Pilot Archive
Thread: A question about pitch yaw and roll numbers
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bountyhunter229
Fri Jul 01, 2005 10:09 am
#1
I have been looking for this info in a post but I can't find it.
What do those numbers for pitch, yaw and roll actually mean?
For example: TIE-Interceptor: Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150
I have an engine that has pitch, yaw and roll in the 50s and an engine that has pitch, yaw and roll in the 60s. When I put them in my Interceptor I get the same numbers for pitch yaw and roll acceleration when I look under "V" when I am flying in space. They are: 5.2, 5.2 and 2.6.
The only number in the "V" window that is different is the number for pitch (max), yaw (max) and roll (max) that shows as 1 for the engine in the 50s and 1.1 for the one in the 60s.
I have noticed that most crafted engines have those numbers in the 50s.
I guess my questions are what are those max numbers from the "V" window, what do the pitch yaw and roll numbers from the faq actually do and which engine is better?
Thanks
What do those numbers for pitch, yaw and roll actually mean?
For example: TIE-Interceptor: Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150
I have an engine that has pitch, yaw and roll in the 50s and an engine that has pitch, yaw and roll in the 60s. When I put them in my Interceptor I get the same numbers for pitch yaw and roll acceleration when I look under "V" when I am flying in space. They are: 5.2, 5.2 and 2.6.
The only number in the "V" window that is different is the number for pitch (max), yaw (max) and roll (max) that shows as 1 for the engine in the 50s and 1.1 for the one in the 60s.
I have noticed that most crafted engines have those numbers in the 50s.
I guess my questions are what are those max numbers from the "V" window, what do the pitch yaw and roll numbers from the faq actually do and which engine is better?
Thanks
psikobunny
Fri Jul 01, 2005 11:57 am
#2
Here's the skinny on the parts I feel I know enough to comment on:
Engine: the engine generates velocity. The PYR numbers on an engine are the velocity ratings for movements in those axes. In other words your rates of turn.
Chassis: the chassis effects acceleration and velocity. The chassis mod numbers are how quickly a chassis will translate your stick movement into velocity in that axes. In other words your acceleration rate.
The display: sorry, that's the area I don't know much about.
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