Pilot Archive

Thread: Concerns about ships like the YT-1300

Krendor
Sun Jul 03, 2005 8:15 pm
#1

Hi, I wanted to know what other pilots that have had the chance to fly the YT-1300 even the Decimator, as I assume its pretty much the same in handling and turret control, think of these ships. I myself got this ship recently after flying the Kraytt and I have to say I am very displeased with how they have implemented this class of ship. The handling is extremely sluggish and for no real reason maybe other then to ballance these ships against fighter class ships. Turret control on this ship is abysmal to say the least the 2 friends I took up in it could hardly hit a tier 5 xwing out in kessel. At half throttle I can stay behind them even though the manuverability is a bit lacking honestly its more like flying with drag which doesnt exist in space but forget all the physics behind how these ships act because there not true to how they should be. Furthermore the turret control needs a complete revamp its pretty common for your gunners to be shooting behind the targeted craft even though there targeting squares are lined right up leading the craft not sure if this is a bug or a design flaw but it lessons the already diminished use these ships have. I know Ive seen others post that these ships should have there own class of weapons and shields and I have to say I agree completely if these ships are going to handle so poorly and the targeting systems so lacking they need something to make up for it. I would also like to see them get rid of the co pilot needed system to load and execute droid commands. I can't think of anything more silly then a master pilot thats been flying fighter and gunboat class ships all the sudden completely unable to simply control his flight computer which basicly makes you nothing more then a buss driver. Changes I would like to see better equipment, snapier responses the acceleration and slow down times are to the extreme, targeting revamped so if you lead a ship you actualy hit it like the targeting squares imply. And maybe increase turrets capacity to hold 2 weapons top and bottom so the gunners can double there fire power I mean realy its silly the Kraytt has 4 lasers and only 209k mass far more manuverable and is simply a much better choice for a multi crew ship. I can't think of a reason to take friends back up in this thing until they fix some of the named issues as there experience is completely frustrating and boring.
Antonnio
Sun Jul 03, 2005 8:24 pm
#2

I don't totally agree with everything you say.

I have taken noob pilots and qualified pilots up in my YT-1300 and generally they have enjoyed themselves alot. In regards to a master pilot handeling all the controls, it is a multi-person ship, and therefore requires multiple people to fly it.

The only thing I would really like to see changed about this ship, is to add a pilot controlled emergency cannon... like the one on the falcon in Episode V. If this is not possible, allow the pilot and co-pilot to link the cannons into a forward position and be fired from the cockpit.

Yes, the ship is sluggish, but after a while, you get the hang of it. Yesterday I took my friend up to Dathamir space and me flying, and him gunning, we flew around for a while taking out tier 4 and 5 ships. It's all a matter of opinion I guess.



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idolatry
Sun Jul 03, 2005 8:30 pm
#3

Eek, we need to find you an ENTER key


POB ships have their own class of equipment already. Elite components. Not as great as the could be, and crafting some of them is kinda bugged, but still significantly better than Mark V in some cases.


As for gunnery, it's all about rethinking how you fly. Your job is to give your gunners as stable a platform as possible, while still maintaining LOS on the target. That means slow, even turns, slow speed. Let them follow the target, don't try to line up for them.


I have a great time when I'm up with people in POB ships, and you can farm spawns like there's no tomorrow with a decent crew.



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Krendor
Sun Jul 03, 2005 9:14 pm
#4

I do those very things in terms of flying slower top speed with the 116 spd engine I have is something like 1.2k or so, usualy when flying against tier 5 a wings xwings etc. Igo around 500 so I can turn, I even fly this particular ship in 3rd person view which I never did just to make sure the gunners were able to get good los. It just seems the targeting in general is realy poor as I have taken both these people up in my Kraytt with the top mounted turret and they can shoot stuff down all day with me flying full speed dropping the throttle and kicking in the boosters behind a A wing. I just don't think the turrets on this ship are programmed with the same deal as the Kraytt's or theres a bug. As myself and the folks Ive taken up are Ace/master pilots and have flown for quiet some time in the Kraytt as well as our ETA-2's takeing down vettes in DS. I pretty much stand by my analisis of this ship being substandard for what it could be.
idolatry
Sun Jul 03, 2005 9:26 pm
#5






Krendor wrote:

I pretty much stand by my analisis of this ship being substandard for what it could be.






No disagreement with that. Just saying that it takes a different state of mind to gun/fly a POB. Just cos they're elite aces doesn't mean they can aim while someone else is flying


And 500 is too fast, I think. You're supposed to be a platform, a battleship. Those fighters will swing around for another pass, so why chase them? Better to let them come in head on and right down the barrel of a couple Elite Gauss Cannons.



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...Pilot is the alpha class
Brewbacca
Sun Jul 03, 2005 9:45 pm
#6

Nothing wrong with your analysis Krendor. I recently upgraded to the new POB components and have found them to balance out many of the issues you have raised. My shields are better so I can take more hits (i.e. fly slower) and my guns are more powerful requiring less hits to finish off a target. Much more balanced than before, but comparing to the Krayt may be a mistake since they represent two very different flying styles.


Trips on my YT are meant to be fun for all on board and I try to take up more than a full crew whenever I can. That leaves plenty of folks to repair conduits if need be and allows gunners/co-pilots and even myself the chance to get up and take a break - what a luxury in space!


I have a concern that my co-pilot has to be the same faction as I am - this may not be entirely realistic (or necessary). I would also like to do some Pilot/F.C. commands from the pilot chair, but I understand why this is not how it works.


Sounds like your enjoyment in flying the YT may be less than you expected - in that case, fly the Krayt and have a blast! That's what it's there for!





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Krendor
Mon Jul 04, 2005 9:37 am
#7

Hmm not sure Ive ever seen any PoB specific items will have to ask around right now I'm running some 2.4k shields with a 19.8k reactor and something like a 1200 capacitor with 49.8 regen before loading OL's. Better shields would go along way to flying this thing slower then 500, but still I find myself wanting to fly this thing like Hans did with all the mods he boast in the movies his YT-1300 is capable of hanging with fighters and I myself have been able to keep up with A wings for the most part. If they could work on the acceleration/deceleration issues aswell as some work on the turrets for targeting. I think the ship would be alot better, I actualy took my Kraytt back up last night then the YT-1300 to compare turret issues between the two and each time it was obvious the YT's turrets have a problem I'm leaning to some kind of bug as they dont track or lead the targets nearly as well, often times the targeting blocks will be leading but the shots will all fall well behind the target, almost like your shooting a full 3 or 4 inches off target on the screen.
Cphopp
Mon Jul 04, 2005 9:48 am
#8

aye check it out...there is a complete set of POB components SW can make now...really need to look into it if you think your parts are all the problem flying your YT =)



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