Pilot Archive
Thread: Whats more important, the chassis, the parts or the pilot?
Dim_Reaper wrote:
For me, nothing turns you into a better pilot than getting blown up a few times and still going back to the same mission to figure out where you went wrong.
Nothing makes me more iritated than being asked by some parasytic newb 'do u have a ship witha turret?' how worthless.
Experience is an intangible as is natural instinct whenit comes to flying. Next tho those two, components are the key tospace superiority. More so, the engine is the single most important componentof all in determining space superiority.
The closest facsimile to a fair fight in space is between ships with the same YPR modifiers, or identicle ship chassis. Bearing in mind that it is unfair to match up a ship like a Ywing against a ship like a b22 we base the idea of superiority on a fair fight.
There are 3 components that among the rest are more important than the others. As I see it in the order of importance as follows; Engines, Weapons, Shields.
In a dogfight these three components all work as a unit behind thier respective pilots to determine who will win the fight. The engines are constantly in use durring theencounter, The guns (only in use when the trigger is pulled)are used less frequently than the engine(constantly in use to produce movement). The shields are only used when they are hit by laser-fire, not every shot fired by the guns will hit ergo the shields will be 'in use' based on a statistical value relative to gun use by your opponent.
Naturally the ship that can move and out turn its opponent is the ship that will win a fight in situations where expeience, luck and instinct are non factors.
TLord_Hunter wrote:
Nothing makes me more iritated than being asked by some parasytic newb 'do u have a ship witha turret?' how worthless.
Experience is an intangible as is natural instinct whenit comes to flying. Next tho those two, components are the key tospace superiority. More so, the engine is the single most important componentof all in determining space superiority.
The closest facsimile to a fair fight in space is between ships with the same YPR modifiers, or identicle ship chassis. Bearing in mind that it is unfair to match up a ship like a Ywing against a ship like a b22 we base the idea of superiority on a fair fight.
There are 3 components that among the rest are more important than the others. As I see it in the order of importance as follows; Engines, Weapons, Shields.
In a dogfight these three components all work as a unit behind thier respective pilots to determine who will win the fight. The engines are constantly in use durring theencounter, The guns (only in use when the trigger is pulled)are used less frequently than the engine(constantly in use to produce movement). The shields are only used when they are hit by laser-fire, not every shot fired by the guns will hit ergo the shields will be 'in use' based on a statistical value relative to gun use by your opponent.
Naturally the ship that can move and out turn its opponent is the ship that will win a fight in situations where expeience, luck and instinct are non factors.
"Naturally the ship that can move and out turn its opponent is the ship that will win a fight in situations where expeience, luck and instinct are non factors. "
Ya know I can't remember a fight where these factors weren't a factor.
When facing an opponent with a superior engine (pyr) It really doesn't matter how good you are as a pilot. I currently run a re lv 6 71/71/70/83 Not a bad engine but vs someone running engines with pyr 75+ I can dodge jerk turn and stay out of thier firing arc for only so long. Especially if they pack some heavy guns like 3 lv 8 reward re jobs.
I am very proud of the fact (though I realise I am by no means the only one) that I soloed my way to Ace (with the exception of the master 'vette, but there were people there and I just wanted to get it done!).
If I failed a mission I would always sit and think about where I went wrong and how I might succeed on the next attempt - sometimes I thought I would never complete a mission, but somehow I always managed by either changing just my tactics or the ship and loadout I was carrying (or perhaps all 3).
This definately made me a better pilot and was a lot more fun than it might have been had I just raced to get Ace as quickly as possible.
So, to answer the original question - ship and loadout can be important, but you need to be a good enough pilot to realise what you need for a particular situation and how to use it to its best effect, andoften a good pilot can succeed even if the ship/loadout is not appropriate.
My own personal experience is that although all three factors are important, the most important one is in fact your skills as a pilot. I struggled through my first pilot career and often had to ask Guildies for help. I had not at this time grasped the importance of mass management (especially important in the light Imperial fighters), reverse engineering and Prioritising your parts. in effect i wanted a ship that was good at everything. i made the mistake of thinking that a ship with a larger mass was better than one with lower mass, and so from tier 3 upwards flew a TIE bomber.
Once i had mastered for the first time, learnt about all these things and generally gained more experience at Piloting, both PvE and PvPi was able to go back and complete my next squadron with very little trouble.
In PvP i would consider myself Competent and now, having flown most ships that are availiable have a good grasp of the abilities of all ships and their potential loadouts, and on more than a few occassions have been able to defeat pilots in 'better' ships with comparable if not superior parts. My favourite ship for PvP being the A-wing.
i feel it is more important as a pilot to be aware of your own abilities, and those of the ship you are flying, than to have the best chassis and the best parts. you can just as easily do well in PvP in a squint, T/A or an A-wing as you can in a JSF by keeping your wits and relying on yourself rather than your ship
regards