Pilot Archive
Thread: Best Ordinance / Best Countermeasures
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Feklar
Mon Jul 04, 2005 11:15 am
#1
I got Master Pilot.
I'm interested in trying out some ordinance and countermeasures - the top end ones. Up to this point, I have used smaller ships and guns only - that's been great but I want to try out the fun of a group so I am thinking I'd like to get missiles or bombs or something else in there.
At the high end of the spectrum, which are the best Bombs, Missiles, etc. to use. Opinions?
Same question but applying to Countermeasures.
Message Edited by Feklar on 07-04-2005 11:21 AM
LeaphChausew
Mon Jul 04, 2005 6:09 pm
#3
Depends what you want to use them for.
I use stndard chaff in my lightweight A-wing and Micro chaff in my x-wing. Both do wonders for me and have good refire rates.
Ordnance wise..well pvp wise Mk II Image recs for the win. They take the least time to lock on and seem to be the most effective vs. countermeasures. Sure they don't pack 'that' much of a punch but its a punch none the less...or maybe a friendly shove. Definitly a punch + upper cut + FINISH HIM! FATALITY!!!! if launched in trio from a TIE Oppressor. A-wing pilots hate that trick...trust me, I am one
.
-Leaph
KaylBreinhar
Mon Jul 04, 2005 6:11 pm
#4
First off, it depends on what you intend on using them for.
For PvP, you're pretty much forced to use ImRec Mk2s.
For PvE, spacebombs are the best all-around, whilst concussion missiles help you get to the hull of ships like gunboats faster.
As for countermeasures, I personally think a chaff launcher suffices, but some people swear by Micro-Chaff because the efficiency can go over 100.
For PvP, you're pretty much forced to use ImRec Mk2s.
For PvE, spacebombs are the best all-around, whilst concussion missiles help you get to the hull of ships like gunboats faster.
As for countermeasures, I personally think a chaff launcher suffices, but some people swear by Micro-Chaff because the efficiency can go over 100.
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