Pilot Archive
Thread: another post about capital ships, yay for you. (I'm tired and bored and...you get the idea)
Iguess I amone those who see a problem with Joe n00b running around with 5 other...n00bs and blasting away at everything in his vette? I'm sure theDevs would do somthing stupid and give gunboats at novice, anyway, I would like to see the cert be at
- Master
- 500million pres.
- Long series of Quests
- 700 day+ People only
blah blah /scream
To compound it, I think there should only be about five per server, per faction, for a total of only 15 capships per server, total.
The 500 mill prestige marker ALONE should keep out the "doitformes." Anyone willing to fly a POB or MP ship for them to piggyback that much should get a cap ship as substitution for sainthood.
Message Edited by KaylBreinhar on 07-16-2005 04:06 AM
Of course, that would start people whining that they could never use thier capital ships. That was one of the reasons I proposed that players be able to hyperspace to instances. Sure you can field that capital ship, out in the proverbial "boonies" where you won't bother anyone and no one can bother you. You will just have to get a crew together and some fighters to cover you before you hyperspace it back into more populated areas.
Of course, instanced mission areas would be a godsend for the space game. The possibilities there actually are darn near endless.
they should be rare and hardly seen, you know like how they did jedi.
Kryxal wrote:
It might be annoying, but there's no way around the fact that, when an expansion comes out, everybody who buys the expansion has to be able to make use of it...
I'm not sure that I fully agree with this. I bought the ROTW expansion, and I don't have a BARC... ![]()
Not that I really care about a BARC, I could always buy one, but it's not that important to me. It may be better phrased: there's no way aroudn the fact that when an expansion comes out, everybody who buys the game new has to be able to make use of it.
Now, I don't presonally think a move as major as capital ships would be approached in such a cavalier manner, but I am prepared for it.
Of course, I do fully agree that cap ships should be limited, either in number, or in ability to interfere with overall gameplay. Although, I am not a fan of nerfing anything, so limiting the number is probably best.
Maybe only people that have mastered all 3 squads of a faction, or even all 3 factions should be allowed to have them...
Long series of quest to use it, a minimum of 6 players to man it, all of which have to had done the quest, Requirment of Master *insert faction here* pilot to fly it and x4xx to gun it, and xx4x to run the operations chair.
There we go.