Pilot Archive

Thread: A question for Kimo Pilots.

Calvintus
Tue Mar 08, 2005 12:02 pm
#1

Ok. The thought of 3 guns is awesome. But how do you guys configure it with 110k mass to play with? WHat kind of weapos do you use? Capacitors? Reactors? I'd love to hear who has the best Kimo configuration. I love my dunelizard , but the thought of having 3 guns is something I cannot resist.

Message Edited by Calvintus on 03-08-2005 08:05 PM



Calvintus. Master of all Evil. Muahaha.

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SpinningCloud
Tue Mar 08, 2005 12:08 pm
#2

I have my Kimo loaded with decent shields and armor, a cap with a recharge of about 45 and three blasters that range from 3300 to 4200 damage. I have room for a droid and missles or countermeasures.


Engine is the old 92 speed reward engine and I don't remember what my shields are.


With cap overload I can pretty much fire all three blasters continuously.




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psikobunny
Tue Mar 08, 2005 12:10 pm
#3

My best kimo uses 3 RE'd guns. 2 L6 and an L7. However its pretty easy to put in 3 14k L7 crafted guns until you have the RE'd gear. The RE'd gun mass savings lets me put in an RE'd reward shield. I skimp on armor in this config, but its still in there. Look for a 13-14k RE'd level3 reactor, they have good mass/power ratio.


You are correct in thinking a well outfitted Kimo can spew megadeath. I tend to avoid ordinance in favor of this megablaster loadout.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



RasalTheWise
Tue Mar 08, 2005 12:11 pm
#4

Never went the Kimo route, 'cause my DL was just too good of a dogfighter. I have a L5 and L7 gun in there, mark 3 proton, countermeasures, good shields/armor/engine/reactor/droid interface. Losing maneuverability isn't worth the extra 30-40k mass, IMHO.




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Zilod
Tue Mar 08, 2005 12:17 pm
#5

i prefer the lizard too, but the kimo can be a very good ship (until you reach tier4)


it can easilly hold 3 lv7 RE guns, a lv8 RE shield and maybe even a bit of armor.


the main "problem" will be the engine, a pre nerf reward engine is the best choice to save some mass otherwise you have probably to sacrifice armor.


for reactor a lv1 crafted should be sufficent, same for a good RE lv2 capacitator
Devil_Tiger
Tue Mar 08, 2005 12:57 pm
#6

My Kimo is just under 89k for mass, pretty crappy compared to most others, but I have it outfitted with 3 L6 (disruptor/ion/laser) weapons,1100/1200 shields, 13k enegry reactor, 940 enegry/45 recharge capacitor, 17 second droid interface, 880/900 F/R armor, 35 max speed/ 28.7 accel boosters and a pretty hot lightweight 65.8 speed engine. I'd like to use my 1k armor but need more mass for it. It's pretty good in a dog fight and pretty much swamps other fighters in 3 or 4 shots. Can disable most craft in 2 or 3 shots. I'd like to have a higher mass Kimo but i'm happy with this one.


None of the equipment I use is RE'd and most of it has low mass, low reactor drain, or both. The weapons are in the 1.5k to 2.5k range for damage with energy per shot in the low 20s (around 21 I think) and have low refire rates. I quit using missiles for now since the price of them seems to have gone up through the roof, so buying crates of them is out of the question. If I was closer to even 100k in mass, I'd drop in a missile launcher and use what missiles I have left sparingly.
Kyyrtek
Wed Mar 09, 2005 10:21 am
#7

I flew the kimo for 1 week. Then it went on the bazaar and I went back to my DuneLizard until I cert'd the Rhikxyrk. With the extremely low refire on the player crafted guns now, you can land more hits per second with 2 player crafted guns than you can with 3 looted guns. The guns I have now are 3100 max dmg with a .22 refire. This coupled with the better handling of the DL make the Kimo obsolete in my book.



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Calvintus
Thu Mar 10, 2005 11:09 pm
#8

Well here's how I managed to config mine....
3 guns:
Level 6 re'd
Level 7 Re'd
Level 8 unRe'd
They do damage from 2700-3150 max ranges....
Pushing those are 14131 Reactor
and 44.9 Capacitor
I can fire my weaps almost nonstop with cap/weapon 3

The shield jenny is a 9.76 recharge rate with a 13.3 driod interface pushing that.

Now the creme de la creme...is a level 2 engine running at 71.7 speed, about the axis' in the high 50's,
with a mass of 1400

Still have 9000 or so mass to play with. All components are looted, re'd except the level 8 weapon.

Took it out to Kessel.....It Rocks!



Calvintus. Master of all Evil. Muahaha.

HELP! IT'S NOW POSSESSED MY SIG!!! Possessed Teddy Bear

psikobunny
Thu Mar 10, 2005 11:20 pm
#9






Calvintus wrote:Now the creme de la creme...is a level 2 engine running at 71.7 speed, about the axis' in the high 50's,
with a mass of 1400



That's a great engine, but it belongs in a Khirax PvP build. A well RE'd post nerf reward engine still beats this, and could fill up that 9k mass you have to play with.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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