Pilot Archive
Thread: Roll stat effect on maneuverability
eurno_ebaebro__kyra wrote:
roll helps if you do real manuevers.
Only helps if you can't think three dimensionally and use yaw and pitch to pull things off. Actually, that's just a snobby pilot statement, but so is yours.
Based off the way I fly, roll tends to be less important than yaw or pitch. Either way, I really wouldn't agonize over the stats, I don't think a few points really matters in a real dogfight the way some people make it out to.
I basically base my entire style of flying off rolls. Whenever I take my shots unless I'm chasing a target from behind, you can bet your bottom dollar that I'm rolling out of a combination of yaw and pitch to take it. That way I can use my momentum to get out of fire so much easier and keeps me constantly moving.
To be honest though, stat wise...roll isn't the most important in my oppinion. At the end of the day, in order to actually displace space distance wise when moving, you need lateral and vertical movement so concentrate on those. A good way to look at it is..roll is essential in order to make your craft 'flow' through it's manouvers. If you just pitch and yaw, your movement looks very 'wooden'. Am I making sense?
LeaphChausew wrote:I basically base my entire style of flying off rolls. Whenever I take my shots unless I'm chasing a target from behind, you can bet your bottom dollar that I'm rolling out of a combination of yaw and pitch to take it. That way I can use my momentum to get out of fire so much easier and keeps me constantly moving.
I used to only do this in PvP, but lately ive been forcing myself to fly this way in PvE too. Normally in PvE a pitched turn and cutting throttle is adequate, get behind him, and blow him up. It's all you need to do, but it makes for poor practice.
Thesedays, i force myself to fly balls out fast, at high throttle, now matter what im doing. Hitting a slow moving mob with a fast ship is sometimes kinda of annoying because you keep blowing right by him and have to slow down, but if your using all three axis's, its kinda challenging. Mentally, i like to say to myself, "I will bend this ship to my will".
Ducimus wrote:
LeaphChausew wrote:
I basically base my entire style of flying off rolls. Whenever I take my shots unless I'm chasing a target from behind, you can bet your bottom dollar that I'm rolling out of a combination of yaw and pitch to take it. That way I can use my momentum to get out of fire so much easier and keeps me constantly moving.
I used to only do this in PvP, but lately ive been forcing myself to fly this way in PvE too. Normally in PvE a pitched turn and cutting throttle is adequate, get behind him, and blow him up. It's all you need to do, but it makes for poor practice.
Thesedays, i force myself to fly balls out fast, at high throttle, now matter what im doing. Hitting a slow moving mob with a fast ship is sometimes kinda of annoying because you keep blowing right by him and have to slow down, but if your using all three axis's, its kinda challenging. Mentally, i like to say to myself, "I will bend this ship to my will".
I'venoticed when I'm blowing up an NPC with my A-wing sometimes I appear to be in front of the target...but because I'm turning outside of their circle and kind of 'facing them' (usually their topside) I'll hit them. Looks really wierd.I can't get it to always work but I find on aggressors if I'm being especially accurate, you can more or lessmaintain a ...'fixed' position just front of of their maximum rear weapon firing angle and take it out without them being able to touch you. This is achievable since the A-wing handles best at nearly top speed.
It's one thing I love about this game. With a half decent engine, you can pull off some really freaky manouvers, different to any other game. While I appreciate that the basics of 'real life' are working here like it is a 3Denvironment and we have roll, pitch, yaw and forwards movement, this game is unlike any othe rhandlign wise, even the XvT and X-wing alliance game simply because of the momentum factor. I feel like my ship handles as if it is attatched to an elastic band a lot of the time, especially when it hits it's AoA limit and accelerates out of it.
^ That is of course until I slow down to below 50% throttle where the 'I'm only 66k mass but I am now handling like a brick' factor comes in.
A-wings arefun btw. ![]()
Bawarr wrote:
Im just a 'roller' myself, sometimes ill roll even when flying straight. It may be me imagining things but with fast ships you have to shoot at the right 'angle' while turning to score a hit and rolling left and right gently while chasing them increases the amount of times the guns connect.
Also when chasing a ship at full speed theres a certain point where you get the largest turning angle and if you cant roll fast enough you cant keep that angle while they twist and turn. Thats why i hate the a-wing its roll rate is horrendous.
Its roll rate is determined by the engine you have in it. What you mean is, it's roll accleeration isn't exactly perfect. An A-wing will roll at the same rate as any other ship if you put the same engine in it, just it won't achieve that top roll 'rate' as quickly. However, to be honest if you run EO4, that brings it right into line with ships like the JSF and is more than adequate. One thing I've had to work on with the A-wing, is in order to remain competitive with the new ships, I find I have to start executing manouvers before my enemy does..so it takes a lot of guessing and 'thinking ahead' in order to make up for the ship's slower reaction time.
You're right though about rolling to help line up some shots though. Generally, when I'm chasing an RG TIE whether it's an NPC or player, in order to score hits on that horrible hitbox, I'll rotate in order to virtually increase my weapon spread.
I don't exclusively roll though these days. It gets you killed if you fly in too much of a set pattern. I find because I use a mouse that pitching is easier than yawing so I've been working on that a lot more as of late. The hand movement to yaw effectively with a mouse at times is quite tricky to me...Other's are probably fine with it, but thats just from my perspective.
I know I keep rabbiting on about the A-wing, but even though it's r,p,y acceleration is only slightly less than a TIE Advanced or Squint, it is certainly noticeable. With the ship, I find it is very easy to get into a set pattern of motion and you really have to be tricky with the throttle adjustment in order to 'kick' the ship into completely opposing vectors in a dogfight at times. Whereas with a JSF or GSF or any other ship with that r,p,y acceleration, you can more or less just shift it into another direction and it'll go that way, the A-wing (and yeh even more so the slower ships but I'm talking lightweight interceptors here) does require a lot of conscious thought and 'planning'. Not saying that careful throttle adjustments aren't required on the newer ships, but the point is that they'll still respond quicker without throttle adjustment to an A-wing 'with' throttle adjustment and thats fine because it is a challenge.