Pilot Archive

Thread: *** Slow refire on guns --- posibble bug ***

trimos
Sat Apr 23, 2005 7:26 am
#1

Having just got a lvl 10 gun re , I changed existing one on my FSE for new one.


I also removed Proton missile launcher to accomodate slightly more mass on new gun.


Launched into space . Guns were firing slower .


Heres the problem --- new gun had faster refire than old.

After 3 trips to space sorted problem out . It seems that when i removed missile launcher it somehow

nerfed the gun refire rate . I also experienced this problem when kitting out a B - wing.


My FSe now has a Lvl 9 and 10 gun firing at .31 and .308 respectively ( but you can't tell any difference when fireing.


Is this a known problem / bug ?



Trimos Starr -- JEDI -- Pre NGE Master Doctor / Master Pistoleer
Twi'n Starr -- Master Shipwright
VENDOR at 1636 -5012 Tatooine
Kirkmeister
Sat Apr 23, 2005 7:49 am
#2

Now you mention it, I bought 2 new rapid-fire balsters, both have the rame refire rate, but now they fire out of sinc. So there could be a little bugger skulking about somewhere.


I really need a KSE My X-wing just isn't cutting it at the moment, Managed to get 2 Pre-nerf engines off Mina, so I'm going to work on my A-wing to get it set up for PvP. Then to see how it goes form there. I may have to scrap my X-wing to get the KSE though. That would be a very sad day.



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
TomoRainer
Sat Apr 23, 2005 10:34 am
#3



trimos wrote:
Having just got a lvl 10 gun re , I changed existing one on my FSE for new one.
I also removed Proton missile launcher to accomodate slightly more mass on new gun.
Launched into space . Guns were firing slower .
Heres the problem --- new gun had faster refire than old.
After 3 trips to space sorted problem out . It seems that when i removed missile launcher it somehow
nerfed the gun refire rate . I also experienced this problem when kitting out a B - wing.
My FSe now has a Lvl 9 and 10 gun firing at .31 and .308 respectively ( but you can't tell any difference when fireing.
Is this a known problem / bug ?





Did you test out the new gun immediately after having it RE'd, or did you log between REing it and testing it? Also, when you say your guns were firing slower, how did you test that?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Imaridril
Sat Apr 23, 2005 3:00 pm
#4

Check which command you are using to fire the guns. If you are using "Fire Weapons and Cycle Next Group" you will get a slight delay if there actually isn't a second group of weapons.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Washell
Sat Apr 23, 2005 5:43 pm
#5






trimos wrote:

Sometimes you have to goto a different starport to load launcher and load launcher with missiles.




No you don't, you just need to close and reopen the management window.


Goraf
Sun Apr 24, 2005 12:13 am
#6

I think I have seen this. Is the delay like a pause where it is trying to fire a gun that is disabled? It is because you launched missing a gun you had set up in a weapon group previously. Try launching, verify the slow rate, hit G to go to weapon config, reset them to default, then try firing again.

Let us know if you get things fixed up.

- Alirc



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

trimos
Sun Apr 24, 2005 12:23 am
#7

I tested the guns straight away --- no logout / login. Straight swop lvl 9 for the new lvl 10.


First test of guns and theywere firing noticeably slower. Old guns were .38 new ones .31 refire rate.


I think it was a fault of the weapon config menu ----- i had same config as old gun load out .


What i did to rectify problem was unload then reload one at a time the gun then launching into space


after each new part loaded.


I sorted it out and they now fire as a pair and much faster . I


have also noticed a bug when loading missiles . Sometimes you have to goto


a different starport to load launcher and load launcher with missiles.



Trimos Starr -- JEDI -- Pre NGE Master Doctor / Master Pistoleer
Twi'n Starr -- Master Shipwright
VENDOR at 1636 -5012 Tatooine
CommTampers
Sun Apr 24, 2005 3:48 pm
#8






Kirkmeister wrote:

Now you mention it, I bought 2 new rapid-fire balsters, both have the rame refire rate, but now they fire out of sinc. So there could be a little bugger skulking about somewhere.


I really need a KSE My X-wing just isn't cutting it at the moment, Managed to get 2 Pre-nerf engines off Mina, so I'm going to work on my A-wing to get it set up for PvP. Then to see how it goes form there. I may have to scrap my X-wing to get the KSE though. That would be a very sad day.






All the guns do have a POS refire rate. I do agree there. But the Firespray is way too overrated. I tried it once and Istill prefer theunder-massed A-wing. At least it candogfight and has a small profile. Your best bet is waiting for the heavy X-wing.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
VemaGara
Mon Apr 25, 2005 8:14 am
#9

Is there a missile launcher in your gun selection? This happened with my Oppressor.

Symptoms:
- Delay on first shot
- Slowdown
- Press G, and a missile slot shows up even when you don't have one loaded.

I cleared this by redeeding.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Satch_of_GL
Mon Apr 25, 2005 1:35 pm
#10

This could be a recent problem. I fitted out an Oppresser last night and it acted like I only had one set of guns instead of two. There was a slight variation in refire rate, but that never showed itself. I checked the load-out and tried both guns individually, and they worked, but the damage output still seemed low.



-------------------------------------------------------------------------------------------

World traveler, intelligence expert, soldier of fortune, bartender and bass player, casual hero.

"Venne, vide, fuggi."
trimos
Mon Apr 25, 2005 3:05 pm
#11


That's the problem i ,m on about --- but stripped down ship went to different starport


re fitted ship and it worked


Message Edited by trimos on 04-25-2005 11:08 PM



Trimos Starr -- JEDI -- Pre NGE Master Doctor / Master Pistoleer
Twi'n Starr -- Master Shipwright
VENDOR at 1636 -5012 Tatooine
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