Pilot Archive
Thread: Gunship advice wanted
The 550 rule only applies to gunboats on "rails" - that is to say, typically the ones in Kessel or DS that fly in a straight line.
For mission gunboats, I like a nice fast ship. Target their engines, fly straight towards them guns blazing. At the last minute (or when you start to take hits) pop your booster and evade away. Keep going away from the gunboat while shield shunting (you are running droid programs, right?). When your shield is ready, turn back on the gunboat and make another pass.
Yybacca wrote:
I find shooting a spacebomb or two up a gunboat's chute works too for fast results.
36 mark II space bombs + a Bomber Stike 3 on a gun ship in DS and I still have to kill it with guns.
couple pointers here....
1. Missles do very little damage to gunboats so don't bother, even spacebombs have very little impact.
2. Gunboats can hit you at roughly the 530m range so your ideal range is between 530m-600m. Once you get farther than 600m you can no longer hit the gunboat.
3. #2 really only applies to gunboats in kessel or DS as mentioned above, any mission gunboats are very aggressive and will not allow you to keep them at the ideal range.
4. Your first target should be either the engines, or weapon2 either one will work.
5. The majority of the damage to you is caused by weapon2 which has a full 180' firing arc off the back of the gunboat and rarely misses(wish I had a gunner this good).
6. Gunboats have a blind spot that is just below and behind them at roughly a 45' angle, this should be your initial approach vector, but will be hard to maintain after you engage because the boats tend to roll alot.
7. If you can not take a gunboat on in a straight fight then you should "Joust" with them. This forces them to hit you with their front firing guns which do significantly less damage, and are no where near as accurate as that rear firing turret. Though you should keep in mind that on your escape you will be hit from behind by that turret. Ideally you will want to hit your boosters as soon as you have reached the gunboat so that it has minimal firing time on you with that rear turret.
8. Another approach for gunboats is to try and stay right in that blind spot mentioned above, however this is extremely difficult to do once they start to roll on you and would require a very manueverable ship at lower speeds and a very good pilot.
Thanks for all the advice guys. The "jousting" technique or strafing run worked a treat. Head on they're not that formidable to me in my Rhykxrrk.
Message Edited by mesan on 08-26-2005 03:43 AM