Pilot Archive

Thread: Capital Ships Ideas on the ships themselves (updated 7/10/05)

ShoginArmada
Thu Jul 14, 2005 3:26 am
#1

Lol, the space economy wont even notice a change if more ppl have credit farms...the more credits out there, the more things are sold. So really..the economy would benefit from it. More credits out there means more credits going around to everyone in the market.



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Slothrop27
Thu Jul 14, 2005 8:32 am
#2



I don't think you get it. More credits out there that are UNEARNED and simply bought for RL cash (that's what these farms do, they sell credits) totally F's the economy. Both space and ground based. It creates inflation and price jacking because suddenly, credits aren't worth crap. What used to take months and months to accumliate can now be bought with relative ease.


With more credit farms there will be more competition for your RL cash which will create lower RL prices for credits which will enable even the poorest 15year old to go out there and purchase 10's of millions of credits and then, well, just see the above.


It ain't smart and it does a lot of damage. And if you are eithically (or otherwise) opposed to paying real life cash for electronic credits you find yourself in a very precarious position RE buying stuff in game for a decent price.



Message Edited by Slothrop27 on 07-14-2005 11:34 AM

Message Edited by Slothrop27 on 07-14-2005 11:36 AM



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ShoginArmada
Thu Jul 14, 2005 7:48 pm
#3

I HIGHLY doubt that it will make a dent at all, its not that big of a deal :/



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
Arturun
Thu Jul 14, 2005 10:55 pm
#4


While I was worried about that for a while, some time to think about it makes me inclined to agree with Shogin. If capital ships would be that much of a difference, there'd be more POB farmers out there, but there aren't. I rarely see POBs, and then its usually NPC. I also can't think of any easy solutions to the problem that wouldn't nerf it for everyone else.


Lol, amazing what the brain does late at night. When I was typing the above, it was the first time I really ever thought about the term 'nerf' and realized where it came from. lol, maybe I need sleep......nah.


-Arturun
ShoginArmada
Fri Jul 15, 2005 7:14 am
#5

That remind me...i need a deci to farm credits and sell them so i can buy an alt..



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
ShoginArmada
Sat Jul 16, 2005 10:49 am
#6

/bump..yawn


Maybe ships with blaster turrets and missle turrets?



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To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
R9D14
Sat Jul 16, 2005 1:35 pm
#7

Anyone else think these ships should be automatically overt when in space?



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
Cdapolito
Sun Jul 17, 2005 3:51 am
#8






Bickillon wrote:

Corvette(150m) shouldn't be last on the list as a Tier 4/Master ship after the 300m Nebulon-B. Neb-B would wipe the floor with the vette because of it's 12 turbolaser batteries and12 laser cannons, plusit carries a squadron of starfighters! The vette only has 6 dual-turbolasers and can only hold troops or cargo.


It's a definiterule all over the SW Universe and EU publications. If it's 100m+, it's classified as a capital-size vessel.






You have just made my point on why we should be concentrating on and encouraging the smaller ships (gunboat-Vette). that's 24 guns... even if you paired them up (like the turbolasers on the Vette) that's 12 sets of guns, that means you need a dozen gunners on top of your pilot, navigator, captain, engineer, whatever else they put in as requirements to fly a Cap.


The Vette has2 dual-turbolasers, 2single turbolasersand 4 laser cannons.


My earlier quite about the Skipray being classified as a Capital ship comes straight from SW.com the Skipray IS considered a Capital Class ship even though it is only 25m long. To compensate for the short front to back hit box it should have a gigantic rear end (like the Firespray)




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
ShoginArmada
Sun Jul 17, 2005 3:54 am
#9

Just think how long cap ship battles would take? You have to hit each of those "part boxes" which in a cap battle would proablly take an long time.



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
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