Pilot Archive
Thread: Att: Rebels Whos wants the Jedi Starfighter???
Message Edited by AkymaCali on 05-14-2005 10:10 PM
iansarria wrote:
great plan , but you miss the part where the pilot needs to do the quest to be able to fly it
isn't that a bug ? cos i thought the Devs say that these deeds are traidable. I ain't going reb to do a singel quest. the JSF you don't compleat the quest to get it you get given it to compleat the quest, strange huh
Message Edited by Narut0 on 05-15-2005 12:17 AM
iansarria wrote:
great plan , but you miss the part where the pilot needs to do the quest to be able to fly it
good point is this a bug or is it just how its going to be??? dont want to waste time on this plan if it wont work
A: They're all quest-granted. The missions for these ships start here:
- The Heavy X-Wing, Vaksai, and Imperial Guard Interceptor quests all begin with missions out of Kashyyyk space station. They'll soon send you down to Kashyyyk to talk to a man named Eyma, who will give you some more missions. (NOTE: At some point, he'll ask you whether the Ghrag mercenaries are strong or weak. Be sure to answer "strong," as answering "weak" seems to create a quest-gating bug for people.) Eventually, he'll direct you to another space station in Kashyyyk space for the final couple of missions. Rebels will be sent to the Rebel Outpost, Imperials to the Imperial Outpost, and privateers to Kashyyyk station. Once you've completed these last two missions, you'll have your new ship.
- The Y-8 mining ship quest starts with a man named Flash Harrison on the first floor of the Kachiro tree cantina. He'll send you on a variety of space mining and combat missions around the galaxy before you'll eventually earn the Y-8.
- The Eta-2 Actis Interceptor (Jedi Starfighter) quest starts from a pile of bones outside the Nightsister Stronghold on Dathomir. Find the datapad on the corpse (it's on a 30-minute spawn timer; if it's not there, either wait around or come back later) and take it to Admiral Krieg in the bunker in Kachiro to get started. You'll need to be an Imperial ground combatant to complete these missions.
- The ARC-170 begins with the Queen of Naboo in Theed Palace. You'll need to be a Rebel ground combatant to finish this set.
- The Belbullab-22 (Grievous' Starship) takes place entirely within the Myyydril Caverns on Kashyyyk. You'll need to make your way to a robot outside a gate deep within the caves to begin the mission, which consists of killing a very powerful (currently level 92) robot and his two henchmen. This is a very difficult mission.
Message Edited by iansarria on 05-14-2005 04:40 PM
iansarria wrote:
Q: Where do I find the new RotW ships?
A: They're all quest-granted. The missions for these ships start here:
Right now, every one of these new ships but the Belbullab-22 requires you to complete their quests yourself in order to be able to fly the ship. The Belbullab alone can be bought or traded from another player and flown immediately, though I don't know whether it's working as intended or a bug, so be careful when buying or selling this ship.
- The Heavy X-Wing, Vaksai, and Imperial Guard Interceptor quests all begin with missions out of Kashyyyk space station. They'll soon send you down to Kashyyyk to talk to a man named Eyma, who will give you some more missions. (NOTE: At some point, he'll ask you whether the Ghrag mercenaries are strong or weak. Be sure to answer "strong," as answering "weak" seems to create a quest-gating bug for people.) Eventually, he'll direct you to another space station in Kashyyyk space for the final couple of missions. Rebels will be sent to the Rebel Outpost, Imperials to the Imperial Outpost, and privateers to Kashyyyk station. Once you've completed these last two missions, you'll have your new ship.
- The Y-8 mining ship quest starts with a man named Flash Harrison on the first floor of the Kachiro tree cantina. He'll send you on a variety of space mining and combat missions around the galaxy before you'll eventually earn the Y-8.
- The Eta-2 Actis Interceptor (Jedi Starfighter) quest starts from a pile of bones outside the Nightsister Stronghold on Dathomir. Find the datapad on the corpse (it's on a 30-minute spawn timer; if it's not there, either wait around or come back later) and take it to Admiral Krieg in the bunker in Kachiro to get started. You'll need to be an Imperial ground combatant to complete these missions.
- The ARC-170 begins with the Queen of Naboo in Theed Palace. You'll need to be a Rebel ground combatant to finish this set.
