Pilot Archive
Thread: still no fix for ARC-170 undeeding bug...
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knight111
Thu Jul 07, 2005 1:32 pm
#2
/bump
still waiting on this myself.
Message Edited by knight111 on 07-07-2005 01:32 PM
Talonguard
Fri Jul 08, 2005 3:23 pm
#3
I was able to undeed it, but it's still bugged. One ofmy weaponsworks, but its not even attached to the ship....its a few meters to the side of my left wing. Also, I have two weapons equiped and set to fire under weapons 1, but only one fires...the second won't fire at all. What's the deal with this ship?
omgitsJebus
Fri Jul 08, 2005 10:51 pm
#4
Well the ARC has 3 gun hardpoints, but 2 of them are rear turrets - so if you're expecting to fire 3 guns forward - get one of those heavy x-wings
The bit about the gun itself floating a couple meters from your ship - I believe thats another bug that happens when you use RE'd or crafted guns - I read somewhere that if you use loot guns it should be fine (read on some forum - dont crucify me if thats wrong)
As for "what's the deal with this ship"...It's sexy - therefore anything sexy must be incredibly bugged and non-working to discourage mass sexiness, gotta love SOE >_>
Note : it's late and ive been up for about 23 hours...so if i make no choerent sense, random typos or say anything wrong - don't kill me cuz im tired T_T cant sleep
ThreeTimesOneMinusOne
Fri Jul 08, 2005 11:47 pm
#5
Can someone explain to me this bug, I'm thinking about redeeding mine so my Kyrat will move high up enough the list to customize it.
FataIity
Sat Jul 09, 2005 12:58 am
#7
Yeah getting this fixed would be nice, I still slap myself for deeding it when switching from Smuggler's to Imperial Inq.
Talonguard
Sat Jul 09, 2005 6:48 am
#8
OK, I didn't realize two guns aimed back, so that explains my gun issue.
The
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