Pilot Archive
Thread: Project lawndart
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Maelstorm_1
Thu Dec 16, 2004 4:20 am
#1
in my opinion privateer doesn't really have a counterpart to the interceptor/awing ... all ships being so large makes them easy to hit in pvp.
so taking the new kryat hull ... seems everyone loves it .. i just hate the sheer size of it .. i decided to put together a pure speed package.. good guns decent shields.. and no armor .. no turret gun ..
at first went with 3 forward guns .. but 3rd mount seemed wasted as the wingtip guns never seemed to hit naything smaller than a gunship.
so down to 2 guns looked for the fastest player crafted stuff and looted i had arround....
atm ...
top speed with enigne overload3 1233 *with a 103 rated engine
boosted toop speed 1648 45 top speed booster
2 guns seem on one pass to bring shield #1 on the space station down to 55% but takes hellacious dammage on way in and out due to sheer size of the ship making it easier for turrets to hit.
pvp wiwse unusable as it's sheer size wil make it an easy target... as for bnz tactics.. *boom and zoom* seem near impossible if a properly setup awing/intercetptor is arround..
more testing to follow...
so taking the new kryat hull ... seems everyone loves it .. i just hate the sheer size of it .. i decided to put together a pure speed package.. good guns decent shields.. and no armor .. no turret gun ..
at first went with 3 forward guns .. but 3rd mount seemed wasted as the wingtip guns never seemed to hit naything smaller than a gunship.
so down to 2 guns looked for the fastest player crafted stuff and looted i had arround....
atm ...
top speed with enigne overload3 1233 *with a 103 rated engine
boosted toop speed 1648 45 top speed booster
2 guns seem on one pass to bring shield #1 on the space station down to 55% but takes hellacious dammage on way in and out due to sheer size of the ship making it easier for turrets to hit.
pvp wiwse unusable as it's sheer size wil make it an easy target... as for bnz tactics.. *boom and zoom* seem near impossible if a properly setup awing/intercetptor is arround..
more testing to follow...
Coran_Sienar
Thu Dec 16, 2004 8:05 am
#2
Privateer has no counterpart to the A-Wing or Tie Advanced? What the hell do you call the Dunelizard? It's as maneuverable at the Tie Advanced, sports one more gun than the A-Wing and an additional 20000 (yeah, 20000) mass over both of them! Sure, it's a TINY bit slower, but the mass more than makes up for that. The difference is that we Imps and Rebels get our ships at Tier 4 and you guys get it at Tier 1!
Do you realize that Imperial Pilots haveless thanHALF THE MASS to work with at the same level? The Imperial Master Level ship, the Oppressor, totally kicks butt, but you know what? They've EARNED it by having to deal with a 45K mass Tie Interceptor. Plus, your new Krayt has equivalent maneuverability stats and MORE MASS!
Man, if I had another 20K mass on my A-Wing, it would be a nightmare in PVP and PVE. I'd be able to fit either a level 10 gun or a level 10 shield on it. The Dunelizard is a NASTY ship and is probably the one thing that would make me seriously consider dropping Alliance Pilot.
(EDIT: I admit it. I've got some serious Privateer ship envy. Heck, maybe I should just switch! Good job on getting the devs to listen to your issues.)
Message Edited by Coran_Sienar on 12-16-2004 10:31 AM
Maelstorm_1
Thu Dec 16, 2004 8:49 am
#3
odd .. You see it as a mass issue .. i see it as a manuverability/silluett issue...
yes dune has more mass .. it also sports 3x the surface to be hit than the ties do and style 2 body is the smallest..
the 30k mass ship makes the xwing look small.
I'm talking pvp here not pve .. i'd gladly give up 30k mass in my dune for 1/2 the size ...
heh .. and yes i do have an imp pilot also ...
i can solo the space station with him no problem in my tie interceptor or advanced..
in a rhikk no freaking way .. in the new kryat posted above .. barely ..
size matters ...
also you cite the dune being just as manuverable? any tie interceptor will eat it's lunch due to fact that manuverabilty at high speed only the awing comes close to it.
project lawndard i'm attemping is to create swg's version of the me109 .. pure speed and firepower .. break engagment and repass for another shot ... however a competent awing/advanced pilot will win this fight due to fact of the sizes alone ... *think p51 mustang vs a c130 galaxy*
hence awing and tie interceptor hands down are the better pvp fighters.. now i admit pve .. the neutrals have a hell of advantage .. but then again there is a huge difference pve vs pvp fighterwise...
as for the space station .. 22 guns have a really large target to nail in most privateer ships..
yes dune has more mass .. it also sports 3x the surface to be hit than the ties do and style 2 body is the smallest..
the 30k mass ship makes the xwing look small.
