Pilot Archive

Thread: Rebel gunboats have any blindspots?

Ducimus
Wed Jan 05, 2005 12:50 am
#1

Theres this gunboat with a sizeable X wing escort towards the end of a teir 3 mission. Would be nice if theres a blindspot i could approach from, is there any?



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Tellahane
Wed Jan 05, 2005 12:55 am
#2

Get within 700m from behind, the fighters will agro, take em out then pull back in from behind, match speeds, approach to 530m and open up, just out of range of the gunboats guns =)



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TheSkankinSpiv
Wed Jan 05, 2005 12:56 am
#3

Go to bed!

And support this thread

Message Edited by TheSkankinSpiv on 01-05-2005 02:56 AM



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Eternz
Wed Jan 05, 2005 2:33 am
#4

they cant fire beneath them, so just sit under them and open fire



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D3st0r
Wed Jan 05, 2005 5:27 am
#5






darmokVtS wrote:





Tellahane wrote:

Get within 700m from behind, the fighters will agro, take em out then pull back in from behind, match speeds, approach to 530m and open up, just out of range of the gunboats guns =)







This usually only works on the non-mission spawned gunboats that have no ai whatsover, mission spawned gunboats can't be abused that easy as they very likely will turn around and open fire .





Yup the gunboats that are meant to target you will chase you around, those are much harder than random spawns. Kessel/Deep Space gunboats though are so easy.




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Ducimus
Wed Jan 05, 2005 9:05 am
#6


D3st0r wrote:


darmokVtS wrote:


Tellahane wrote:
Get within 700m from behind, the fighters will agro, take em out then pull back in from behind, match speeds, approach to 530m and open up, just out of range of the gunboats guns =)





This usually only works on the non-mission spawned gunboats that have no ai whatsover, mission spawned gunboats can't be abused that easy as they very likely will turn around and open fire .


Yup the gunboats that are meant to target you will chase you around, those are much harder than random spawns. Kessel/Deep Space gunboats though are so easy.




Heh, tell me about it, i had said gunboat and escort in tow, all over dathomir.

Thanks for the suggestions all.

Oh and Kazer, i DID go to bed, i was too beat to run that mission again. ;D

EDIT: well just failed the same missiion 6 times, 40 minutes per attempt, only to fail at the end.

I give up.

Message Edited by Ducimus on 01-05-2005 10:17 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
darmokVtS
Wed Jan 05, 2005 1:31 pm
#7



Tellahane wrote:
Get within 700m from behind, the fighters will agro, take em out then pull back in from behind, match speeds, approach to 530m and open up, just out of range of the gunboats guns =)





This usually only works on the non-mission spawned gunboats that have no ai whatsover, mission spawned gunboats can't be abused that easy as they very likely will turn around and open fire .




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Nailliar
Wed Jan 05, 2005 7:15 pm
#8

Wait till you get to the Tier 4 exit mission. 1 hour 30 min per attempt on average. Squadron of fighters including annoying missle-lobbers, a pair of Nova Couriers, and a nice fat Gunboat that either blows you to hell after chasing you all over Dantooine space or poofs when you think you've finally won, causing you to fail again. Storm Squadron, all of the pain, none of the mass.




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bobgone
Thu Jan 06, 2005 5:49 am
#9






Nailliar wrote:

Wait till you get to the Tier 4 exit mission. 1 hour 30 min per attempt on average. Squadron of fighters including annoying missle-lobbers, a pair of Nova Couriers, and a nice fat Gunboat that either blows you to hell after chasing you all over Dantooine space or poofs when you think you've finally won, causing you to fail again. Storm Squadron, all of the pain, none of the mass.










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