Pilot Archive
Thread: belbullab
Vander_Legion wrote:
I'm just curious, what's so good about the belbullab fighter? My heavy Scyk has more mass, is faster, and is more maneuverable. the only thing i can find about the belb is that it has an extra gun slot, but with only 90k mass you can't fit a second good gun into it, so...
Sure you can. Just skimp on other areas like booster and armor
After all, the point is to be turning and burning so fast, you don't get hit enough to make armor matter.
Besides, it's pretty.
Don't forget the role of profile in PvP. The B22 is smaller. Also, many times 2 guns in total can dish better than a single.
Not knocking either ship, I like them both. There's a certain style to each.
Pete-Gin wrote:
Who can use this ship, whioch faction?
Any faction, and I believe you have to be tier4.
Vander_Legion wrote:I'm just curious, what's so good about the belbullab fighter? My heavy Scyk has more mass, is faster, and is more maneuverable. the only thing i can find about the belb is that it has an extra gun slot, but with only 90k mass you can't fit a second good gun into it, so...
Only one gun? What are you using, an un-RE'd Level 10 Blaster?
Look at the numbers on guns too. Say a decent high end level 10 gun in the syck, you're looking at a maximum damage of around 48k. Two level 7 guns with 36k each will give you 72k damage total. Two slots is definately an advantage.
There's also differences in style in terms of what players like, as well as ship profile. Smaller ships are harder to hit, for both NPC's and players.
A-Wing>Belbullab
I finally got my Bel last night, and color me unimpressed. I've got my A-Wing with its single advanced blaster looking much better in a dual role mode than this lemon. I have a 102.2 speed engine which provides my A-Wing with a pre-droid top speed of 1022, this thing barely had a reduction on it... O.o
For people sticking level 10 guns in the Bel, I've gotta ask, what in PvP do you think is going to require you to have that extra waste of firepower?
Message Edited by Rorenikibi on 06-23-2005 07:09 AM
I'm having a problem with the Belbullab deed I just looted.
I just put it in my datapad, and opened it up at the starport to start putting components into it. The problem is, no matter what component type I choose, it says something to the effect of [player_utility]: cannot_manipulate.
This has happened on everything EXCEPT armor for some reason. So basically I can't put in an engine or reactor, let alone weapons, booster, shield, etc.
Has anyone else had this problem? And if so what did you do to remedy it?
Thanks in advance.
-Benggal