Pilot Archive
Thread: Upcoming Faction Changes and Pilot Factions...
I'm not trying to stir the pot... I just want to address this before the change occurs, so that everyone knows how it will work and how they all feel about it.
Ground Neutrals with Rebel Pilot will be switched to full members of the Rebel Faction and Ground Neutrals with Imperial Pilot will be switched to full members of the Imperial Faction. Both would be set at the new status of Rebel/Imperial "On-Leave".
No other combination will be effected.
IE - Rebels and Imperials with Freelance Pilot will be unchanged.
So, characters with the Rebel or Imperial Pilot Profession will no longer be able to be true Neutrals on the ground.
Rebels and Imperials will remain able to be Freelance Pilots.
While I believe this change makes all the sense in the world, it isn't necessarily good news to those players that like being Neutral and wanted to remain that way on the ground.
Many people chose to be a JTL Rebel or Imperial factioned pilot, knowing it would not affect them on the ground, so that they could join in on some of the GCW fun, but still remain neutral in the ground game.
There are plenty of players that wish to remain neutral.
I was just wondering if the Devs may work in some kind of respec system for those neutrals that would like to remain neutrals when this change comes.
I'll be honest, I figure such a system may be too problematic.
I am fine with the concept of, "If you wanted to be neutral you shouldn't have flown for a faction. If it makes you unhappy to become a ground faction, drop your pilot faction and start working up neutral pilot."
However, I am not sure if others will be as happy to accept this, as I am.
I just thought that it's worth discussing now as opposed to afterwards.
May the force be with you.
- Omadda Szool
Kauri
Message Edited by omadnay on 02-20-2005 12:18 PM
Dahia wrote:
you can be an OFF DUTY ground personel
Yep!
They're calling it "On Leave".
That is definately the way to go if you don't want to be fighting the opposing faction NPC's all the time.
There is still a big difference between being "Neutral" and being "On Leave".
I'd like to ask this question: Do you think it would be fair to allow Ground Neutrals an option to switch to Neutral Pilot instead of being switched to Rebel or Imperial Faction on the ground.
I hope it's clear I'm not in a panic over any of this... I'm just looking out for some of the neutrals and bringing it up for discussion.
May the force be with you.
- Omadda Szool
Message Edited by MonsofoLexius to add and update ![]()
Message Edited by MonsofoLexius on 02-17-2005 08:57 AM
MonsofoLexius wrote:
Lets talk about it,. I was acually going to start a post in a day or so on this.
New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional playerlinked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.
Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)
Message Edited by MonsofoLexius on 02-15-2005 02:55 PM
They have already stated that "On Leave" would keep you safe from all scans!
I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P
ok enough of the " "s.... :-P
Saabotage wrote:
MonsofoLexius wrote:Lets talk about it,. I was acually going to start a post in a day or so on this.New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional player linked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)Message Edited by MonsofoLexius on 02-15-2005 02:55 PM
They have already stated that "On Leave" would keep you safe from all scans!
I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P
ok enough of the " "s.... :-P
"They have already stated that "On Leave" would keep you safe from all scans!"...I dont think that is accurate.
from the SWG home page link for GCW: "This means players who are "On Leave" may become set to "Combatant" due to the scan."
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are "On Leave" may become set to "Combatant" due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to "Special Forces" (PvP) status.
SpinningCloud wrote:
Thereal problem with this is as follows...
You're Rebel in space and Neutral on the ground so this change goes in and now you're automatically Rebel on ground.
Now the way the ground game works is that you can, anytime you choose, switch between Rebel, Imp and neutral without having to grind exp.
BUT, your space faction has to be gained all over again if you want to change your ground faction.
I see this as a bit of a problem...
Could you spell the problem out to me?
ground/space
Neutral/Freelance = Yes
Rebel/Freelance = yes
Imperial/Freelance = yes
Rebel/Rebel = yes
Neutral/Rebel = no
Neutral/Imperial = no
Imp/Imp = yes
They are making it harder to not choose a side, weather you are pvp or pve. By making it harder to not choose a side, you make it easier to get caught up in war. (happens ALOT in the real world)
If you want to be totally PVE and dont want to fight ANY side, you can be Neutral/Freelance, or Rebel/imperial "on leave".
The time for sides to be chosen is at hand! Choose WELL!
Shikkari wrote:
Saabotage wrote:
MonsofoLexius wrote:
Lets talk about it,. I was acually going to start a post in a day or so on this.
New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional player linked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.
Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)
Message Edited by MonsofoLexius on 02-15-2005 02:55 PM
They have already stated that "On Leave" would keep you safe from all scans!
I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P
ok enough of the " "s.... :-P
"They have already stated that "On Leave" would keep you safe from all scans!"...I dont think that is accurate.
from the SWG home page link for GCW: "This means players who are "On Leave" may become set to "Combatant" due to the scan."
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are "On Leave" may become set to "Combatant" due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to "Special Forces" (PvP) status.