Pilot Archive

Thread: if I understand this correctly? SHip Decay and AI?

casho
Tue May 17, 2005 5:26 am
#1

If I am damaged anywhere, I can fly into deep space? and get repaired there?, and if so where? Or just hyper in, hyper out and repair my ship in Endor? and Question 2, which fries me. I was taking a JSF for a test cruise around Tatoonie. Have a MV engine, just for a giggle, I was doing flat speed of like 1182, hit reactor pump I am doing 1562, hit booster, I am up around 1800, now. As I am cruising along, a Tier 1 Hutt Bomber locks on me, I don't think anything of it, the next thing ya know as I target him, he is keeping right up shooting at me, now as a tier one, he doesn't even stress my shield, But how does the AI manage to keep up? Especially a TIER 1!!! Drives me nuts



Tact is the Art of Making a Point, without making an Enemy
ajag
Tue May 17, 2005 5:35 am
#2

I cant answer the AI question, but yes, entering and leaving Deep Space will completely fix your ship with no decay. It will just cost you the 30k pilot prestige points you need to get in.




AJAG
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casho
Tue May 17, 2005 6:15 am
#3


Wow If I get that right that is like six tier 4 ships from anywhere to get a ticket into deep space! That is worth it any day of the week! How do you view your prestige points? I looked all over my character for them with no luck.


I just do not undertsand how the AI has the speed and agility that a PC ship could never have. and although they fly in very particular patterns while making there routes, How do they shoot with accuracy better then anything in the game? I flew into one of the STorm Squadron tier 4 missions to help a friend, well, there where three rebel gunships and a dozen fighters, I jumped into the fray, hit anything my sights would zero on. I tried to run away after my front shield got beat up and when I am boosting away at 1300 I turn 180 just to see what it is chasing, shooting, and hittingme, One Gunboat, Two Awings, 3 Y wings and 2 Bwings, that is stupid! You telling me AI has higher top end then anything we can make? But the JSF is remarkable, it will make a Novice into a Pro, but jeeze,I am not looking for an I win button, but if I am trying to get away and give up 20k mass for a Mark V engine, then I need to be able to outrun things! if it has a top speed of 118 it should be a fighter that cannot be caught? and if it is, it should be caught by a ship with a 120 speed!, I am giving up a lot in maneuverability, in the 50's instead of the seventies. That being the case, I settled for a level 6 top speed 78 rpy all int he mid to high seventies RE, figure if I cannot run, mine as well fly circles around em till shield regen or mission time out. Give up my booster all together as that doesn't matter either. Replace the boltdrivers with two RE level 8's some chaff and off I go. I realize it is probably not an easy thing to institute (changing game speeds) as they are all code "ifPC doesthis then AI does this", but when why do anything but fly around in abeat up heavy tie or tie advanced, what the difference?


What is the deal with add on plates to the Ties now?.




Tact is the Art of Making a Point, without making an Enemy
srotre
Tue May 17, 2005 7:37 am
#4

im an ace the only ship i have a little trouble keeping up with is awings, but the red tie is almost there 85 engine top speed 70 65 65 for pitch yaw and roll, ive been looking for better ppitch roll and yaw numbers but have yet ti find anything better. the engine was looted and i bought it for 15 k i can blast by the awings but when the turn i end up passing them so i go back to the old way of killing them head straight at them stop fire run turn around stop and do it again. funny though when and if you loot an engine from them its a level one like 50 ets pry 40's hmmm



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
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