Pilot Archive
Thread: PvP Event Brainstorming
Message Edited by Christianwalle on 09-11-2005 04:21 AM
I'm gearing up to do some events on Lowca and have created a few basic rules for myself. Bear in mind that the space scene on Lowca is deader than Bela Lugosi, so I'm working from a 'jump start the community' perspective:
- The event must be easy to participate in, or no one will show up. As much as Ihate to, I have to allow people to fly whatever they choose, even the RGI, and depend on peer pressure to make the JSF junkies feel like losers
- The event must be simple. There's no systemic enforcement for these kinds of events, so if you make the rules of engagement too complex, people will simply fail to follow them.
- Put the event in normal space. That way you don't exclude pre-aces. The hardcore space cases will still come, and if they're decay nuts they'll fly throwaway ships and components, which is a plus.
My first event is going to be a simple furball. You can repair and return all you want for the first thirty minutes, after that it's die-and-done. Last faction standing carries the day.
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=110711#M110711
We had one event a while back on Starsider that was particularly interesting. Both the Imperials and Rebels were trying to track down the same Y-8 that was hidden somewhere in the galaxy. Both sides had patrols all over the galaxy hunting for the ship. Each side had a final place they had to escort the ship back to but we had to find it first. The Y-8 itself couldn't be attacked but if the escorting fighters were killed then the other side was considered to have captured it.
Now that's a kind of complicated event for your first event. I would suggest picking a POI with an interesting bit of space terrain to hold your event at and just have it be the overall goal. Make sure it's something interesting that pilots can fly around during the fighting and try to make sure there arn't a lot of NPC spawns in the area.
Message Edited by DarthGorilla on 09-11-2005 09:49 AM
Message Edited by DarthGorilla on 09-11-2005 09:50 AM
Essentially, starting whenever someone goes to the waypoint, it's a free-for-all near that waypoint until the other side doesn't start coming back. No fighting around the spawn points, just the waypoint. And your basic rules, no RGI, no epulse3, keep the RoTW stuff to a min if you can.
All in all, it has been a great learning experience for those few pilots that head out there. Nothing like trying to figure out how to beat 5v2 odds, failing, and coming back to try a different strategy.
We did a hold the waypoint in the middle of a Lok asteroid belt, that was fun. While the incoming forces raced towards us we hid behind asteroids to ambush them - it actually worked fairly well. Newer players survived a little longer than normal because they could duck around and use the rocks to shield themselves.
Someday maybe they'll fix DS, and we can have the old competitions to see which side can take out the other's base again.
Attacca wrote:
We did a hold the waypoint in the middle of a Lok asteroid belt, that was fun. While the incoming forces raced towards us we hid behind asteroids to ambush them - it actually worked fairly well. Newer players survived a little longer than normal because they could duck around and use the rocks to shield themselves.
Aye...asteroids are really useful in both PvP and PvE--they can make battle much more survivable. PvE, I've led those Tier 5 gunboats out at Kashyyyk into asteroid fields and started weaving through...they had way more difficulty trying to connect with me.
Well, typically, we aim for an hour-long event when we run one on Starsider. That seems to be about the right length of time.
With that in mind, we usually run with these rules:
No hyperpoint camping.
No hyper killing.
No e-pulse.
For a "hold-the-waypoint" type scenario...well, let's say we decided to hold a fight over the POI "Trade Federation Wreckage." One side or the other is allowed to set up an initial defense at that point while the other side prepares an attack. At precisely the top of the hour, say 7:00, the battle begins.
From 7:00-7:50 PM, it's a free-flowing battle at the POI. Anything goes, as long as its inside the rules.
At 7:50, our "no-return" rule kicks in. For the last ten minutes of battle, nobody who dies can return to the system. This is fairly honestly obeyed.
At 8:00 PM, whoever is in control of the POI wins the event.
Now, you might say that first fifty minutes is wasted time. Not so. First, it lets all your pilots get more than one battle in--after all, an event that involves just one skirmish is, well, over pretty quick. Not a good way to satisfy anyone's craving for a fight. Second, those first fifty minutes gives you an idea how exactly your opponents are fighting, and what tactics to use when its all-or-nothing in that last ten minutes.
The above example is actually taken from a skirmish we did on Starsider. After extremely heavy losses during the first several battles, we came up with a battle plan for the last fight that consisted largely of:
1.) Send everyone with missiles after Tomo, since he was inflicting the heaviest losses on our fighters.
2.) Kill the Decimator quickly, since it was hiding in the wreckage and lobbing trios of IR2s at our fighters.
And, for that battle, those tactics worked, and were enough to swing the battle for the Rebels. But tactics and plans have to be flexible.
An idea I've been toying with is one where pilots intentionally use reduced-efficiency hardware (particluarly if you want to use MP ships), say you can't use anything over a Tier 4-5 blaster/missile. No cap-shield shunting other than 1-2 either (to prevent endless battles - maybe just make a rule not to use it at all).
Basically, the idea is to have some longer-lasting/more forgiving dogfights to break the pace of the die hard and fast PvP world.
Of course, one guy showing up fully decked out could screw over everyone. ![]()
The KISS method is always a safe bet.
Generally, even with a hold-the-waypoint type event, your best bet is to pick some interesting terrain--Station-Star 1 at Tatooine, Solar Phoenix 2 in the Karthakk system, the frigate at Endor, the corvette at Yavin, an asteroid field in a variety of systems, and so forth.