?



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RasalTheWise
Wed Jun 22, 2005 4:40 pm
#8



Pete-Gin wrote:
Who can use this ship, whioch faction?


Any faction, and I believe you have to be tier4.




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Tokklyym
Wed Jun 22, 2005 5:09 pm
#9



Vander_Legion wrote:
I'm just curious, what's so good about the belbullab fighter? My heavy Scyk has more mass, is faster, and is more maneuverable. the only thing i can find about the belb is that it has an extra gun slot, but with only 90k mass you can't fit a second good gun into it, so...





Only one gun? What are you using, an un-RE'd Level 10 Blaster?



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Attacca
Wed Jun 22, 2005 6:00 pm
#10


Look at the numbers on guns too. Say a decent high end level 10 gun in the syck, you're looking at a maximum damage of around 48k. Two level 7 guns with 36k each will give you 72k damage total. Two slots is definately an advantage.


There's also differences in style in terms of what players like, as well as ship profile. Smaller ships are harder to hit, for both NPC's and players.







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ProCambarus
Thu Jun 23, 2005 1:30 am
#11

I don't know why do you think there might be no second gun on it. My one has a 72+ PYR engine, level 6 and 8 guns, an IR2 missile launcher, a sensor decoy launcher, great shields, a 14 speed droid interface, decent armor front and rear. I wonder what else is needed in a PVP ship.



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Rorenikibi
Thu Jun 23, 2005 4:07 am
#12


A-Wing>Belbullab


I finally got my Bel last night, and color me unimpressed. I've got my A-Wing with its single advanced blaster looking much better in a dual role mode than this lemon. I have a 102.2 speed engine which provides my A-Wing with a pre-droid top speed of 1022, this thing barely had a reduction on it... O.o


For people sticking level 10 guns in the Bel, I've gotta ask, what in PvP do you think is going to require you to have that extra waste of firepower?


Message Edited by Rorenikibi on 06-23-2005 07:09 AM




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JediNewb
Fri Jul 08, 2005 1:38 pm
#13

I'm having a problem with the Belbullab deed I just looted.


I just put it in my datapad, and opened it up at the starport to start putting components into it. The problem is, no matter what component type I choose, it says something to the effect of [player_utility]: cannot_manipulate.


This has happened on everything EXCEPT armor for some reason. So basically I can't put in an engine or reactor, let alone weapons, booster, shield, etc.


Has anyone else had this problem? And if so what did you do to remedy it?


Thanks in advance.


-Benggal


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