Pilot Archive
Thread: Space Questions
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MaksmanDemon99
Sun Jan 16, 2005 2:51 pm
#1
1) Whats the reaSON for dock? Do you get to go in the ship when u dock?
2) what is inspection?
3) When does Pump Reactor ever work?
4) What is this corvette? and can we go in it?
5) What are the coordinates to the corvette?
6) Whats is the purpose of the corvette?
2) what is inspection?
3) When does Pump Reactor ever work?
4) What is this corvette? and can we go in it?
5) What are the coordinates to the corvette?
6) Whats is the purpose of the corvette?
Else-Whira
Sun Jan 16, 2005 4:14 pm
#2
1) Whats the reaSON for dock? Do you get to go in the ship when u dock?
You'll use this for a lot of the missions. The mission will instruct you what to do.
2) what is inspection?
Same as #1
3) When does Pump Reactor ever work?
When you are sitting dead in space it's nice to be able to have these commands to drag your wounded ship to the spacedock for repair.
4) What is this corvette? and can we go in it?
There are Corellian Corvettes that you can attack and destroy. No.
5) What are the coordinates to the corvette?
You'll see lots of them in Deep Space as a master. You'll find one in Kessel flying in a convoy.
6) Whats is the purpose of the corvette?
One of the mission objectives is to kill it.
You'll use this for a lot of the missions. The mission will instruct you what to do.
2) what is inspection?
Same as #1
3) When does Pump Reactor ever work?
When you are sitting dead in space it's nice to be able to have these commands to drag your wounded ship to the spacedock for repair.
4) What is this corvette? and can we go in it?
There are Corellian Corvettes that you can attack and destroy. No.
5) What are the coordinates to the corvette?
You'll see lots of them in Deep Space as a master. You'll find one in Kessel flying in a convoy.
6) Whats is the purpose of the corvette?
One of the mission objectives is to kill it.
MaksmanDemon99
Sun Jan 16, 2005 7:55 pm
#3
another question:
are there any ships that we can go into in space?
are there any ships that we can go into in space?
KaylBreinhar
Sun Jan 16, 2005 8:23 pm
#4
MaksmanDemon99 wrote:
another question:
are there any ships that we can go into in space?
No. You'd THINK that would have been a nice touch for a space-based expansion, but no.
The only ships that can be explored are MP master ships and the Yacht. There are sub-master MP ships, but they're simply single-seaters with a turret seat. These can not be boarded while in flight.
Message Edited by KaylBreinhar on 01-16-2005 10:23 PM
HitorikiBattousai
Sun Jan 16, 2005 10:22 pm
#5
I always wanted to be able to actually dock into a neut or rebel space station and walk get some food and relax be kinda cool, go party with friends in your mp ship then hit the dock for some more food, make it kinda a mini city with a bar, some vendor places etc.
psikobunny
Sun Jan 16, 2005 11:23 pm
#6
I always wanted to fly next to the "environment" Corvettes (scattered through a few systems, like Dantooine). drop a Stethoscope and be able to listen in as groups got blasted by SBDs.
Realistically, how difficult would it be to create 3 new 'vettte missions and have the boarding protocol be a space based mission for a several member squad? e.g. Mission is given: capture gunboats in systems X,Y, and Z to get docking codes for a Corvette know to be floating dead in space awaiting repairs. Have a universal mission timer so that all three gunboats have to be captured in a timely fashion (so that the group has to split up and do the job in 2-3 systems at once).
Then once the codesare acquired, the squad rendezvous at the 'vette, clears away an escort, and proceeds to /dock each ship with boarders. The codes open a 5minute window for group members to dock, and once the window closes, the boarders are on an instanced 'vette dungeon familiar to many here. Or alternately, have the codes only allow one MP ship to dock, and the crew of that ship is put onboard the 'vette.
Have the mission onboard be simpler and more direct than the ones we have solely for the ground game, BUT have the necessity for some squad members to remain in space ("if we can't keep the Rebellion from that cargo, we have to blow it up, Attack!") Ships remain in space fighting while the boarding party searches for the cargo and eliminates the skeleton crew of defenders. Make the Boarding more skill based than combat based (Smugglers to open doors, DE to disable droids and access data computers, etc). It could even be a branching boarding mission, where some people go after one target, while others cover a shipwright, who must disconnect and remove some precious experimental component (chance to acquire parts like a 100%/100% markIV Shield Overdriver or Engine Overdriver, i.e. a part used to make an exceptional crafted component later).
A key element is this, not only does the group onboard have to do something to succeed, they have to rely on the space based defenders to keep the ship intact until they succeed. This would be a sexy fusion of JtL and the ground game, and I don't see it as terribly difficult to implement at some point. It uses assets ingame, and the most taxing part of the codework would be the mission coding for an absolute timer across multiple starsystems, as opposed to a sector driven timer (you cannot leave this sector while the mission is in progress, or whatever it says now).
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