Pilot Archive

Thread: Pilot specials Pirate trap 2 specificly

Tyyrshand
Mon Feb 21, 2005 7:58 pm
#1

Maybe this was pointed out before and I could not find it. Pirate trap in it's self is pretty useless. Send out a 'distress' call that will summon pirates that will attack just about anything. This includes you. So you send out a call, and a bunch of agro's show up attacking things at random, and are nothing but tier 1 ships.....yea.

Pirate trap 2, a MASTER freelance skill is supposed to call more powerful pirates, that do the SAME thing. Maybe I am doing something wrong...but all I got was tier 1...when called on a vette! I was helping someone make ace. It helped in one regard, all the tier 5 ships got confused...but the pirates didn't last long, and agro'd on me more.

Anyone else have problems with this, or is it just me?



Nickto - Majordomo to Mistress Kyphi Makarha - Master Tera kasi/Smuggler/RSF pilot
"Ability without honor is usless"
psikobunny
Mon Feb 21, 2005 10:31 pm
#2

This is why the common wisdom is that the only good Neutral specials are IFF scramble and epulse3



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MonsofoLexius
Mon Feb 21, 2005 11:11 pm
#3






psikobunny wrote:

This is why the common wisdom is that the only good Neutral specials are IFF scramble and epulse3






QFE becasue I think it belongs in the "almost never used" category, at least for me



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Zanholo
Mon Feb 21, 2005 11:16 pm
#4


epulse just seems to make one too vulnerable, so I don't use it either and ptrap2 is not good for much more than getting a few laughs from group members when it's launched.

Message Edited by Zanholo on 02-21-2005 10:17 PM



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Ratape
Tue Feb 22, 2005 6:00 am
#5

Pirate Trap 1/2 would be of decent use against the vette escort itself for the sole purpose of drawing them away from the vette. Sick pirates on them then fly off a little bit till the pirates are vaporized (this way they won't attack you), but not to far that the escort won't come after you.

From what I've herad epulse3 pales in comparison to what it once was. I haven't found a use for it yet, but piskobunny's idea sounds like it'd be the best one.

I personally would like to see pirate trap call pirates with the same tier level as the average pirate in the area. for example Kessel would have tier 5, Dathomir would have Tier 4 (yes I know there are tier 5 pirates in the area, but I have a feeling there are more tiers 4s then 5s), etc. etc. Then, of course, vary the number of pilots between the level 1 pirate trap and the level 2 pirate trap.



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psikobunny
Tue Feb 22, 2005 6:25 am
#6






Ratape wrote:

From what I've herad epulse3 pales in comparison to what it once was.




That's because it used to be an "I win" button. People avoid it because its not what it once was, but its not useless by any means.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



CaileSathinor
Tue Feb 22, 2005 8:24 am
#7

Epulse 3 used to be disgusting. Utter disgusting filth.

You could sit at a Space Station and fire it off and hit anything within a 2km radius, which would vaporize all players without even dueling.



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Tyyrshand
Tue Feb 22, 2005 12:45 pm
#8


Ratape wrote:
Pirate Trap 1/2 would be of decent use against the vette escort itself for the sole purpose of drawing them away from the vette. Sick pirates on them then fly off a little bit till the pirates are vaporized (this way they won't attack you), but not to far that the escort won't come after you.

From what I've herad epulse3 pales in comparison to what it once was. I haven't found a use for it yet, but piskobunny's idea sounds like it'd be the best one.

I personally would like to see pirate trap call pirates with the same tier level as the average pirate in the area. for example Kessel would have tier 5, Dathomir would have Tier 4 (yes I know there are tier 5 pirates in the area, but I have a feeling there are more tiers 4s then 5s), etc. etc. Then, of course, vary the number of pilots between the level 1 pirate trap and the level 2 pirate trap.




Yea, calling the same level as the area would be nice. It would keep it from bringing over powered pirates into an area. Tier 5 pirates in tatooine/corerilla/naboo space would be bad for the new players. At least it would be useful. Watching a friend I fly with use his bomberstrike 2 makes me more then jealous. On the vette that handled the gun boats, and did half the damage to the vette for us.

As for EP3, I have used it once. If not for RO3 and CO4 with CS4 I would have been dead. Against a tier 4 ship, it took his shields down 20%, and did 3% damage to his systems.

Sounds like PT needs to be fixed...like everything else.



Nickto - Majordomo to Mistress Kyphi Makarha - Master Tera kasi/Smuggler/RSF pilot
"Ability without honor is usless"
psikobunny
Tue Feb 22, 2005 1:26 pm
#9

I use epulse3 situationally, against weaker tier4s and below, and sometimes when helping on missions where the foes are yellow dot for me until they are shot. I can fly close with no aggro, and vaproize them. It doesnt matter how vulnerable you are when no one is let to shoot at you also a quick CtSS after the epule gives you a bit of cover.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



PhatMadness
Wed Feb 23, 2005 6:20 pm
#10

Pirate trap does seem a little weak, perhaps the Pirate Trap II should call Tier III's rather than Tier I's. This would kind of make Freelance a mix of Reb-Imp tricks, as they got IFF scramble now, giving them a weaker bomberstrike (but not as strong as the Imp version)would be a fair compromise.



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