Pilot Archive

Thread: M22-T Krayt Graphics Glitch

Iace
Wed Mar 09, 2005 5:55 am
#1

So is anyone else furiously annoyed at the "ghost turret" that your gunners get on your M22-T? I can't believe something so blatent got past the testing, and I know a lot gets through understandably but this is really poor. If anyone knows a workaround to keep this ill-intended effect from happening I'd love to hear it, otherwise I guess we're stuckhaving a really great and functional chassis with a horrendously annoying sub-par graphical let down.


For those who aren't familiar with this issue, when you launch into space with the Freelance M22-T Krayt gunship everything looks really good to the pilot. The ship is outfitted with 3 forward cannon slots and a 180 degree top mounted turret for a 2nd crewman for that extra firepower. The poor gunner however is subjected to a kind of "ghost turret" that always faces forward, while his turret can be aimed as normal. This doesn't seem that bad, however every time you fire your real turret the ghost will fire forward as well. This has no effect on gameplay, and the only time you see any sort of interactive response from it is when you hit an allied target resulting in the oh so annoying "BRREEAP" friendly fire warning.


Anyhow I hope they do something about this soon. I've been patient for a very long time. My personal opinion is if they can fix the eternal alarms in my VT-49 Decimator, they should be able to fix this. One can only dream I suppose!



Iace

-Master of Saving your Hide in Combat-
-Colonel, Imperial Army- -Imperial Ace Pilot-

"Common sense is like batteries. It's not always included in the package."
psikobunny
Wed Mar 09, 2005 9:56 am
#2

It's not the turret, its the gun in the turret. Its well known, and we've discussed it here:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=47747


Been bugging it and posting in Live Issues since day one. No worries.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Iace
Wed Mar 09, 2005 4:36 pm
#3






psikobunny wrote:

It's not the turret, its the gun in the turret. Its well known, and we've discussed it here:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=47747


Been bugging it and posting in Live Issues since day one. No worries.






Outstanding work psikobunny. I'll run through all my lvl 7-10 weaponry and see what I can find to add to your compilation of glitched cannons. It's people like you who make the game better through effective beta-style testing, be it in live or not. Thanks for the helpful response to my gripe, you made my day.



Iace

-Master of Saving your Hide in Combat-
-Colonel, Imperial Army- -Imperial Ace Pilot-

"Common sense is like batteries. It's not always included in the package."
MonsofoLexius
Thu Mar 10, 2005 1:51 pm
#4






Iace wrote:





psikobunny wrote:

It's not the turret, its the gun in the turret. Its well known, and we've discussed it here:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=47747


Been bugging it and posting in Live Issues since day one. No worries.






Outstanding work psikobunny. I'll run through all my lvl 7-10 weaponry and see what I can find to add to your compilation of glitched cannons. It's people like you who make the game better through effective beta-style testing, be it in live or not. Thanks for the helpful response to my gripe, you made my day.



just a QFE cause Psi makes my job much easier too




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XanKrieger
Sat Mar 12, 2005 12:49 pm
#5

I find it annoying and i dont know why, when the turretfires a ghost turret also fires straight forward with no affect on the chased target, they gotta fix this




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XanKrieger - Combat Medic
Trigen Krieger - Jedi
Beotrix Krieger - Heavy Infantry
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