Pilot Archive
Thread: Just a few questions about overloads before I go against the vette
Message Edited by RpTheHotrod on 06-17-2005 08:02 AM
Read my sig for overloads.
There are three squadrons for each faction, so 9 total. When you first spoke to the pilot recruiter they should have given you an option of where to start. They're all about the same, they use the same type of missions just mixed differently.
Well do exaclty as they say on the tin droid.
Overload engine, increase speed
Overload Weapons, increase dam.
But the armor rate drops, so a engine with "100/100 armor" will drop to 90/100 then when u repair it at a station the condition drops to say 95/95
Thats it realy.
Overload 3's will NOT permanently decay your components. They do 8 points of damage (so 100 armour will go down to 92) but providing you repair before you land and you have taken no additional damage to the component it will repair back to 100.
You can also get around decay on overload 4 apparently by repairing 25% then another 25% then a 50% and finally 100% - but I haven't tried this so I cannot confirm.
Kodpese wrote:
Overload 3's will NOT permanently decay your components. They do 8 points of damage (so 100 armour will go down to 92) but providing you repair before you land and you have taken no additional damage to the component it will repair back to 100.
You can also get around decay on overload 4 apparently by repairing 25% then another 25% then a 50% and finally 100% - but I haven't tried this so I cannot confirm.
I dont realy watch that closly, but will have a look next time, thanks