Pilot Archive

Thread: Rebel 4/3/3/3 Whats a good load out to not get crushed?

TeamTwin1
Mon Aug 01, 2005 5:42 am
#1

I have an X-Wing with 100K mass and my Dath black sun missions are killing me.


What is a god load out for the X-Wing without having mass issues?







MikeMcB
+SoS+
Master Rebel Spy
Not gone, just chillin'
rogue_eight
Mon Aug 01, 2005 6:00 am
#2

Before you look at components, I'd suggest finding a freelance pilot and getting yourself some chips.

Cap shield shunt 4 or 3 is worth its weight in gold, and couple it with weapons cap adjust 3, you'll have a much better survival rate.

Make sure you get a decent capacitor that has a good recharge rate as you'll need it with the shield shunt.

Also, it might be worth considering getting your freelance pal to give you a reactor overload 2/3 chip and then using that with a lower rated reactor that has less mass.

I pack as many big guns as I can (easier at the moment as this is my second squad and I have all my components from last mastery). At the moment I have 3 lv6-7 guns at 2600-2700 max damage.

I don't bother with missiles.

Your tier 3 reward engine is pretty sweet - not a bad speed and PYR for the mass.

I'd recommend a counter measures package and if you can fit a booster, great.

As for shields, I'd rather pack bigger shields and less armour, as the shield shunt will hopefully mean your shield will rarely be breached.

At the moment, with that load I can manage the black sun duty missions when you get swarmed by about 6 tier 4s.

I know it might seem obvious as well, but if you're not in need of the xp to level, and just need to take ships out to complete a mission, then go for the disable and leave them to blow up themselves. It takes less time to do and slows the spawn rates, helping you get time to recover.

Hope that helps.
Stecoli
Mon Aug 01, 2005 7:17 am
#3

At 4/3/3/3 your certed to fly the heavy X wing, why not get that then you have 180k mass to play with. Just a suggestion
Reydon
Mon Aug 01, 2005 7:33 am
#4

Get the Advanced X Wing. Load up 3 level 7 guns. Get an Astromech Droid, and get weapon/capacitor/shieldshunt/engine/reactor 3.


Nothing could stop me...




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Aniedzielski
Mon Aug 01, 2005 11:24 am
#5

As the above posters have stated the Droid Programs are life savers if you have not used them you should. Now as far as loadout I have a level 8 RE'd Blaster and 1 level 7 Crafted Disruptor and 1 Level 7 Crafted Ion cannon along with a Mark3 Proton Launcher. For Armor I am using 2 RE'd Reward level 6 Armor with mass at about 4-5k. I crafted my own Reactor and Shields to get the most out of them with the lowest Mass. The Reactor is level 5 and theShieldI think is level 7. My engine and Cap are both RE'd Loot that have low mass and are old parts from JTL Launch. I may have a few parts that could help you with your loadout. Send me a tell in game and I will see what I have that could Help or I will make you a few. I also wanted to talk to you about a few other things so contact me or next time I see ya on I will send you a tell.



Dahmon Darkstar


Nomhad Darkstar


TeamTwin1
Mon Aug 01, 2005 2:03 pm
#6


A few posters have suggested the Heavy X-Wing.


How do I get it? I heard it's a quest item and it starts is Kyyyahyk system, which station do I go to to start the quest?





MikeMcB
+SoS+
Master Rebel Spy
Not gone, just chillin'
Gizmarke
Mon Aug 01, 2005 2:07 pm
#7


The regular Kashyyyk Space Station you use to land. Take a mission from there for the Civil Protection Guild. Keep following those missions and talk to Eyma in Kachirho. When he finally says theres nothing more you can do, then go to the Rebel Space Station in Kashyyyk Space and you'll have 2 missions you can do there. After you beat the 2nd rebel mission there you'll get your Adv. X-Wing. The first one gets you a rebel hologram if I remember correctly.




-Castin Donn
...has mastered the Pilot profession
TeamTwin1
Mon Aug 01, 2005 2:17 pm
#8

You rock, thanks so much for the help.








MikeMcB
+SoS+
Master Rebel Spy
Not gone, just chillin'
Theonedi
Mon Aug 01, 2005 2:27 pm
#9

dang, I got a booster motor...................guess I messed it up.



