Pilot Archive
Thread: Help? Crimson Phoenix : Tier 3 : Terminate the Imperial Hero
Spoilers for the mission...
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The mission is for me to kill and Imperial Hero in Endor space. That's the easy part. TIE Advanced, 2 Interceptors, 4 regulars, all at once. I can get through that without a scratch past the shields. Next up, I'm navigating a patrol route through asteroids. After 2-3 waypoints, it says I'm spotted and have to deal with a group of 3 TIEs. I believe they were TIE Advanceds, but I'm not sure. Occasionally there's a problem there, because I can end up with a group of 3 Aggressors/Oppressors on me. If that happens, I'm boned. Game over, man.
Now, assuming I survive that part, I arrive at a YT-1300 that I have to dock with. Oh, and there's 3 TIEs incoming. I've tried disabling their engines, I've tried destroying them. Either way, another 3 waves will come. I did sit there at one point killing wave after wave, but it seems like they're endless. My solution was to use the IFF scramble to give me time to dock, but that still leaves me with 6 TIEs once I'm done, and my shields aren't at full because the TIEs recover while I'm still waiting for the transfer to complete. Oh, and that's assuming again that there are no unexpected visitors.
After that, I apparently have to save some rebels fighting elsewhere, but I never survive that long. And hyperspacing out anytime after the enemies on the patrol route ambush me will cause instant failure, so that isn't an option.
So, any recommendations? I'll post the info on my ship below, just incase there's any parts sorely in need of an upgrade. Heck, I might even need to switch to a Longprobe for the extra mass, but I'd rather not spend my life savings here. I only have 215K to work with here.
X-Wing | Mass 90111/98288 | Energy 11928/12844 | Chassis 1669/1669
Reactor | Mass 2187.2 | Generation Rate 12843.9
Engine | Drain 2278.4 | Mass 13408.4 | PYR 61.9 | Top Speed 96.4
Shield | Drain 2084.3 | Mass 12052.0 | F&R 1183.8 | Recharge 10.83
Front Armor | Armor 898.6 | Mass 3987.1
Rear Armor | Armor 1015.5 | Mass 9180.8
Capacitor | Drain 747.0 | Mass 3876.9 | Energy 941.7 | Recharge 41.8
Booster |Drain 450.0|Mass 3055.3|En 2039.4|Chg 51.0|Burn 155.3|Accel 37.4|Top 26.1
Droid Int | Drain 495.8 | Mass 7643.3 | Speed 16.6
Weapon 1&2|Drain 2405|Mass 14665.4|Dam 1614-2496|Vs s&a .47|En/Shot 23.6|Refire .36
No Weapon 3
MKIII Proton | Drain 1062.5 | Mass 5388.8 | Dam 2871.6-7333.9
R5 L2 | Shield Normalization & Medium Reinforcement
Thank you in advance to anyone who can help. My ship was much weaker than that when I first tried this mission, but even the upgrade doesn't seem to help. I'm a bit reluctant to spend any more cash than I have to unless someone else is confident the changes will get me through this mission.
i noticed you listed shield reinforcement for droid programs but not the 'standard' loadout of reactor overload, engine overload, cap overload and cap to shield shunt, weapon overload is optional at this level but would certainly help. if you aren't running those then i'd say thats your problem with this mission, no amount of upgrading can make the same difference as those overloads will.
at 3/3/3/2 you should be able to use reactor, engine, cap and weapon overload 3 with cap to shield shunt 3, the shield reinforcement programs aren't going to help you much until you start going after gunboats really in my expirence.
Message Edited by gaarawarr on 08-15-2005 10:57 PM
rebel droid programs are completely worthless unless u do alot of head on fighting. its not worth taking the time to load them.
capshunt, reactor, cap,engine and weapon overloads are a must.
Get a crafted mark IV shield, 16 to 18k mass. 1900 f/b. You can fit it without any changes.
The patrol takes you close to a spawn of agressors/oppressors. But you don't need to fly the patrol in a straight line, so keep an eye on your radar and keep your distance.
Droid programs will help,but you could try waiting until you past the mission. The v4 fc/astromech you get certed for there can hold the default setup.
Most missions i've seen so far with endless waves stop spawning after you have disabled two waves.