I'm talking pvp here not pve .. i'd gladly give up 30k mass in my dune for 1/2 the size ...
heh .. and yes i do have an imp pilot also ...
i can solo the space station with him no problem in my tie interceptor or advanced..
in a rhikk no freaking way .. in the new kryat posted above .. barely ..
size matters ...
also you cite the dune being just as manuverable? any tie interceptor will eat it's lunch due to fact that manuverabilty at high speed only the awing comes close to it.
project lawndard i'm attemping is to create swg's version of the me109 .. pure speed and firepower .. break engagment and repass for another shot ... however a competent awing/advanced pilot will win this fight due to fact of the sizes alone ... *think p51 mustang vs a c130 galaxy*
hence awing and tie interceptor hands down are the better pvp fighters.. now i admit pve .. the neutrals have a hell of advantage .. but then again there is a huge difference pve vs pvp fighterwise...
as for the space station .. 22 guns have a really large target to nail in most privateer ships..
Coran_Sienar
Thu Dec 16, 2004 9:00 am
#4
In PvP, the A-Wing does have the best silhouette. But a Dunelizard running EO3 does quite nicely in maneuverability. Your YPR acceleration is top notch. The Tie Advanced doesn't have to throttle back too much at all to get to max maneuverability, but in that first head-to-head pass, you'll be spitting out far more firepower against him due to the extra mass.
I do wish that the Dunelizard was a smaller ship.
Oh, and if you're having trouble against AI turrets, try corkscrewing beyond 450 or so meters. They miss a lot more often. The Corvette has trouble tracking a corkscrewing Y-Wing, so I imagine that you'll be pretty well off in most of the Privateer ships as well.
Oh, BTW, how do you like your Krayt? 
Maelstorm_1
Sat Dec 18, 2004 10:44 am
#6
hehe started shaving powersavings everywhere... i think i've done it with 2 guns
reactor overload 4
engine overload 4
weapon overload 3
capacitor overload 3
once capacitor overload is initiated 2nd gun becomes functional *disables when engine overload 4 runs*
top speed no programs 948 boosted 1354
reactor ol4
engine ol4
top speed with those 2 programs running 1328 boosted 1734
top optimum manuvering speed 1077 *some would call this combat speed*
mass used 203698.9
maximum mass 211031.7
unfortunately one gun stays disabled.. however if i downgrade it by about 2-3 k in power consumption it becomes functional once cap overload 3 is run ..
reactor
mass: 20448.7
generates 16801.4 power
engine
mass 29006.5
drain 2465.0
shield
mas 43545.7
drain 2931.0
2433/2433
capacitor
mass 4736.4
drain 1283.1
booster
mass 1447.3
drain 648
droid interface
mass 510.7
drain 504.2
weapon 1
mass 25866.2
drain 2511.3
1819.5-3041.1
vs shields .62
vs armor .64
weapon 2
mass 65110.5
drain 2403.5
2340.6 3653.7
vs shields .730
vs armor .760
still trying to shave power.. when gun 2 is downgraded seems to work
reactor overload 4
engine overload 4
weapon overload 3
capacitor overload 3
once capacitor overload is initiated 2nd gun becomes functional *disables when engine overload 4 runs*
top speed no programs 948 boosted 1354
reactor ol4
engine ol4
top speed with those 2 programs running 1328 boosted 1734
top optimum manuvering speed 1077 *some would call this combat speed*
mass used 203698.9
maximum mass 211031.7
unfortunately one gun stays disabled.. however if i downgrade it by about 2-3 k in power consumption it becomes functional once cap overload 3 is run ..
reactor
mass: 20448.7
generates 16801.4 power
engine
mass 29006.5
drain 2465.0
shield
mas 43545.7
drain 2931.0
2433/2433
capacitor
mass 4736.4
drain 1283.1
booster
mass 1447.3
drain 648
droid interface
mass 510.7
drain 504.2
weapon 1
mass 25866.2
drain 2511.3
1819.5-3041.1
vs shields .62
vs armor .64
weapon 2
mass 65110.5
drain 2403.5
2340.6 3653.7
vs shields .730
vs armor .760
still trying to shave power.. when gun 2 is downgraded seems to work
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