Pilot Archive
Thread: Possible Corvette Change?
Portabelle wrote:
OrizCore wrote:
Was in kessel today to do my first master mission since publish 19. Normally i used to be able to do this mission fine. Take out the fighters, hit turret 5, shields, sec shields, engines, and then the gunboats would float away. You would then take out the vette without gunboat interferance, and clean up the gunboats later for an easy mastery. Today i did this. After i disabled the engines the gunboats started doing circles around the vette protecting it. This makes the mission very hard and I was not able to complete it with a group of 4. Anyone else experience this?
Hmm..I just helped 2 friends get their Masters this weekend and we did not have the problem with gunboats circling. We did just as you stated above and waited for the GBs to move on out from the vette which they did. Is it possible the vette was at its Despawn loc when you disabled it? The GBs will circle at the Despawn loc until somebody kills them.
Its possible that it was at the despawn point, though i have the WP for that and we were about 3k away. I dont know how you guys take out the gunboats with both of them firing at you, or at least one of them firing at you, and the vette firing at you. I die in a single pass.
With gun5 taken out on the corvette, you have a nice safe spot to sit while you take potshots at the gunboats. Siddle up to about 560m away from them, and fire. it takes a while but occasionally you'll score hits. Eventually the boats will die to that
Run the Adv-X/RGI/Vaksai mission. The Vette can TURN AND ROLL, so no more bucking. Why the HELL hasn't THAT code been overlaid onto the Kesselian Vettes?
How the hell do you take out the gunboats with the corvette raping through my shields
I can do gunboats solo no problem. I know the blindspots and how to stay 540m and match speed etc. I know to take out gun 5. I dont last for a god damn second on this thing. I tried it again and the vette only spanwed for liek 15 minutes. I got the escorts dead, the fighers i mean, and the shileds and turret 5 gone, then when iw ent in for the engines the gunboats and corvette turrets messed me up bad. I come back to clone zerg it and it hypers out in front of my fact at least 5k away from its despawn point.
Thus, if you get hit, zig out of your current line - force the computer to calculate a different trajectory and firing pattern for you. Do this about every five seconds. Roll, duck, dive, shimmy, shake, whatever to keep the AI as dumbfounded as possible.
Also, Vettes hit larger ships a lot more easily than smaller more nimble ones.
Also, NEVER SLOW DOWN. It's my thinking that Vettes can't very easily hit ships that travel faster than the AI is capable of, which is 989kph. Any slower than that, and they seem to be able to hit you far more readily.
Also, you could always strap on a Mk1 Spacebomb (because it's lighter) and take out Turret 5 THAT way.
Message Edited by padren on 07-04-2005 10:20 PM