Pilot Archive
Thread: A little advice needed pls :)
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Dravic
Wed Oct 12, 2005 6:07 pm
#1
Ok, so I'm at 3333 rebel pilot atm, using a heavy Z-95 with pretty decent components in it.
Would I be better swapping this for an X-Wing for the extra gun slots?
Which tier 4 box to learn first? Kinda torn between 4333 and 3433 atm.
I'm doing duty missions atm for the xp, any better ways?
And, errr, droids/flight computer thingy, I don't actually have one atm, they useful for grinding out pilot or just for pvp stuff?
N00b pilot questions over
Would I be better swapping this for an X-Wing for the extra gun slots?
Which tier 4 box to learn first? Kinda torn between 4333 and 3433 atm.
I'm doing duty missions atm for the xp, any better ways?
And, errr, droids/flight computer thingy, I don't actually have one atm, they useful for grinding out pilot or just for pvp stuff?
N00b pilot questions over
Julak
Wed Oct 12, 2005 6:08 pm
#2
Grab the X, 3 guns, nough said...anyways you might wanna try out the A-WIng also, I knwo Leaph would love you if you did, so enjoy.
FLMOPE
Wed Oct 12, 2005 6:16 pm
#3
Definitely 4333. Lvl 8 certs don't help too much unless you are ready to do some serious REing
CommTampers
Wed Oct 12, 2005 6:19 pm
#4
Use the droid command link in my sig. Overloads will enhance your ship like doc buffs on ground toons, pre-cu. BTW, three light guns on an xwing will out damage one heavy gun on an awing or z95.
Dravic
Wed Oct 12, 2005 6:20 pm
#5
Ta for the replies guys 
One more question, is there a guide anywhere to what stat components are worth keeping?
One more question, is there a guide anywhere to what stat components are worth keeping?
CommTampers
Wed Oct 12, 2005 7:31 pm
#6
Dravic wrote:
Ta for the replies guys
One more question, is there a guide anywhere to what stat components are worth keeping?
You *might* find something like that somewhere in the shipwright FAQ.
Dravic
Wed Oct 12, 2005 9:52 pm
#7
CommTampers wrote:
Dravic wrote:
Ta for the replies guys
One more question, is there a guide anywhere to what stat components are worth keeping?
You *might* find something like that somewhere in the shipwright FAQ.
Ah kool, didn't think of looking there.
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