Pilot Archive

Thread: This has probably been asked for a pile of times , but can we get space for an extra ship

Bastilaa
Fri Dec 17, 2004 5:02 pm
#1

3 ships is really not enough to get maximum fun from the game.


At Master I want to use my MP ship to take out friends and have fun, have a dog fighter for everyday playing, then my Bomber for heavy target runs


I really want to use my Vet Gift but I cant as I have to redeed one of my other ships, I really cant see a reason to not allow either an extra ship or the Vet gift to not count towards the 3 we can have. It is after all using up a lot if I use it so why are we getting hit twice?





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Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

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Quandry
Fri Dec 17, 2004 5:50 pm
#2

Yes another slot or two would realy help. Im using my yt and yacht both have items in them so redeeding is a hastle. That leaves me room for one "fighter". Considering the multi player ships use a lot i dont see why they have to use a datapad slot also. Just that change would be fine. Im sure lots of other people would like to have a quick fighter and a heavy bomber. They wouldent use the same parts so if you try redeeding one you end up with tons of parts in your inventory.



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Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Rogue1970
Fri Dec 17, 2004 5:53 pm
#3

Yes, please remove the double penalty from the MP ships - a lot AND a Datapad slot is overly burdensome.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Electro5
Fri Dec 17, 2004 7:22 pm
#4

Simplist fix to this problem that I could see would be to make it so that the Yacht doesn't take up one of the normal ship slots. It doesn't have any combat capabilities, so its basically a flying house. Leave the lot usage as is, take it out of a ship slot.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
AnzelVincir
Fri Dec 17, 2004 7:31 pm
#5

we've asked for this a million times. it's just been ignored...




AnzelZenalXenalXahnAgrippina
Bastilaa
Fri Dec 17, 2004 7:53 pm
#6

I know but I'm in the mood to beat the dead horse and it is after all a Friday



________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

This Picture Paints a sad outlook

Azbjorn_Riis
Fri Dec 17, 2004 8:30 pm
#7

i havent yet made it to master, but i agree... /sign







Azbjorn Riis

PaladinX333
Sat Dec 18, 2004 12:51 am
#8

I am thinking that 5 would be a good minimum. I can see having a problem since I will have a longprobe, X-Wing and eventually a Firespray. I would like to have a slot for one of the A-Wings that I bought for 160K too...


Yes, we really need at least 5 ship slots.
Quandry
Sat Dec 18, 2004 8:14 am
#9

the only problem is database space. And the time to change the code. But considering we are using the lots for the mp ships that dataspace used to store the mp ships is for the most part accounted for.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Ezis
Sat Dec 18, 2004 1:06 pm
#10

My view on this issue is simply fix the MP ships first. Why get one if it's just going to be bugged all to hell??? Secondly, I see the master box for imperials. You get the Oppressor, the Decimator, and the KSE Firespray certification. These 3 in themselves will take up all of your lots. I think the firespray, since it's a special ship where you have to loot the pieces for the schematic through reverse engineering, that the KSE Firespray shouldn't take up a ship slot, it should just be in your datapad. Nextly, I believe the veteran reward Yacht should be given to you without taking up a ship slot, only take up a single building lot, since it is a house. Now, at master, you have 2 lots filled with the Oppressor and the Decimator, so you should be able to hold a 2-passenger ship as well, so that would be 3 lots. Nowwe see that this lacks any room for your fighter. I think they should just make the firespray a no-slot ship as well as the Yacht, and give us a 4th ship slot, so we can have a master ship, a 2-passenger ship, a multi-passenger ship, and a fighter or bomber. This would cater to everyone who wants to dabble in play styles and be much less of an inconvenience of having to redeed every time you want to take someone else up.



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
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Naplam
Sat Dec 18, 2004 1:34 pm
#11

I can't think of any problems that extra lots would cause so might as well be added.



IGN Naplam Jedi
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SWG A Lost Hope

Rogue1970
Sat Dec 18, 2004 5:07 pm
#12






Quandry wrote:
the only problem is database space. And the time to change the code. But considering we are using the lots for the mp ships that dataspace used to store the mp ships is for the most part accounted for.






Yes and No.


Each ship takes up database space to store (equip) up to 15 parts too - I think that is the issue they are trying to control.


This is a flawed argument tho, as those parts are going to exist SOMEWHERE in the database no matter what, whether in a player ship or in a house, bank or vendor. If I want to own 50 ships all with their own set of parts I will, and I will find a vendor or lot swapped house to put them in if I have too, begrudginly. Oh wait, I'm a shipwright - I own about 200 ships all with parts - hehe.


The 3 ship limit is merely another time sink.


Limiting us to 3 slots does not stop me from having an unfair advantage, it merely inconveniences me. Calling it an unfair advantage is silly too, it's not like my personal inventory where if I had room for 500 items I could carry one of every kind of food and spice as well as 5 sets of armor and 20 weapons along with everything else we use in PvP. In space I can only use one ship at a time with one set of parts.


But you'd think $30 for the expansion would cover the cost of at least as many slots as we get for droids (many of thesehold 10 items and/or 150 schematics).


3 is not enough, it's horribly inconvenient to have to unequip and redeed a ship all the time, especially since MP ship owners are already doing this every time they fly to turn the alarm off. Veterans are unfairly penalized for using their Yacht and it doesn't even have parts! Ihave heard redeeding it does not free up the lot it took anyways, soit only gets worse....


Managing my datapad space for half an hour a dayis not my idea of fun - a game should be fun not a chore. Please give us 5 ships in our datapad!




YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

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