Pilot Archive
Thread: First bought ship questions
Swayvill wrote:
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So since I'm cash poor would it be wise to take the components from my freebie ride and stick them in the Dunelizard until I can upgrade them? Or would this be like putting a Yugo engine in a Mack Truck?
That's what I did until I looted/could buy better ones. It worked OK, but you'll get better performance from the crafted stuff.
If your first ship is still usuable, I would stick to it until you can load out your new one. You can test out loading your old components into your new ship, but it may not work as well as you want it to.
Best bet is to just keep grinding for more money and parts to sell.
Answered my own question by reading the Friday Feature linked in the Pilot FAQ.
My weapons are not recharging fast enough because of my capacitor.
I've hooked up 2 weapons to a 1 weapon capacitor and it can't recharge fast enough.
Add capacitor to the list of new things to get...
Swayvill wrote:
Answered my own question by reading the Friday Feature linked in the Pilot FAQ.
My weapons are not recharging fast enough because of my capacitor.
I've hooked up 2 weapons to a 1 weapon capacitor and it can't recharge fast enough.
Add capacitor to the list of new things to get...
you can try using a freelance program called weapons capacitor overcharge. the 4th level will cause decay, but the 3rd level does not and works very nice
I upgraded as much as I could to Mark II stuff and it made a HUGE difference. Also found that it was easier for a noob like me to buy the Mark II items, less confusion with the names and all, just looked for good Mark II stuff. Not sure if it was the smartest, but was easiest for me to find what I considered to be good Tier 3 equipment.
Spanky new engine, great weapons, super recharge, and a reactor that can handle all my new bits.
Just got the skill for droids so I'll try that out next.
I have the droid interface just no droid yet. As a freelancer do I buy an astro-mech droid or do I buy a chip/computer?