Pilot Archive
Thread: Question about the Krayt Gunship
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Fatty182
Mon Jul 04, 2005 8:21 pm
#1
Now according to the FAQ and what I can see in the manage option, the krayt can hold 4 guns, 3 of which are apparently pilot controlled and one in the topside turret. How can you make it so the pilot can fire 3 guns? No matter what I've tried, the pilot can only fire 2 of the guns, and the turret fires another, and the 4th one just seems to not be useable? Is there something silly and easy I'm missing? I've tried swapping the guns around in the weapons slots, but to no avail... Any suggestions please?
Kalia
Mon Jul 04, 2005 8:28 pm
#2
Shift+G while in space, and then use that window to reassign the weapon controls into groups as you'd like them. For example, select all three forward-facing (pilot controlled) weapons into one group, like say... Group 1. Then when you pull the trigger, or press the mouse button, whatever... it will fire all three weapons.
Fatty182
Mon Jul 04, 2005 8:30 pm
#3
Sadly, I tried that too
it'll say there are 3 guns in the firing group, but it's only firing 2 
Portabelle
Mon Jul 04, 2005 9:30 pm
#4
Fatty182 wrote:
Sadly, I tried that tooit'll say there are 3 guns in the firing group, but it's only firing 2
The gun inWeapon slot 2 is the gunners weapon so make sure that is not one of the 3 in your weapons group. You should have weapons 1,3 and 4 in your weapons group so that all 3 guns fire. The other possibility is thatyou do not have enough weapon capacitor energyto fire all 3 guns at once. Make sure you use CO3 command to increase your cap energy if that is the case.
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Fatty182
Mon Jul 04, 2005 9:34 pm
#5
Running all the droid programs, so that's not the problem, I will try the moving gun from slot 2 to 4 tho, thanks
Portabelle
Mon Jul 04, 2005 9:35 pm
#6
Yes if you have been loading only 3 guns and your weapon slot 4 is empty that is your problem for sure. Load up slot 4 and keep slot 2 empty if you dont have a gunner and that will solve your problem .
Fatty182
Mon Jul 04, 2005 9:54 pm
#7
Yep, that worked
Pity the spread's a bit dodge on the 3 gun emplacement, but at least it might hit something
Thanks again!
Slysix
Mon Jul 04, 2005 11:38 pm
#8
Try firing the guns in cycle mode... I seem to hit a lot more when firing cycle then when firing all the guns at the same time even with the wing hardpoint.
psikobunny
Mon Jul 04, 2005 11:47 pm
#9
There are certain looted guns that will appear invisible on a Krayt, but they fire out of any active hardpoint. I had one before there even was a krayt and the bug only applies to the krayt but I load it in the wing slot and it fires where the chin/forehead guns are mounted. Until the sit down and do a graphics table bug pass on the Krayt, Kimogila, TIE Aggressor, I don't feel any guilt in taking advantage of that to get more focused firepower. I've been reporting the bug since the day the Krayt was introduced, they can ban me if they want for exploiting, it's just my PvE ship anyway.
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