- The Belbullab-22 (Grievous' Starship) takes place entirely within the Myyydril Caverns on Kashyyyk. You'll need to make your way to a robot outside a gate deep within the caves to begin the mission, which consists of killing a very powerful (currently level 92) robot and his two henchmen. This is a very difficult mission.
FROM the pilot Faq On on Pilots Forum
Message Edited by iansarria on 05-14-2005 04:40 PM
i read all of that and i dont see where it says you have to do the mission yourself. what part of this makes you think that?
AkymaCali wrote:
iansarria wrote:
Q: Where do I find the new RotW ships?
A: They're all quest-granted. The missions for these ships start here:
Right now, every one of these new ships but the Belbullab-22 requires you to complete their quests yourself in order to be able to fly the ship. The Belbullab alone can be bought or traded from another player and flown immediately, though I don't know whether it's working as intended or a bug, so be careful when buying or selling this ship.
- The Heavy X-Wing, Vaksai, and Imperial Guard Interceptor quests all begin with missions out of Kashyyyk space station. They'll soon send you down to Kashyyyk to talk to a man named Eyma, who will give you some more missions. (NOTE: At some point, he'll ask you whether the Ghrag mercenaries are strong or weak. Be sure to answer "strong," as answering "weak" seems to create a quest-gating bug for people.) Eventually, he'll direct you to another space station in Kashyyyk space for the final couple of missions. Rebels will be sent to the Rebel Outpost, Imperials to the Imperial Outpost, and privateers to Kashyyyk station. Once you've completed these last two missions, you'll have your new ship.
- The Y-8 mining ship quest starts with a man named Flash Harrison on the first floor of the Kachiro tree cantina. He'll send you on a variety of space mining and combat missions around the galaxy before you'll eventually earn the Y-8.
- The Eta-2 Actis Interceptor (Jedi Starfighter) quest starts from a pile of bones outside the Nightsister Stronghold on Dathomir. Find the datapad on the corpse (it's on a 30-minute spawn timer; if it's not there, either wait around or come back later) and take it to Admiral Krieg in the bunker in Kachiro to get started. You'll need to be an Imperial ground combatant to complete these missions.
- The ARC-170 begins with the Queen of Naboo in Theed Palace. You'll need to be a Rebel ground combatant to finish this set.
- The Belbullab-22 (Grievous' Starship) takes place entirely within the Myyydril Caverns on Kashyyyk. You'll need to make your way to a robot outside a gate deep within the caves to begin the mission, which consists of killing a very powerful (currently level 92) robot and his two henchmen. This is a very difficult mission.
FROM the pilot Faq On on Pilots Forum
Message Edited by iansarria on 05-14-2005 04:40 PM
i read all of that and i dont see where it says you have to do the mission yourself. what part of this makes you think that?
It has been stated quite clearly by the Devs that the quests for these ships are faction based, and that is intended. It has also been stated that all pilot professions have the certification so that you will not be penalized and lose your quest ship if you deside to change.
OMG it sucks so bad but looking on the bright side i can now do something i was always to afraid to do.
Grind Rebel & freelance Pilots and get them nice helmets so i can have one of each in my house on display (including the blacksun)
ill also be able to get an ARC 170 on my own, AND i will get some extra badges
i will probbly need to get me a new droid
but i guess im looking on the bright side not the fact OMG i droped my faction including my Colonel rank.
iansarria wrote:
Right now, every one of these new ships but the Belbullab-22 requires you to complete their quests yourself in order to be able to fly the ship. The Belbullab alone can be bought or traded from another player and flown immediately, though I don't know whether it's working as intended or a bug, so be careful when buying or selling this ship.
do you see it now?
sorry misunderstanding. i thought writing in the red was something you wrote, didnt realize it was part of the FAQ
you didnt have to be a smart @$$
but for those of you that dont believe it, it is true you can not use the ship unless you do the mission.
a pilot from infinity came to bria, i got the JSF deed and i cant use it. so now its decoration in the house.
so that officially kills this Idea and this thread
JerethBane wrote:
take my Crimson Phoenix (THE toughest squad)
LOLOLOLOLOLOLOLOL
Sorry to bring squadron wars inot this, but how about you do your Squadron with less than half the mass, half the weapon mounts and twice the flight time.
Then, maybe, then you'll be approaching Storm Squadron dfficulty.
thankyoudrivethrough
think he meant the hardest Rebel squad. We all know how much imps suck at PvE