Pilot Archive
Thread: anyone use WO4?
WO4 is 4xRED on the weapon and ordnance, as is EO4. Used together, you need one GIANT reactor.
WO4 E/S increase is 10x. yep. that 25e/s just became 250 with each trigger pull. Dunno what WO3 is supposed to be, never checked it with WO1 and WO2.
I believe WO4 grants 40% increase to damage, and WO3 grants 30% increase, but reduces the RED instead of the 3x cost multiplier it is supposed to have. (and that is 3x RED for all weapons and ordnance installed!!)
Think HOW balanced the light ships (heavy scyk, j95, tie, JSF/Bulb) would be if you had to have a reactor and capacitor in your ship that would actually RUN WO3; bring the bigger ships back into balance with the tiny ones.
And I get teased for epulsing from a Krayt...please....quit exploiting WO3 in the tiny ships and fight like a man! Drive a BUS to DS!
Message Edited by Kaiyn on 10-24-2005 04:52 PM
Kaiyn wrote: WO4 is 4xRED on the weapon and ordnance, as is EO4. Used together, you need one GIANT reactor. WO4 E/S increase is 10x. yep. that 25e/s just became 250 with each trigger pull. Dunno what WO3 is supposed to be, never checked it with WO1 and WO2.
A Comprehensive Droid Routine Breakdown from the Pilot FAQ.
WO4 is 10x on boththe RED and E/S, and 200% damage. WO3 is 150% damage, if it was fixed it would be 3.33x on the RED and E/S.
WO4 is 4xRED on the weapon and ordnance, as is EO4. Used together, you need one GIANT reactor.
Even bigger. The Reactor drain on WO4, and EO4 is 10x. WO3, should be 3x, but instead is .3333x.
um with CO4 you can do ALOT more let's see 2 k max and 160 regen(300% increase not 3X's so 4X's base regen)that means it regens in 12.5 sec's to regen fully so your numbers are WAY off
VegHead wrote:
WO4 is 4xRED on the weapon and ordnance, as is EO4. Used together, you need one GIANT reactor.
One more fun thing about the WO3 bug. I will use as an example a JSF with 2 guns that use 20 per shot and a 1000/40 capacitor on CO4. Using WO3 (fixed) that thing will fire for 7.4 seconds before the cap is fully drained. (that allows for recharge while you discharge) It will then take another 25s to fully recharge. I wonder how useful WO3 will be if it means you can't shunt. Pick your shots all you want, but only being able yo fire 13.7 seconds every minute if you do not shunt borders on useless at best, making even WO3 match for 1 gun ships, or perhaps 2x L8 reward with a big cap. Its funny, cause now you can slap any old set of guns in a ship and using WO3 your cap will not drain, and it even recharges while you are firing if you shunted.
KaylBreinhar wrote:
The 10% increase garnered by WO4 isn't worth using over WO3, even if they ever DO end up fixing it.
I have to agree and disagree with this one.
I agree in part because for most ships, yes an increase in the damage is nothing compared to the ability to fire off more shots, especially in a circle joust or such.
However, I disagree as, like in an earlier post, with a Vaksai and the enormous combat capable speed demon it creates, WO4 works rather well. The cap with CO4 give over 3700 energy with 123 recharge and a REd L8 reward gun works rather well.
Again, very specific instance, but still ![]()
Instead of believingeverything you read, run CO4. You will see itincreases both recharge and energy by2x. Because I realized that i could have been mistaken, i launched and ran it before responding to your post. Perhaps you should have done the same.
um with CO4 you can do ALOT more let's see 2 k max and 160 regen(300% increase not 3X's so 4X's base regen)that means it regens in 12.5 sec's to regen fully so your numbers are WAY off
Message Edited by VegHead on 10-24-2005 06:08 PM
VegHead wrote:
Instead of believingeverything you read, run CO4. You will see itincreases both recharge and energy by2x. Because I realized that i could have been mistaken, i launched and ran it before responding to your post. Perhaps you should have done the same.
um with CO4 you can do ALOT more let's see 2 k max and 160 regen(300% increase not 3X's so 4X's base regen)that means it regens in 12.5 sec's to regen fully so your numbers are WAY off
Message Edited by VegHead on 10-24-2005 06:08 PM
Correct, my 59.2 cap puts 119.4 energy back each sec. Seen as 119 or 120 depending on the current charge.
CommTampers wrote:
Personally, I don't have a problem with running WO3; I use it myself. I do want to see it fixed, however. The reason being:it symbolizesa failure to fix simple bugs that have persisted for nearly a year. Even if it is fixed, I'll probably continue it, or downgrade to WO2. WO4 is overboard; it drained an overcharged RE6 capacitor in 3 shots.
I agree.WO3 if fixed will put the overloads back in order. Outside reward L8s, you will most likely not use WO3 with more than one gun in most instances.
Energy and droid commands will finally take their place next to mass when it comes to setting up ships ![]()
E.g. My current X-wing runs 2 L7's and a L6 (still waiting to re a 3rd L7).Might be getting a more continious DPS with 2 L7's and WO3 vs 3 L7's with WO1/2.
Lovely challenge, though I'm scared what it might do to my beloved B-Wing.