Pilot Archive

Thread: Upcoming Faction Changes and Pilot Factions...

omadnay
Tue Feb 15, 2005 3:00 pm
#1

Since the upcoming changes will be combining the ground and pilot factions, ground neutrals with a factional pilot profession will become factioned on the ground.

I'm not trying to stir the pot... I just want to address this before the change occurs, so that everyone knows how it will work and how they all feel about it.

The new GCW system will effect Ground Neutral Players with Factional Pilot Professions (Reb/Imp).
Ground Neutrals with Rebel Pilot will be switched to full members of the Rebel Faction and Ground Neutrals with Imperial Pilot will be switched to full members of the Imperial Faction. Both would be set at the new status of Rebel/Imperial "On-Leave".


No other combination will be effected.
IE - Rebels and Imperials with Freelance Pilot will be unchanged.

So, characters with the Rebel or Imperial Pilot Profession will no longer be able to be true Neutrals on the ground.
Rebels and Imperials will remain able to be Freelance Pilots.



While I believe this change makes all the sense in the world, it isn't necessarily good news to those players that like being Neutral and wanted to remain that way on the ground.

Many people chose to be a JTL Rebel or Imperial factioned pilot, knowing it would not affect them on the ground, so that they could join in on some of the GCW fun, but still remain neutral in the ground game.

There are plenty of players that wish to remain neutral.

I was just wondering if the Devs may work in some kind of respec system for those neutrals that would like to remain neutrals when this change comes.

I'll be honest, I figure such a system may be too problematic.
I am fine with the concept of, "If you wanted to be neutral you shouldn't have flown for a faction. If it makes you unhappy to become a ground faction, drop your pilot faction and start working up neutral pilot."

However, I am not sure if others will be as happy to accept this, as I am.

I just thought that it's worth discussing now as opposed to afterwards.

May the force be with you.

- Omadda Szool
Kauri

Message Edited by omadnay on 02-20-2005 12:18 PM

Dahia
Tue Feb 15, 2005 3:11 pm
#2

you can be an OFF DUTY ground personel
omadnay
Tue Feb 15, 2005 3:40 pm
#3



Dahia wrote:
you can be an OFF DUTY ground personel




Yep!
They're calling it "On Leave".

That is definately the way to go if you don't want to be fighting the opposing faction NPC's all the time.

There is still a big difference between being "Neutral" and being "On Leave".

I'd like to ask this question: Do you think it would be fair to allow Ground Neutrals an option to switch to Neutral Pilot instead of being switched to Rebel or Imperial Faction on the ground.

I hope it's clear I'm not in a panic over any of this... I'm just looking out for some of the neutrals and bringing it up for discussion.


May the force be with you.

- Omadda Szool

MonsofoLexius
Tue Feb 15, 2005 3:53 pm
#4



Lets talk about it,. I was acually going to start a post in a day or so on this.


New TEF system would effect: Neutral player on the ground AND Impeiral or Rebel Pilot in Space.


After the changes go live the pilot would be made a factional playerlinked to pilot faction.

They could go "on leave" But would no longer be true ground Neutral.


No other combination should be effected. Ie Factioned on ground and Privateer Pilots.


Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)


Message Edited by MonsofoLexius to add and update

Message Edited by MonsofoLexius on 02-17-2005 08:57 AM



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TrellFalco
Tue Feb 15, 2005 4:16 pm
#5

This just sounds totally gay.. I have 3 pilots 1 rebel/rebel and 1 neutral/imp and one neutral/neutral if I wanted my shipwright to be an imp I would have joined imperial on the ground.. This is a 180 degree shift from what the stated when JTL came out.



T'Rell Falco~Mos Deep
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SpinningCloud
Tue Feb 15, 2005 4:25 pm
#6

Thereal problem with this is as follows...


You're Rebel in space and Neutral on the ground so this change goes in and now you're automatically Rebel on ground.


Now the way the ground game works is that you can, anytime you choose, switch between Rebel, Imp and neutral without having to grind exp.


BUT, your space faction has to be gained all over again if you want to change your ground faction.


I see this as a bit of a problem...




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Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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1st_Viduus
Tue Feb 15, 2005 4:32 pm
#7

I think it's fine the way it is.

I'm imperial on the ground and cannot shoot imperials in DS, but everywhere else I can. It was the only way, as an Imperial, I could get Genuine Sienar (read: IMPERIAL) parts for my TIEs. (VERY silly that I had to do it this way).


Why they decided to do this is beyond me.


Space and ground FP were supposed to be unrelated... why the switch?

What will this do for RSF and Corsec pilots?

What will this mean now for Ground Neutral Master Smugglers who chose to fight Factioned?

Overall a poor idea at best on behalf of the devs.