YaWanna
Davidw510
Mon Aug 01, 2005 2:37 pm
#10

I've got a toon in about the same spot. It is my second Pilot master attempt. I'm flying a standard X (100100 mass). I've got 2 lvl7 crafted Rapid fire (.28 or so refire) weapons both with only about a .48 vs shield/armor and 15k-25k damage the 3rd weapon is a RE'ed lvl 6. A re'ed lvl 7 shield (around 18kF/B and 11recharge), RE lvl 5 armor, Crafted lvl5 engine, Crafted lvl3 booster, RE'ed lvl1 or 2 reactor (about 11500 power) and a RE'ed lvl2 capacitor (38Recharge 1000 storage). With Reactor overload 3, Engine OL3, WeaponCapacitor OL3, Weapon OL3, and Cap2ShieldShunt 4. With this setup I rip though the BS duty mission. The bigest help is the set of OL programs used. Find the full set of OL3's and the one C2SS4 and your set.


My crafted engine is only around 95 top speed as I put the rest of my experimentation into YPR (around 63 I think).


Hope this helps...





Sterin Taitwora (StarSider): ::Vaksai::
SpaceShip Chassis, Missile, Chaff, Paint and Textures
Vendors at Imperia Tiberius, Lok, -853 21 -3030

Corsec Ace Pilot, Master Elder Shipwright
...Has mastered the Pilot Profession

Sar'Sippius Groove (StarSider): ::Tie Oppressor::
Imperial Ace Pilot x3, Freelance Ace x1, Reb Ace x3, Medic (CL90)

HewerofWood
Mon Aug 01, 2005 5:05 pm
#11


The Chips are key, as everyone is pointing out. And, at 4-3-3-3, the highest lvl wep you can carry is lvl 7. RE'd lvl 7's will outperform very well crafted weps.



  • RE lvl 2 or 4 Capacitor, try for a 43+ Recharge and a 1400 or higher Energy pool

  • RE Lvl 2 or 4 Booster. Search the Forums using Mandal Motors "M". Grab one of those and 3 excellent ones to go with it and you can end up with a Booster with 2K Energy Pool, and up to a 20 Second Burn time. (Mine has 2K Pool, 51 Recharge, 141 Usage, and 26 Speed).

  • Lvl 1-3 or 4 Reactor. I've seen lvl 1's RE out as high as, err, possibly a low 12K, Mass is Light. Even so, throw on a Reactor Overload chip, if you need it, and it's possible to shave Mass here.

These three Items can all be excellent AND low Mass. Chips, again, are key. While you May end up grabbing your Heavy X-Wing, Low Mass strategies are here to stay. When the urge hits you to jump in your A-Wing, and give that a shot, you'll think your X-Wing was the Taj Mahol, comparitively.



For Engines I still use an RE'd LvL 6, it's not anywheres near as fast as the One SW poster here (it's 82.2), but the PYR is ALOT better. 65 is just not enough, especially in an X-Wing. 70's seem to be minimum. Get yourself a VERY decent lvl REd Engine (Lvl 7s are junk, as are lvl 5s and Lvl 3s), and you'll noticea Huge difference, if you roll, or tumble at all. Forget taking out Tier V droid fighters with a Fast, but damped down PYR engine. Those things Move.


I'm saving up lvl 8 Engines for REing my Nyms, I'm over a dozen, so far, and nothing better than a 71.x.



The Loot you grab in Space is your answer to what to put in your ship. I caught a friend puting a Raw, lvl 4, 1980 Pool Booster on his vendor for 4500. Look through your stuff! It's worth far more than you think it is.




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
TeamTwin1
Mon Aug 01, 2005 5:42 pm
#12

For the Heavy X-Wing, do you do escort missions or destroy missions?


Me and a friend are 4/3/3/3 can we do the quest?







MikeMcB
+SoS+
Master Rebel Spy
Not gone, just chillin'
mjaesdtia
Mon Aug 01, 2005 5:58 pm
#13

pick up a grevious ship, they handle like a dream,hard to hit and have good accu. 90k mass is very easy to fit with parts and kick ass in it




ACE PILOTS AT LARGE:
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