Pilot Archive

Thread: Speed caps on ships?

newbExtraordinaire
Thu Aug 11, 2005 7:46 am
#1

Are there any speed caps on ships in this game? E.g. my krayt reaches a topspeed of 1400 with EO3, but my calculations says it should be a wee bit higher? Am I bad at math, or is it capped?



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
LeaphChausew
Thu Aug 11, 2005 8:03 am
#2






newbExtraordinaire wrote:
Are there any speed caps on ships in this game? E.g. my krayt reaches a topspeed of 1400 with EO3, but my calculations says it should be a wee bit higher? Am I bad at math, or is it capped?




Each ship has a an engine speed modifier. A Krayt you'll find goes a bit slower along with most ships in the game because they make up for it with greater mass and more weapon mounts. A-wings, TIE Interceptors, TIE Advanced's, Vaksaiand the JSF? [or has that got the same modifier as a belb?] make use of an engines full potential.


1400 is plenty of speed though. Crafted engine I take if you're using EO3? Thats faster than my A-wing which uses EO4. I currently max out at 1380 unboosted. I'm guessing your un overloaded engine speed is around 109?


-Leaph

Dragon942
Thu Aug 11, 2005 8:57 am
#3






newbExtraordinaire wrote:
Are there any speed caps on ships in this game? E.g. my krayt reaches a topspeed of 1400 with EO3, but my calculations says it should be a wee bit higher? Am I bad at math, or is it capped?




Rounding error. When I do calculations for top speed after EO4 + booster they always end up 1 or 2 points less than what I calculated.



Starscreamer Sapphire
Starsider
PaladinX333
Thu Aug 11, 2005 5:21 pm
#4

As far as I can tell, there are no speed caps on ships at all. My YT1300 moves at 1250 with EO3 and 1541 with EO3 and boost (my Mark V booster was designed for low consuption and high reserve, not top speed). Think I can make the Kessel run in 12 parsecs?



Tonight I am going to put the same engine in my Vaksai and get a speed experimented Mark V booster. I feel the need for speed.



ImmortalMonkey
Thu Aug 11, 2005 5:41 pm
#5

no speed caps on ships. not sure about all imperial ships, but the vaksai, A-wing, and TIE Interceptor/RGI are the only ones with 100% engine top speed. the rest have 95% or lower. I hit 2173 in my A wing, and some guy hit 2222 in a vaksai, and my friend found a gltchy Z95+engine and went over 5k. technically if you add all the numbers my speed should have been about 2176 or so, once again, SWG rounds each step down no matter what. so your ships' % of engine rounds down, overload rounds down, booster round's down, ect ect.


to sum up, no caps on speed, in fact engines/boosters are only capped by the reasorces used in making them. (highest crafted being 119.3 engine and 50.4 booster)




IGN: Emort Al-Mon-Ke
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newbExtraordinaire
Thu Aug 11, 2005 7:03 pm
#6

Thanks a lot blokes... and Leaph; no need to explain me the basics I'm a seasoned pilot. I just suck at math...



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
LeaphChausew
Sat Aug 13, 2005 5:21 am
#7






newbExtraordinaire wrote:
Thanks a lot blokes... and Leaph; no need to explain me the basics I'm a seasoned pilot. I just suck at math...




Oh sorry . Never doubted that, I just ramble a lot.

Portabelle
Sun Aug 14, 2005 2:23 pm
#8






ImmortalMonkey wrote:

no speed caps on ships. not sure about all imperial ships, but the vaksai, A-wing, and TIE Interceptor/RGI are the only ones with 100% engine top speed. the rest have 95% or lower. I hit 2173 in my A wing, and some guy hit 2222 in a vaksai, and my friend found a gltchy Z95+engine and went over 5k. technically if you add all the numbers my speed should have been about 2176 or so, once again, SWG rounds each step down no matter what. so your ships' % of engine rounds down, overload rounds down, booster round's down, ect ect.


to sum up, no caps on speed, in fact engines/boosters are only capped by the reasorces used in making them. (highest crafted being 119.3 engine and 50.4 booster)





I was very pleasantly surprised to see a Top Speed of 1783 using EO4 and Booster in my Vaksai the first time I took it out. I have yet to really configure the ship in an ideal way but was wondering what role Mass USED has if any in the resulting top speed? Will a bare bones Vaksai go faster than a fully loaded Vaksai if you are using the same engine and booster in both cases?And yes I understand that top speed is not necessarily the goal at cost of PYR andDamage dealing capability in the final config of a ship. I was just curious if maxing out speed is strictly a factor of the engine and booster used in a given chassis or if other factors also effect speed. I may try loading some different combinations of caps, armor, shields and guns to see but was curious since I don't recall reading that mass played a role in the final speed. Maybe I have just not been reading in the right places .




Celestial Body Trueheart
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Merry Trueheart
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http://www.angelfire.com/cantina/celestial/L10_Engine_Pre_RE.jpg>104.2 SPEED L10 ENGINE PRE-RE / GALAXY APOCALYPSE L10 GUN
http://www.angelfire.com/cantina/celestial/Galaxy_Comet_QID.jpg>QID ENGINE RE / GALAXY REWARD SHIELD / L7 REACTOR RE
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HAWKEYE ADV XWING / GALAXY CRUISER KRAYT
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http://www.swgct.co.uk/ships.php?id=138&showcomps=false >GALAXY SPEEDER VAKSAI / GALAXY LIGHTNING HEAVY SCYK
imppilot421
Sun Aug 14, 2005 7:23 pm
#9






ImmortalMonkey wrote:

no speed caps on ships. not sure about all imperial ships, but the vaksai, A-wing, and TIE Interceptor/RGI are the only ones with 100% engine top speed. the rest have 95% or lower. I hit 2173 in my A wing, and some guy hit 2222 in a vaksai, and my friend found a gltchy Z95+engine and went over 5k. technically if you add all the numbers my speed should have been about 2176 or so, once again, SWG rounds each step down no matter what. so your ships' % of engine rounds down, overload rounds down, booster round's down, ect ect.


to sum up, no caps on speed, in fact engines/boosters are only capped by the reasorces used in making them. (highest crafted being 119.3 engine and 50.4 booster)







The TIE advanced also gives 100% speed. I get the same speed in mine as in an interceptor if I use the same engine.
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