Pilot Archive
Thread: ARC-170 rear weapons
*bump*
Apologies for bringing this up again - tried the ship with a different weapon in the top turret last night with a different player in the seat - still the same result. Hits register graphically but no damage is done. Weapon 2 was an advanced green blaster that does 2.5k max damage, and it was firing on tier 2 ships, so it shouldhave ripped them to shreds.
Went up and flew the same mission in my old Y-wing with no problems - the gunner was quite happily blasting away.
Really want to use this ship to help guildies get xp, but they may as well be passengers in my ARC-cab.
Is this a known bug, or is it just my ship?
My Arc 170 works just fine to include the damage from both the guns in the rear. however the graphics on this ship are severely jacked up. I have a floating gun off to my right side and then when those guns fire it fires where the gun is suppose to be located. The turrets in teh back don't move properly from the pilots perspective as was stated ealier they seem locked in extreme angles
I think its to do with the s-foils.
I noticed this and had to ask my gunners to both hold down the fire button.
I found when I locked s-foils in attack mode I could see everything fine, but with them closed..nothing,
I think its a bug and I theorise that the ARC-170 maybe shouldn't be able to fire any weapons with the s-foils closed but atm, from a gunners perspective, they look like they're firing. Not sure..but thats what it seemed like. ![]()
thanks for your input- the s-foils were my first thought, but no damage was done with them closed or open.
I've used a crafted advanced green blaster in the top turret aswell as a looted weapon.
More testing is required I think - will let you know what find out.
*note* the rear guns do actually appear to move now, but stay locked at the angles when not firing.