Pilot Archive

Thread: Don't know how to describe this, guess its a bug?

Beswa
Wed Jun 15, 2005 2:35 am
#1


Helllooowww pilot guys,


OK, just started messing about with my wepon groups, I now have it set so it fires both my blasters at the sam etime and does not cycle when I fire, but due to the drain rate I also have each individual blaster set up in a wepon group if necessary.


I have 5 groups (in Y-wing long-probe)


1) 2 Blasters

2) 1 Blaster

3) 1 Blaster

4) Missile launcher

5) Counter measure


Now, when in the wepon group screen, clicking on an emptygroup say 6, all wepons have the correct stats, if I click on a slot with wepons in it it is all backwards.


In group 1 one blaster has the correct stats, one has the damage of the missiles

In group2 the blaster has the stats of the blaster in group 3

In group 3 the blaster has the stats of the Chaffs in my counter measure launcher

In group 4 the Missle launcher has the right stats

In group 5 the Counter measures have the stats of thebalster in group 2


This is messed up, not too sure if it actually makes a difference, need to do some more testing, butships seem to go down correctly depending on wepon.


This is a repeatable bug, my flat mate also has SWG and i checked it out on his ship (Jedi Starfighter) and the same thing happens!


I was wondering if anyone has any info on it, if not try it out, its bizzar. Mmore inportanly I was wanting to know if it effects the wepon performance, any info appreciated


Beswa


P.S. not buggee in game, I'm giving up on trying to find a place to put JTL buggs!

Message Edited by Beswa on 06-15-2005 12:59 PM



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
Slysix
Wed Jun 15, 2005 3:26 am
#2

Need some clarification.


Did you have just one blaster before you put in the second blaster? If so hit the reset button.


The groupings should look like this:


1) 1 Blaster


2) 1 Blaster


3) Missile Launcher


4) Chaff Launcher


After, just add group 5) 2 Blasters


This should fix that problem...moving around the missiles and chaff seems to confuse the interface.



Beswa
Wed Jun 15, 2005 4:53 am
#3


Thx, I'll give that ago, and yes I had only the one blaster before adding the second one to it.



Beswa


Message Edited by Beswa on 06-15-2005 12:55 PM



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
ImaTwilek
Wed Jun 15, 2005 6:16 am
#4






Beswa wrote:


Helllooowww pilot guys,


OK, just started messing about with my wepon groups, I now have it set so it fires both my blasters at the sam etime and does not cycle when I fire, but due to the drain rate I also have each individual blaster set up in a wepon group if necessary.


I have 5 groups (in Y-wing long-probe)


1) 2 Blasters

2) 1 Blaster

3) 1 Blaster

4) Missile launcher

5) Counter measure


Now, when in the wepon group screen, clicking on an emptygroup say 6, all wepons have the correct stats, if I click on a slot with wepons in it it is all backwards.


In group 1 one blaster has the correct stats, one has the damage of the missiles

In group2 the blaster has the stats of the blaster in group 3

In group 3 the blaster has the stats of the Chaffs in my counter measure launcher

In group 4 the Missle launcher has the right stats

In group 5 the Counter measures have the stats of thebalster in group 2




You can't have 3 blasters in a Y-wing LP. 2 guns, and 2 missles, and 1 counter measure




I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
Dorjhe
Wed Jun 15, 2005 6:28 am
#5

I don't see the problem. he has only 2 guns. Both guns in group 1 then each gun has it's own group to be fired seperately if he so choses. You can have the same gun in multiple groups.
Beswa
Wed Jun 15, 2005 2:22 pm
#6






Dorjhe wrote:
I don't see the problem. he has only 2 guns. Both guns in group 1 then each gun has it's own group to be fired seperately if he so choses. You can have the same gun in multiple groups.






Yep, correct, and nothing I try makes a difference. I can put them in any group in any order, but a ssoon as I assign a wepon to a group its stats go all haywire. Trust me, try, I have now done so with 4 different characters, as long as it doesn't change the actual stats then its just anoying but if it actually changes the stats then this is a problem.



Beswa





----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
Washell
Wed Jun 15, 2005 2:53 pm
#7

Easiest fix, get Weapon Overload 3 and Weapon Capacitator Overload 3. No more drain, no need for groups.

Slysix
Wed Jun 15, 2005 11:40 pm
#8

So the reset and assigning the double blasters to the last group didn't work?

Beswa
Thu Jun 16, 2005 1:40 am
#9






Slysix wrote:
So the reset and assigning the double blasters to the last group didn't work?





nope



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
S-1-l2-H-C
Thu Jun 16, 2005 12:30 pm
#10

lol, too bad it doesnt effect the real damage output of the guns. i would love to get one of my blasters hitting as hard a mkII spacebomb.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
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