Pilot Archive

Thread: How does decay on components work exactly?

Alristico
Mon Jul 04, 2005 10:10 am
#1

I'm pretty sure they decay upon death but I'm not quite sure of the effects of using droid commands. Also, whats the difference between armor and hitpoints.



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1CRONAL1101110000 111

psikobunny
Mon Jul 04, 2005 10:23 am
#2

Parts decay upon repair. For every 10 pts you repair, you get 1 pt of decay. Droid programs that do less than 10 pts of damage will not decay the part, as long as you take no more damage, and remember to repair before you run them again.


Armor and hp are the combine amount of damage a part can take before you lose it. The only difference in the 2 is that Armor has the vs armor rating of the weapon applied to it, until it is gone, then dmg goes to hp.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Alristico
Mon Jul 04, 2005 10:38 am
#3






psikobunny wrote:

Parts decay upon repair. For every 10 pts you repair, you get 1 pt of decay. Droid programs that do less than 10 pts of damage will not decay the part, as long as you take no more damage, and remember to repair before you run them again.


Armor and hp are the combine amount of damage a part can take before you lose it. The only difference in the 2 is that Armor has the vs armor rating of the weapon applied to it, until it is gone, then dmg goes to hp.








do you know which droid programs do more than 10 pts of dmg? Right now I'm using...


cap to shield shunt 4


eng overload 3


reactor overload 4


weapon cap overcharge 4


wep overload 3



also I don't quite understand what is considered dmg. Is it dmg to armor or dmg to hitpoints?And is what you're saying that hitpoints are just an extension of armor? so that when my shielddepleats and, for example, my enginegets disabled will I have 0/**** armor and 0/**** hitpoints?





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

psikobunny
Mon Jul 04, 2005 10:42 am
#4

programs lvl3 and below do less than 10 pts. Shunts don't do damage, they are a tactical program. If a part as been fully disabled it will be at 0 armor and hp as you described.


Damage to armor or dmg to hit points are both damage, it's just that damage done to them get's applied differently.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Alristico
Mon Jul 04, 2005 10:46 am
#5






psikobunny wrote:

programs lvl3 and below do less than 10 pts. Shunts don't do damage, they are a tactical program. If a part as been fully disabled it will be at 0 armor and hp as you described.


Damage to armor or dmg to hit points are both damage, it's just that damage done to them get's applied differently.







ok so if the disabled part had 1000 armor and 1000 hitpoints would that mean that upon repair it would lose a total of 100 armor and 100 hitpoints?



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

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