Pilot Archive

Thread: Small question about weapon overload 4

Peeter-Griffin
Thu May 19, 2005 6:35 am
#1

When i used weapon overload, it didnt seem to make the weapons any stronger at all, they took up MASSIVE ammounts of capacitor energy even with cap overload 4, am i missing some key point about that ability that is just completley useless and making me seem like a noob? Or is this ability bugged or something?



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No comment...


Peeter Griffin, Ahazi
Master Artisan, Master Architect
I suppourt a pre-NGE SWG!!!
Kirkmeister
Thu May 19, 2005 9:03 am
#2

Use weaponoverload 3. It's *cough* Borked and actually uses less energy. Couple that with Cap overload 4 an dyou have yourself perma-firing cannons.



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Peeter-Griffin
Thu May 19, 2005 11:50 am
#3

So then will weapon overload actually increase damage? Or is it still useless to begin with bugged or not bugged...



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No comment...


Peeter Griffin, Ahazi
Master Artisan, Master Architect
I suppourt a pre-NGE SWG!!!
JaekeW
Thu May 19, 2005 1:18 pm
#4






Peeter-Griffin wrote:

Ok, i just needed confirmation, hopfully a dev will see this because like i said before, it didnt do any of those things, it didnt do extra damage, it made energy per shot like 350, maybe when its combined with cap overload thats what it does but im not sure... So if there are any devs reading this WEAPON OVERLOAD 4IS BUGGED, FIX IT! And before anyone callse me stupid for trying to rely on forum for submitting bugs, i'll submit a report lol.





It's not bugged, read the discription, try it out, the stats don't change on screen, they do when you hit something though.....as as a more experience person posted earlier....USE WEAPON OVERLOAD 3 NOOB



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
S-1-l2-H-C
Fri May 20, 2005 12:40 am
#5

weapoin overload 3 will double your damage while cutting reactor drain and energy per shot in half.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Peeter-Griffin
Fri May 20, 2005 12:54 am
#6

Ok, i just needed confirmation, hopfully a dev will see this because like i said before, it didnt do any of those things, it didnt do extra damage, it made energy per shot like 350, maybe when its combined with cap overload thats what it does but im not sure... So if there are any devs reading this WEAPON OVERLOAD 4IS BUGGED, FIX IT! And before anyone callse me stupid for trying to rely on forum for submitting bugs, i'll submit a report lol.



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No comment...


Peeter Griffin, Ahazi
Master Artisan, Master Architect
I suppourt a pre-NGE SWG!!!
Aeternali
Fri May 20, 2005 1:38 am
#7

Hello!! We don't want this bug to be fixed. Weapon Overload 3 does increase damage and more importantly reduces the energy drain of your weapons. If they fix this we would not have enough energy in our little ships to overload much of anything.


Just use weapon overload 3.





with respect,

Owosci Iteiasle
Colonel, Imperial Army
Elder Jedi
Guild Leader, Lords of the Sith

Fight the war against boredom by picking a side, having fun and helping others to have fun.
Rhu
Fri May 20, 2005 1:53 am
#8






Aeternali wrote:

Hello!! We don't want this bug to be fixed. Weapon Overload 3 does increase damage and more importantly reduces the energy drain of your weapons. If they fix this we would not have enough energy in our little ships to overload much of anything.


Just use weapon overload 3.







I, for one, would like the overload programs to be fixed. The idea of people actually using the other series of imperial weapon chips would add some flavor to the mix. The possibility of capacitors actually draining would be interesting. The idea ofrecharge rates on shields being as useful as shunting would be a-ok. Allowing pilots to play a balancing game on all of their internal systems while externally processing the business of blowing the hell out of ships sure would be swell.


I know, I know. This makes me stupid. There is a history of retardation in my family and I guess my hopes that it would skip a generation have fallen flat. Don't cry for me, buddy. I got a cup of mixed fruit and stuff.


droid327
Fri May 20, 2005 2:03 am
#9


4 has been intermittently reported to be bugged so that it gives no bonus.....WO3 has no downside, WO4 has no upside



and id like to see it balanced, I used WO2 till I was 4444, and I'll tell you that it really makes you moreaccurate when you cant just hose your targets. Of course, PvE as it is now is balanced for hosing, so if they put in a fix they'd have to rebalance space or PvE would become much more difficult.


Message Edited by droid327 on 05-20-2005 02:04 AM



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Peeter-Griffin
Fri May 20, 2005 6:26 am
#10






JaekeW wrote:





Peeter-Griffin wrote:

Ok, i just needed confirmation, hopfully a dev will see this because like i said before, it didnt do any of those things, it didnt do extra damage, it made energy per shot like 350, maybe when its combined with cap overload thats what it does but im not sure... So if there are any devs reading this WEAPON OVERLOAD 4IS BUGGED, FIX IT! And before anyone callse me stupid for trying to rely on forum for submitting bugs, i'll submit a report lol.





It's not bugged, read the discription, try it out, the stats don't change on screen, they do when you hit something though.....as as a more experience person posted earlier....USE WEAPON OVERLOAD 3 NOOB





Omg... the whole reason i posted this was because WEAPON OVERLOAD 4 DIDNT DO ANY EXTRA DAMAGE. Even if its supposed to take up massive ammounts of cap energy, it doesnt help the player at all so it is obviously bugged as Droid327 said. I KNOW THE STATS WONT CHANGE ON THE SCREEN just like with cap overload, in the ship info screen, it doesnt say cap energy is 2600/2600 instead of regular 1300/1300, it just says 2600/1300. Im nota friggin noob, maybe WO4 works for you, but it doesnt for me. It doesnt do extra damage, my proof? Firing at T3 tyrant raiders, it normally takes off about 15% shields without WO, but when i used WO4 it did the same ammount of damage. I said at the beginning of the thread it didnt do extra damage for me, read the whole thread next time genius.



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No comment...


Peeter Griffin, Ahazi
Master Artisan, Master Architect
I suppourt a pre-NGE SWG!!!
Arsani
Fri May 20, 2005 7:21 am
#11






droid327 wrote:


and id like to see it balanced, I used WO2 till I was 4444, and I'll tell you that it really makes you moreaccurate when you cant just hose your targets. Of course, PvE as it is now is balanced for hosing, so if they put in a fix they'd have to rebalance space or PvE would become much more difficult.






I agree with you there. I mastered before I ever picked up a flight computer, and it really teaches you to aim carefully when every single shot counts. In fact, when I I'm teaching friend and guilmates to fly, I purposly don't teach them anything about droid programs until I'm sure they know how to aim. But like I said, I mastered without programs, so I don't think PvE would be unbalanced if they fixed weap Overload 3. More difficult? Sure. But it wouldn't take a whole rebalance, just a little more practice



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
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