Pilot Archive
Thread: Small question about weapon overload 4
Peeter-Griffin wrote:
Ok, i just needed confirmation, hopfully a dev will see this because like i said before, it didnt do any of those things, it didnt do extra damage, it made energy per shot like 350, maybe when its combined with cap overload thats what it does but im not sure... So if there are any devs reading this WEAPON OVERLOAD 4IS BUGGED, FIX IT! And before anyone callse me stupid for trying to rely on forum for submitting bugs, i'll submit a report lol.
It's not bugged, read the discription, try it out, the stats don't change on screen, they do when you hit something though.....as as a more experience person posted earlier....USE WEAPON OVERLOAD 3 NOOB
Hello!! We don't want this bug to be fixed. Weapon Overload 3 does increase damage and more importantly reduces the energy drain of your weapons. If they fix this we would not have enough energy in our little ships to overload much of anything.
Just use weapon overload 3.
Aeternali wrote:
Hello!! We don't want this bug to be fixed. Weapon Overload 3 does increase damage and more importantly reduces the energy drain of your weapons. If they fix this we would not have enough energy in our little ships to overload much of anything.
Just use weapon overload 3.
I, for one, would like the overload programs to be fixed. The idea of people actually using the other series of imperial weapon chips would add some flavor to the mix. The possibility of capacitors actually draining would be interesting. The idea ofrecharge rates on shields being as useful as shunting would be a-ok. Allowing pilots to play a balancing game on all of their internal systems while externally processing the business of blowing the hell out of ships sure would be swell.
I know, I know. This makes me stupid. There is a history of retardation in my family and I guess my hopes that it would skip a generation have fallen flat. Don't cry for me, buddy. I got a cup of mixed fruit and stuff.
4 has been intermittently reported to be bugged so that it gives no bonus.....WO3 has no downside, WO4 has no upside
and id like to see it balanced, I used WO2 till I was 4444, and I'll tell you that it really makes you moreaccurate when you cant just hose your targets. Of course, PvE as it is now is balanced for hosing, so if they put in a fix they'd have to rebalance space or PvE would become much more difficult.
Message Edited by droid327 on 05-20-2005 02:04 AM
JaekeW wrote:
Peeter-Griffin wrote:
Ok, i just needed confirmation, hopfully a dev will see this because like i said before, it didnt do any of those things, it didnt do extra damage, it made energy per shot like 350, maybe when its combined with cap overload thats what it does but im not sure... So if there are any devs reading this WEAPON OVERLOAD 4IS BUGGED, FIX IT! And before anyone callse me stupid for trying to rely on forum for submitting bugs, i'll submit a report lol.
It's not bugged, read the discription, try it out, the stats don't change on screen, they do when you hit something though.....as as a more experience person posted earlier....USE WEAPON OVERLOAD 3 NOOB
Omg... the whole reason i posted this was because WEAPON OVERLOAD 4 DIDNT DO ANY EXTRA DAMAGE. Even if its supposed to take up massive ammounts of cap energy, it doesnt help the player at all so it is obviously bugged as Droid327 said. I KNOW THE STATS WONT CHANGE ON THE SCREEN just like with cap overload, in the ship info screen, it doesnt say cap energy is 2600/2600 instead of regular 1300/1300, it just says 2600/1300. Im nota friggin noob, maybe WO4 works for you, but it doesnt for me. It doesnt do extra damage, my proof? Firing at T3 tyrant raiders, it normally takes off about 15% shields without WO, but when i used WO4 it did the same ammount of damage. I said at the beginning of the thread it didnt do extra damage for me, read the whole thread next time genius.
droid327 wrote:
and id like to see it balanced, I used WO2 till I was 4444, and I'll tell you that it really makes you moreaccurate when you cant just hose your targets. Of course, PvE as it is now is balanced for hosing, so if they put in a fix they'd have to rebalance space or PvE would become much more difficult.