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Saabotage
Tue Feb 15, 2005 6:06 pm
#8






MonsofoLexius wrote:


Lets talk about it,. I was acually going to start a post in a day or so on this.


New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional playerlinked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.


Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)


Message Edited by MonsofoLexius on 02-15-2005 02:55 PM




They have already stated that "On Leave" would keep you safe from all scans!


I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P



ok enough of the " "s.... :-P







br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Shikkari
Tue Feb 15, 2005 6:17 pm
#9



Saabotage wrote:


MonsofoLexius wrote:
Lets talk about it,. I was acually going to start a post in a day or so on this.
New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional player linked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.
Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)

Message Edited by MonsofoLexius on 02-15-2005 02:55 PM


They have already stated that "On Leave" would keep you safe from all scans!

I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P

ok enough of the " "s.... :-P







"They have already stated that "On Leave" would keep you safe from all scans!"...I dont think that is accurate.

from the SWG home page link for GCW: "This means players who are "On Leave" may become set to "Combatant" due to the scan."

The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.

Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are "On Leave" may become set to "Combatant" due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to "Special Forces" (PvP) status.




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Life

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Saabotage
Tue Feb 15, 2005 6:19 pm
#10






SpinningCloud wrote:

Thereal problem with this is as follows...


You're Rebel in space and Neutral on the ground so this change goes in and now you're automatically Rebel on ground.


Now the way the ground game works is that you can, anytime you choose, switch between Rebel, Imp and neutral without having to grind exp.


BUT, your space faction has to be gained all over again if you want to change your ground faction.


I see this as a bit of a problem...





Could you spell the problem out to me?


ground/space


Neutral/Freelance = Yes


Rebel/Freelance = yes


Imperial/Freelance = yes


Rebel/Rebel = yes


Neutral/Rebel = no


Neutral/Imperial = no


Imp/Imp = yes


They are making it harder to not choose a side, weather you are pvp or pve. By making it harder to not choose a side, you make it easier to get caught up in war. (happens ALOT in the real world)


If you want to be totally PVE and dont want to fight ANY side, you can be Neutral/Freelance, or Rebel/imperial "on leave".


The time for sides to be chosen is at hand! Choose WELL!




br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Saabotage
Tue Feb 15, 2005 6:21 pm
#11






Shikkari wrote:





Saabotage wrote:





MonsofoLexius wrote:


Lets talk about it,. I was acually going to start a post in a day or so on this.


New system: Neutral ground Impeiral or Rebel in Space. After the changes go live the pilot would be made a factional player linked to pilot faction. they could go "on leave" But would no longer be true ground Neutral.


Can NPC's pop them to combatant durring scans: Yes (From what I have read so far, but I could be wrong)


Message Edited by MonsofoLexius on 02-15-2005 02:55 PM




They have already stated that "On Leave" would keep you safe from all scans!


I think there should be a time limit for "On Leave", so that way its a temporary thing! Like 1 week and you have to go "renew" it again. Maybe even have to do a quest for keep your status as "On Leave". After all militaries are not known for letting thier people just running off on a whim. Though this is a space game. "The world" is much larger. And i guess the "fun" factor has to be taken into account. just dont think "on leave should be permanent till changed" or why not just be neutral. :-P



ok enough of the " "s.... :-P











"They have already stated that "On Leave" would keep you safe from all scans!"...I dont think that is accurate.

from the SWG home page link for GCW: "This means players who are "On Leave" may become set to "Combatant" due to the scan."

The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.

Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are "On Leave" may become set to "Combatant" due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to "Special Forces" (PvP) status.





Yeah, Finally the Neutrals get content and some contraband scanning fun! Seems like a good thing to me! And I think you said what I said :-P



br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
psikobunny
Tue Feb 15, 2005 6:29 pm
#12

I think spinningcloud's point is, if I want to change sides on the ground, I would be forced to drop all piloting skills and start over.


Solution: allow for "Defection" Where a pilot for one side could switch, retaining skills at present levels, but becoming the opposing side. Requirments would involve a special mission/missions string to play out the change of sides. It could be made so that it has to be done Overt, and you gain enough faction by completing it to change sides both on ground and space.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Gruug
Tue Feb 15, 2005 6:29 pm
#13

You know, the way the system works today has always been inconsistent. I mean how in the world can you be Rebel or Imperial in space and then turn around and be neutral when on the ground? This just doen't make sense. Once you pick a side either on the ground or in space you have picked a side..period! The Devs are just going to be making the system what it should have been to start with.





Have a nice day!

Mikivaup Gruug
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Alt is a Bounty Hunter/
3rd Character is a Shipwright/

Time has come to start on SWG 2! Will be here myself till SWG 2 or Star Trek Online...whichever comes first!

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