Pilot Archive

Thread: XP question that I couldn't find answer for...

LeviticusD
Wed Oct 19, 2005 11:58 am
#1

I flipped throught the faq's and did a search but only turned up a thread on people wanting to /afk to ace (which isn't what we want to do), but I have some questions on how xp works for multi-person ships.


First question is how exactly is it decided? Say you are in a y-wing. Do both the pilot and the gunner get xp for a kill?


Is the xp split between them or do they both get full credit? If you are in a bigger ship like the yt-2300, do you only get credit if you are at a station? or can you just be a passenger?


Another question, say you are working on a tier three mission. Can you be agunner on a friends' yt-2300 and do the mission, or do you have to pilot your own ship?


Finally, (and least important) how does the space loot work with multiple gunners?


Alot of questions and if it's in the faq's, I apologize for missing it.


Thanks.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
psikobunny
Wed Oct 19, 2005 3:23 pm
#2

It is, fun, just be positive that their mission doesnt require docking before you take them up, or it ends up being a waste of time.


Also factor in that they don't learn as much sitting in a turret, and it may do more harm than good, in terms of long term piloting career





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



LeviticusD
Wed Oct 19, 2005 3:29 pm
#3


Yeah, I read that in the /afk part also. What we will probably do is have the pilot whose mission we are actually doing go in their own ship as the "support wing" while some of the rest of us will be in the POB. That way we won't get stuck and get more people involved in different ways....


Also, I was reading the POB strategy guide. Personally I've never done it before and it looks fun. Do you still catch on fire and stuff while repairing the ship? This is a whole side to space I never know about!






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
zakalex
Wed Oct 19, 2005 3:43 pm
#4






LeviticusD wrote:


Also, I was reading the POB strategy guide. Personally I've never done it before and it looks fun. Do you still catch on fire and stuff while repairing the ship? This is a whole side to space I never know about!






It's pretty cool when a POB takes real damage. A pilot I had helped with their master mission was showing me their Nova and asked me if I had ever seen a POB take damage before and I said no. So we flew out to Kessel and stirred up a hornets nest of ties. It seemed to take the ties forever to get through the shields and armor. Once they did and those alarmswent off, my first reaction was a line from Spaceballs: "What the h3ll is this? Are we in Paris?". OnceI got past that initial moment it is pretty cool with the alarm horns blaring, the police lights flashing, and the smoke around the damaged component.




Account Cancelled and Expires: 11/26
LeviticusD
Wed Oct 19, 2005 3:55 pm
#5

One final question since I have some of you here.


If I am a civilian pilot in a single passenger ship, can I group with friend in a TIE and help with his missions? (We are both Imperial on the ground if that matters).






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Washell
Thu Oct 20, 2005 12:48 am
#6

XP is divided by the number of people on board, they don't have to be active or in a station.


You can do missions from the gunner's seat but if the mission requires docking you'll be screwed. This needs to be done with you in the pilot seat.


Space loot goes in the loot box (POB) or to the pilot (ship with single turret)



LeviticusD
Thu Oct 20, 2005 12:55 am
#7

Cool, thanks for the info. That should make some of the missions more fun for the guildies that are grinding through pilot right now. Thanks!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
LeviticusD
Thu Oct 20, 2005 10:55 am
#8

I hate to bump this, but I'm still a little curious to the answer to my last question. Simple yes or no will do. Thanks!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Washell
Fri Oct 21, 2005 12:05 am
#9

LeviticusD
Fri Oct 21, 2005 12:25 am
#10

Thank you.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
psikobunny
Fri Oct 21, 2005 2:46 am
#11

To elaborate, since a simple yes or no may not apply, it depends on what Freelance squad you are a member of, and what you are sent to deal with.


For example if you are a Smuggler's Alliance pilot, and your friend's mission is against Jabba ships, you're going to be useless.


There are other crossover problems, for other types of pilots. Since the majority of imperial missions are against Rebels, and all three Freelance can shoot them, chances are you're good though.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



LeviticusD
Fri Oct 21, 2005 10:33 am
#12


Thanks for the clarification. I'm RSF and all my guildies are Imperial, so I doubt we'll have a problem. I don't think there are any imp missions against the RSF as they are so closely aligned.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
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