Pilot Archive

Thread: Mines! I want mines!

SpacePunk
Tue May 10, 2005 7:02 pm
#1


What would be really usefull in this game is space mines. C'mon devs, give us a mine dropper and slot.




-----------------
Jarioth
Flurry

Han shot first!
May the farce be with you!
NGE=SWG:BOHICA EDITION!
Get on the Falcon kid, this game is gonna blow!
surik-narutaki
Fri May 13, 2005 8:13 pm
#2

just what we need. as if my flying wasnt bad enough already... a floating mine field. now i can get killed by some guy that went afk 6 hours ago
TUMOS_GHOST
Fri May 13, 2005 8:31 pm
#3



surik-narutaki wrote:
just what we need. as if my flying wasnt bad enough already... a floating mine field. now i can get killed by some guy that went afk 6 hours ago


lol





__.:FQ:. Inc.________
Totai & Fatoos



SpacePunk
Fri May 13, 2005 10:20 pm
#4

naw, they can be given a limited lifetime. I'm thinking more of something you could drop behind you that would go after an enemy on your tail.



-----------------
Jarioth
Flurry

Han shot first!
May the farce be with you!
NGE=SWG:BOHICA EDITION!
Get on the Falcon kid, this game is gonna blow!
Nicolas_Frost
Sat May 14, 2005 1:26 am
#5

Interesting idea. Make it so that it does lots of damage, but is slow, and you can't select a target. It simply goes for the nearest enemy. This way, an aware pilot can outmanuver/outrun it, but it can be used as a surprise for the unaware pilot. Of course, there will need to be balances to keep it from being an I Win button.

  1. First, if you're in the blast radius, you can take damage, too.

  2. You need to travel out of its blast radius for the mine to arm, that is when it aquires a target and begins to move towards it. This also keeps you from using it like a missile.

  3. Viable targets can only be ships you can fire and do damage to normally, to avoid griefing.

  4. You can only cary a very limited number of them on hand. No more than four at a time. The Mine dropper should fit into either an Ordinance Slot, or perhaps take up the Cargo Hold(although taking up the Ordinace would be better for balance).

  5. There should also be a long pause before you can drop another mine.


This would help people from getting on your tail, but wouldn't stop someone who's touching your ion-engine's wake.



Edited due to the forum's annoyance factors.

Message Edited by Nicolas_Frost on 05-17-2005 05:20 AM



Jaecob Maragi
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Kiall
Sat May 14, 2005 4:07 am
#6

what is 4 and 6 ??




Kiall Vorash TRACKSTAR / MUPPET
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Nicolas_Frost
Tue May 17, 2005 3:19 am
#7

Secrets!

Nah, I think the board doesn't like people who actually know HTML and tries to sabotage postings with them in it. :? I'll see if I can convince this hellspawn of a forum to let me edit it into correctness.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


ajag
Tue May 17, 2005 5:44 am
#8

I would say no locking for mines, Just a delay explosion. Meaning they would blow up a few second after released. If you give them locking, then they are basically missiles that you shoot backwards. The pilot who drops thems should also suffer damage if he/she is in the blast radious when they go off. They should go off either on a delay timer, or inpact. I think you should be able to release them on short interval so you can have a chance of hitting something, However, they should be able to be blown up by shooting at them. That would be really fun, however, until we are able to restock ordenance without landing, no one will use them a lot.





AJAG
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I'll kick your... *Player left*
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SpacePunk
Tue May 17, 2005 7:24 am
#9

Ya, something like Jango used in EP II. Just drop em behind, and a little while later it explodes. It would need a blast radius since, unlike missiles, it'll be difficult to get a direct hit.



-----------------
Jarioth
Flurry

Han shot first!
May the farce be with you!
NGE=SWG:BOHICA EDITION!
Get on the Falcon kid, this game is gonna blow!
surik-narutaki
Tue May 17, 2005 7:26 am
#10

make them drop and run. drop em and they sit there for say a min and then auto nuke. ANYTHING that hits them gets hurt. they blink red so you dont hit them because you didnt see them. less then a second interval nad limited suply. or you drop them in clusters. either way if you time it right then anything following you is in a serious hurt. they will be cool... so long as the devs dont screw it up. we have clearly spelled it out. lets see it happen



srotre
Tue May 17, 2005 7:42 am
#11

i like that idea if you on the run because your getting beat up run and drop a mine or 2 they can be magnetic so they kinda drift into the enemies path



Srotre Tholer
Scylla
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Master Rifleman
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Smuggler who cannot Smuggle
ajag
Tue May 17, 2005 8:10 am
#12

That cluster idea sounds good. Drop one and then that one divides in 3 or 4 smaller mines making is harder for the ship following you to stay on your tail.




AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

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