Pilot Archive
Thread: A flawed dueling mechanic
Message Edited by quadpers0n on 07-08-2005 11:27 AM
Shona
Oh I definately think that kind of thing should continue. But a mechanic that simply booted the loser out of the duel (/end)without blowing them to smithereens would still allow multiperson dueling. People just wouldn't die at the end. So in the scenario you describe, right after the last 2 pilots stopped fighting everyone would be able to just go 2km apart and start over again.
Hey and maybe people absolutely love dueling to the death? That's fine too, just have a /deathduel option for those circumstances. The point is to have a mechanic that encourages people to duke it out and practice without the unneeded (and frankly poorly thought out) downside of dying and resetting everything.
Message Edited by Coran_Sienar on 07-08-2005 01:25 PM
Only for another week or so, don't bother using that as an argument
Coran_Sienar wrote:
And Deep Space necessitates that you incur wounds, battle fatigue,
I agree it would be nice to have a friendly duel option, but on point number 2 from the original poster, I REALLY think they should just drop the time sink of overload wait times.
Even with a relativly fast DI (14 seconds) it still takes over5 minutes to run all overloads and be ready for a shunt. 5 minutes where I sit around reading or surfing, or hypering from zone to zone to do it as that is marginally faster.
Just get rid of the waits on Overloads
SheenaBrelya wrote:
I woulnd't balk at a change in the system, as you describe, but I would like to note that my main use of /duel is to get a group vs group attacks together (faction irrelevant, hence the /duels). Each person on one side /duels each person on the other side, then the other team's pilots accept the /duels. The teams move to a certain distance away and some way of saying ''Go'' is used to start the fight. I think the /duel system has to continue to allow something along that lines or I'll be a bit miffed. *shrug*
Shona
Sheena, what server are you on?? I'd love to get in on this! It sounds like a blast. I'm on Bloodfin, I've never seen any more than a 1 on 1 PvP.
Rather than let my hijack be my post....
Yeah, I think a ''lightening up'' of the /duel system would be great, but maybe something like a 30-120 second pause where your ship is ''disabled'' as if you were out of reactor power. When the 'disabled timer' expires (like an incap timer?) you would be back to normal with all ship systems intact and droid programs still running. *shrug* It's a thought.
Too much pause is no fun, but a simple inconvience compared to death. Too little pause and you could run into issues with my usage of /duel in group vs group combat.
Shona
psikobunny wrote:
Only for another week or so, don't bother using that as an argument
Coran_Sienar wrote:
And Deep Space necessitates that you incur wounds, battle fatigue,
COOL!